Comments 154

Re: Bitmap Books Pulls Mega Drive / Genesis 'Visual Compendium' After Legal Threat From Sega

DestructoDisk

This is ultimately a bad look for Sega and it's unfortunate this project can't be completed.

However I agree with the decision of the books creator. Even with the necessary funds, it would be a near impossible case to win. Even though these books use some text, and commission some custom art, the bulk of these books are made of up of art captures.

These aren't something like their "Secret History of Mac Gaming" where the book has a journalistic text heavy approach with images used in a fair use manner. These are intended as coffee table art books, where the owners of the bulk of the art are not being paid.

Though I would love personally to see this be created, Sega are being butts about it. These kinds of things are always risky, especially these compendiums, where multiple companies and artists assets are being used. There is always a chance in the future, other rights holders could come forward and ask for compensation on previous works. Even on the Unofficial SNES Visual Compendium, where Bitmap made a deal with Nintendo, Nintendo doesn't own the art of third party games, and anyone of those companies or artists could come forward one day. So I really hope Sega is not setting precedent for others.

Re: An MSX 3 Is On The Way, According To MSX Co-Creator Kazuhiko Nishi

DestructoDisk

This is exciting news and I’m curious to see what comes of all this. I do have some concerns though. The budget model is supposed to support 8k displays? Most modern and powerful computers still struggle with 4k programs. 8k requires 4 times the power of 4k. And it’s supposed to include a disk drive, which is seen by most manufacturers as to expensive these days to include on even high end PCs. Then there’s the personal super computer?

The MSX was a mass market machine. This seems like it’s going to be targeted at computer scientists.

Either way it’ll be cool, however I would have liked the MSX 3 to be a keyboard with modern hardware inside, an emulator for old MSX software and games, and a platform for new software.

Re: Anniversary: The Legend Of Zelda Released On NES 35 Years Ago In North America

DestructoDisk

I was an NES kid, and this for sure was in my system all the time. It's probably still my favorite Zelda game. It was almost perfection. The graphics gave you just enough to know what things were supposed to be, but not enough visual information that it would override your own imagined world and characters. The free exploration really made you feel like you were on an adventure.