@Action51 Yes, each system has its limitation. I was simply saying that Genesis CPU was indeed faster in speed technically. Therefore, SNES was slower not because it had to share resources for better graphics and sounds: those components were mostly handled by the corresponding chips. Nintendo chose a cheaper CPU chip to make up for better and thus more expansive sound and graphic chips.
@Action51 The CPU of Genesis was technically twice as fast. Therefore, SNES could not make games like Sonic the Hedgehog technically. Yes, Genesis had inferior graphics. If you compare SNES Contra and Genesis Contra, Genesis Contra was much faster in speed. If you compare SNES Alladin and the Genesis counterpart, SNES was like a game in slow motion. It was the decision by Nintendo to boost up graphic chips and sound, in expense of CPU speed, to make SNES still affordable.
@Fee Good thinking. If Nintendo were clean, how could it force every other third parties not to work with Sega (Genesis) and NEC (PC Engine/Turbografx), forcing these two games basically supporting games in their consoles only by themselves? What coerce strategies did Nintendo use?
Comments 4
Re: The Man Responsible For Sega's Blast Processing Gimmick Is Sorry For Creating "That Ghastly Phrase"
@Action51 Yes, each system has its limitation. I was simply saying that Genesis CPU was indeed faster in speed technically. Therefore, SNES was slower not because it had to share resources for better graphics and sounds: those components were mostly handled by the corresponding chips. Nintendo chose a cheaper CPU chip to make up for better and thus more expansive sound and graphic chips.
Re: The Man Responsible For Sega's Blast Processing Gimmick Is Sorry For Creating "That Ghastly Phrase"
@Action51 The CPU of Genesis was technically twice as fast. Therefore, SNES could not make games like Sonic the Hedgehog technically. Yes, Genesis had inferior graphics. If you compare SNES Contra and Genesis Contra, Genesis Contra was much faster in speed. If you compare SNES Alladin and the Genesis counterpart, SNES was like a game in slow motion. It was the decision by Nintendo to boost up graphic chips and sound, in expense of CPU speed, to make SNES still affordable.
Re: Rumour: Leading Japanese Game Company Kidnapped Dev's Sister To Stop Them From Working With Nintendo
@tcaud That was an act of creating monopoly to exclude possible fair competition from any competitors, essentially violating the law.
Re: Rumour: Leading Japanese Game Company Kidnapped Dev's Sister To Stop Them From Working With Nintendo
@Fee Good thinking. If Nintendo were clean, how could it force every other third parties not to work with Sega (Genesis) and NEC (PC Engine/Turbografx), forcing these two games basically supporting games in their consoles only by themselves? What coerce strategies did Nintendo use?