Comments 162

Re: Former Sega Boss On The "Huge Strategic Blunder" Of 32X And Saturn

DestructoDisk

Take this former Sega boss’s words with a grain of salt. Sega America was pushing for a 3D console, and Sega of Japan wanted none of it, which is why they came up with the stupid stop gap idea of the 32x to try to appease people expecting 3D. Sega America had come to Sega of Japan with partnership plan with SGI. Sega of Japan shot the partnership down, and SGI went to Nintendo instead, and Nintendo’s 3D SGI console ended up burying the Saturn. Sony developed their system from the ground up and was able to launch at $299. Due to Sega of Japan’s blunder in skipping 3D, and with their idea to last minute compensate with extra chips to produce 3D, they had to launch at $399.

The returned stock? Notice 2 of those years are during the Saturn launch period. Sega America announced a September 95 launch. Sega of Japan forced them to change it to May 95 surprising retailers. KB Toys was so upset that they pulled out of selling Sega stuff completely… so guess where that stock went? Back to Japan. An entire national chain’s Sega inventory got returned. You darned right they lost a lot of money there. The other return year was 94, the year of the botched 32x, that should have never been released in the first place.

Re: Konami's Teenage Mutant Ninja Turtles Coin-Op Is Coming To MiSTer

DestructoDisk

@Tasuki The Cowabunga Collection is a ROM in an emulator. The Arcade Game has been playable for decades in an emulator. Every game that runs on MiSTer is already available to play as a ROM in an emulator. The point of MiSTer, is that it will be an FPGA version. So you can expect, near perfect arcade accuracy. Not everyone cares about perfectly preserving gameplay, but for those who do, this is news.

Re: Talking Point: Where Do You Stand On "Ethical Emulation"?

DestructoDisk

I would note, that when it comes to 80s and 90s arcade games that have never been rereleased, many people call this abandonware and consider it ethical emulation. There are many ethical abandonware websites, that will pull a game from their servers if it becomes available for purchase from the rights holders.

Re: Bitmap Books Pulls Mega Drive / Genesis 'Visual Compendium' After Legal Threat From Sega

DestructoDisk

This is ultimately a bad look for Sega and it's unfortunate this project can't be completed.

However I agree with the decision of the books creator. Even with the necessary funds, it would be a near impossible case to win. Even though these books use some text, and commission some custom art, the bulk of these books are made of up of art captures.

These aren't something like their "Secret History of Mac Gaming" where the book has a journalistic text heavy approach with images used in a fair use manner. These are intended as coffee table art books, where the owners of the bulk of the art are not being paid.

Though I would love personally to see this be created, Sega are being butts about it. These kinds of things are always risky, especially these compendiums, where multiple companies and artists assets are being used. There is always a chance in the future, other rights holders could come forward and ask for compensation on previous works. Even on the Unofficial SNES Visual Compendium, where Bitmap made a deal with Nintendo, Nintendo doesn't own the art of third party games, and anyone of those companies or artists could come forward one day. So I really hope Sega is not setting precedent for others.

Re: An MSX 3 Is On The Way, According To MSX Co-Creator Kazuhiko Nishi

DestructoDisk

This is exciting news and I’m curious to see what comes of all this. I do have some concerns though. The budget model is supposed to support 8k displays? Most modern and powerful computers still struggle with 4k programs. 8k requires 4 times the power of 4k. And it’s supposed to include a disk drive, which is seen by most manufacturers as to expensive these days to include on even high end PCs. Then there’s the personal super computer?

The MSX was a mass market machine. This seems like it’s going to be targeted at computer scientists.

Either way it’ll be cool, however I would have liked the MSX 3 to be a keyboard with modern hardware inside, an emulator for old MSX software and games, and a platform for new software.

Re: Anniversary: The Legend Of Zelda Released On NES 35 Years Ago In North America

DestructoDisk

I was an NES kid, and this for sure was in my system all the time. It's probably still my favorite Zelda game. It was almost perfection. The graphics gave you just enough to know what things were supposed to be, but not enough visual information that it would override your own imagined world and characters. The free exploration really made you feel like you were on an adventure.