@RupeeClock I think we've reached a point where it's no longer possible to differentiate between humans and AI, but a good artist is still a good artist.
It's more difficult for an amateur artist to be consistent, deliver exactly what was requested, and make sound design decisions.
If an amateur tries to pretend to be a professional using AI, they will still have problems with that in their work.
It's funny how, in order not to be labeled as AI, an artist can't be "too good" and needs to make deliberate mistakes... even though that can be imitated by AI if trained to do so.
Like, the best part about Street Pass was how it was used on the actual games.
You could buy weapons on Resident Evil Revelations with Play Coins, you could trade or lend demons on Shin Megami Tensei IV, you could race people on New Super Mario Bros 2.
The Street Pass Plaza minigames award you with Hats for your Mii, your avatar used everywhere on the 3DS ecosystem.
@romanista The real reason is his passion for his work and his love for what he does.
He hid everything he was going through from his colleagues; they only found out when he showed up missing a leg.
I know the feeling because I've had a cough for weeks, and I only went to the hospital last week after everything was fine on my work place. A lot of people depend on my work and I didn't want to let anyone down.
@CO_Andy I don't share the same opinion, but I find the OP's perspective understandable. DEI wasn't a common practice in the industry when the original game was made; social engineering only began to be used for this purpose in recent decades. This doesn't mean social engineering weren't used at the time; whenever a game had a message against the use of nuclear energy, or against drug use, it was very likely social engineering in the same way—the agenda just changed.
Unfortunately, by design, it's difficult to distinguish social engineering from the legitimate vision of the creators, especially since they themselves may be victims of it.
I disagree with some of your points. Games already offered vast worlds with remarkable mechanical depth before the PS2. Despite technical limitations, many oldschool RPGs, for example, had enormous worlds to explore and dense systems with complex dungeon designs.
But I agree that games used to be treated more like "games" before, and that after the transition to 3D, the industry increasingly prioritized cinematic presentation. This shift favored the West, which already had a rich film industry with experience and traditions in delivering realistic and immersive experiences, and also altered design priorities in general. Both Western and Japanese games became more linear and narrative-driven, leading the Japanese to abandon some of what they were experts in favor of something the West was much stronger at.
This becomes crystal clear if you compare A Link to the Past, which had an open world full of optional secrets, alternate routes, and discoveries that existed purely for exploration, with Twilight Princess, which, although much larger in 3D scale, is comparatively emptier and more linear, with exploration rigidly controlled by narrative progression. The same applies to The Elder Scrolls: the early games featured more complex and labyrinthine dungeons, while Skyrim simplified them into largely linear paths to prioritize pacing and accessibility.
And I think this is already changing back, with realistic graphics becoming more accessible and the graphical leap getting smaller with each generation; consumers are becoming saturated with the same game format over and over again, only changing the story and characters.
In fact, and interestingly enough, service games like Fortnite, Overwatch, Marvel Rivals, and the like are among the most played today. They are basically an evolution of the arcade business model of the 70s ~ 90s, with eye-catching character designs and replayable gameplay loops, rewards that can be earned through continuous play, and new content that keep you coming back from time to time.
Incidentally, the name Sega literally means Service Games.
It should be illegal to mutilate historical works in this way; it's essentially vandalism. It's no different from how Europe destroyed Greco-Roman works that didn't follow their ethical and moral principles during the Enlightenment, giving us a romanticized and idealized version of how things were in the past.
A trigger warning at the beginning, stating that the work is a product of its time and that the company and its partners do not approve or support it, should be sufficient.
Imagine the Italian government or tourism companies painting over pornographic drawings of sex slaves in Pompeii because slavery and sexual exploitation are wrong.
The story was designed to shock straight male audiences by claiming they were attracted to a guy's face, as if the origin of the face mattered. She's a fictional character; the design is a suggestion; most of her exists in our imagination.
That's why people found her attractive, despite her primitive low-poly appearance. It's not as if we're not used to seeing real people in our everyday lives for comparison.
@Quick_Man The rape thing isn't exclusive to PC98, the plot involves characters being mind-controlled by a virus and you curing the characters with your sperm. This exists in the PCEngine version and I think in the Saturn version too, the rape just isn't explicit, but at least in the PCEngine it's pretty clear what's happening because of the dubbing.
@Norsaken
Torturing, mutilating, violently and painfully killing innocent people is okay, but touching the private parts of criminals without their consent to rid the world of a deadly virus is where we draw the line, right?
There is no logic whatsoever that justifies banning one and not the other; this is just moral panic. Making a topic disappear from our culture does not make it cease to exist.
On the contrary, it is by approaching it in different ways, experiencing the positive and negative feelings it brings through fiction, talking about it, interacting with it that we digest and work through it and develop as a society.
Morbid curiosity is part of being human, and while we do it for entertainment, we still learn a lot from it.
@-wc- This is a matter of semantics. A private company licensing and altering the content of a Japanese game to sell to a different audience in another country could be called cultural appropriation or some specific type of cultural vandalism.
It may not be censorship in political context, but it is perfectly valid to use the term colloquially.
Comments 13
Re: "Definitely Not Created By AI" - How An Innocent Conker Celebration Drew Rare Into A GenAI Debate
@RupeeClock I think we've reached a point where it's no longer possible to differentiate between humans and AI, but a good artist is still a good artist.
It's more difficult for an amateur artist to be consistent, deliver exactly what was requested, and make sound design decisions.
If an amateur tries to pretend to be a professional using AI, they will still have problems with that in their work.
Re: "Definitely Not Created By AI" - How An Innocent Conker Celebration Drew Rare Into A GenAI Debate
It's funny how, in order not to be labeled as AI, an artist can't be "too good" and needs to make deliberate mistakes... even though that can be imitated by AI if trained to do so.
Re: "If That Bothers You, I Understand" - Android Devices Get A Nintendo StreetPass Successor, But Of Course There's A Catch
What is the point?
Like, the best part about Street Pass was how it was used on the actual games.
You could buy weapons on Resident Evil Revelations with Play Coins, you could trade or lend demons on Shin Megami Tensei IV, you could race people on New Super Mario Bros 2.
The Street Pass Plaza minigames award you with Hats for your Mii, your avatar used everywhere on the 3DS ecosystem.
Re: Astro Boy: Omega Factor Artist Tomoharu Saito Lost A Leg Due To Working On The Game
@romanista The real reason is his passion for his work and his love for what he does.
He hid everything he was going through from his colleagues; they only found out when he showed up missing a leg.
I know the feeling because I've had a cough for weeks, and I only went to the hospital last week after everything was fine on my work place. A lot of people depend on my work and I didn't want to let anyone down.
Re: New SNES Patch Update Lets You Go "Where No Secret Of Mana Player Has Gone In Over 30 Years"
@CO_Andy I don't share the same opinion, but I find the OP's perspective understandable. DEI wasn't a common practice in the industry when the original game was made; social engineering only began to be used for this purpose in recent decades. This doesn't mean social engineering weren't used at the time; whenever a game had a message against the use of nuclear energy, or against drug use, it was very likely social engineering in the same way—the agenda just changed.
Unfortunately, by design, it's difficult to distinguish social engineering from the legitimate vision of the creators, especially since they themselves may be victims of it.
Re: "Part Of Me Looked Down On America" - Sakura Wars Creator On Japanese Gaming's Rise And Fall
@sdelfin
I disagree with some of your points. Games already offered vast worlds with remarkable mechanical depth before the PS2. Despite technical limitations, many oldschool RPGs, for example, had enormous worlds to explore and dense systems with complex dungeon designs.
But I agree that games used to be treated more like "games" before, and that after the transition to 3D, the industry increasingly prioritized cinematic presentation. This shift favored the West, which already had a rich film industry with experience and traditions in delivering realistic and immersive experiences, and also altered design priorities in general. Both Western and Japanese games became more linear and narrative-driven, leading the Japanese to abandon some of what they were experts in favor of something the West was much stronger at.
This becomes crystal clear if you compare A Link to the Past, which had an open world full of optional secrets, alternate routes, and discoveries that existed purely for exploration, with Twilight Princess, which, although much larger in 3D scale, is comparatively emptier and more linear, with exploration rigidly controlled by narrative progression. The same applies to The Elder Scrolls: the early games featured more complex and labyrinthine dungeons, while Skyrim simplified them into largely linear paths to prioritize pacing and accessibility.
And I think this is already changing back, with realistic graphics becoming more accessible and the graphical leap getting smaller with each generation; consumers are becoming saturated with the same game format over and over again, only changing the story and characters.
In fact, and interestingly enough, service games like Fortnite, Overwatch, Marvel Rivals, and the like are among the most played today. They are basically an evolution of the arcade business model of the 70s ~ 90s, with eye-catching character designs and replayable gameplay loops, rewards that can be earned through continuous play, and new content that keep you coming back from time to time.
Incidentally, the name Sega literally means Service Games.
Re: "Nintendo Has Made Serious Objections" - Last Ninja Collection Delayed On Consoles
It should be illegal to mutilate historical works in this way; it's essentially vandalism. It's no different from how Europe destroyed Greco-Roman works that didn't follow their ethical and moral principles during the Enlightenment, giving us a romanticized and idealized version of how things were in the past.
A trigger warning at the beginning, stating that the work is a product of its time and that the company and its partners do not approve or support it, should be sufficient.
Imagine the Italian government or tourism companies painting over pornographic drawings of sex slaves in Pompeii because slavery and sexual exploitation are wrong.
Re: Random: No, Ridge Racer's Reiko Nagase Isn't Based On The Man Who Created Her
The story was designed to shock straight male audiences by claiming they were attracted to a guy's face, as if the origin of the face mattered. She's a fictional character; the design is a suggestion; most of her exists in our imagination.
That's why people found her attractive, despite her primitive low-poly appearance. It's not as if we're not used to seeing real people in our everyday lives for comparison.
It was all the power of imagination.
Re: Developer Of Saturn FPGA Core Refutes Claim It's 100% Hardware Accurate
@gingerbeardman The Mega Drive one
https://github.com/nukeykt/Nuked-MD-FPGA
Re: "Men Want To Give Their Opinions On Female Characters" - Samba De Amigo Artist On The Toughest Character To Design
I wish I could see the 40 rejected designs, if Amiga's was the more orthodox design, the others must have been very interesting and creative.
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
@Quick_Man The rape thing isn't exclusive to PC98, the plot involves characters being mind-controlled by a virus and you curing the characters with your sperm. This exists in the PCEngine version and I think in the Saturn version too, the rape just isn't explicit, but at least in the PCEngine it's pretty clear what's happening because of the dubbing.
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
@Norsaken
Torturing, mutilating, violently and painfully killing innocent people is okay, but touching the private parts of criminals without their consent to rid the world of a deadly virus is where we draw the line, right?
There is no logic whatsoever that justifies banning one and not the other; this is just moral panic. Making a topic disappear from our culture does not make it cease to exist.
On the contrary, it is by approaching it in different ways, experiencing the positive and negative feelings it brings through fiction, talking about it, interacting with it that we digest and work through it and develop as a society.
Morbid curiosity is part of being human, and while we do it for entertainment, we still learn a lot from it.
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
@-wc- This is a matter of semantics. A private company licensing and altering the content of a Japanese game to sell to a different audience in another country could be called cultural appropriation or some specific type of cultural vandalism.
It may not be censorship in political context, but it is perfectly valid to use the term colloquially.