RockerGaming is a legit N64 fan, and not just some company trying to peddle knock-off junk on AliExpress and eBay. Because of that I am highly interested in what he ends up making.
My 1996 N64 controller that I have played for thousands of hours is somewhat loose, but still operates perfectly fine. I also have the Raphnet adapter to use my GCN controller on N64 and its pretty damn awesome for some games, as well. Nintendo quality and all that it brings.
I also own a few modern controllers like the Brawler 64 which I rather like, except for the build quality being pretty poor. After only a couple of years of usage I've experienced at least 3 build quality problems. But still, when they work, they're good.
I really liked all the new additions to the game, glad he didn't listen to fools back then. And look now, Konami is remaking this game, to cash in on all the great ideas Kojima and his crew put into it!
Unlike most people, I actually rented and completed the PS2 version of this game. It has, to this day the best BMX game mechanics, which is kind of sad when you think about it.
A lot of people criticize the game for this reason or that reason, but in reality the game's major flaw was that its yet another unpolished, and buggy mess Acclaim game. It needed 6 more months to actually finish the game properly (which can be said about all of Acclaim's games), and it could have been a decent title.
Alas, it was not meant to be. Acclaim cared more about marketing than game quality, and that's why they're long gone now. This game, among many other Acclaim games, had potential that was never met due to having their priorities wrong.
If you want a more polished BMX game, you can play Mat Hoffman's Pro BMX 2, but the mechanics are less interesting than BMX XXX, and the final stage of that game is a terrible first person shooter with forced inverted controls. Yes really — which to me is an even bigger offense than anything BMX XXX did.
Glad to see this product exist, but I have no interest in purchasing it.
Last year I bought a Core Engine from Japan, which wasn't that expensive, and this year I bought Krikzz's Turbo Everdrive Pro and EDFX. I also picked up Genesis HD Retrovision cables, and now I'm set to play the entire library on original hardware on my CRTs at component video quality.
I'd only consider an Analogue product if they allowed us to play games off its own internal SD card. But having to purchase these expensive FPGA consoles + a flashcart, makes me go the original hardware route.
Can someone please explain how to purchase these outside of Japan? Many of us missed our chance the first time around, and don't want to miss this chance again.
Comments 106
Re: New Project Aims To Replicate N64 Stick "As Close As Possible"
RockerGaming is a legit N64 fan, and not just some company trying to peddle knock-off junk on AliExpress and eBay. Because of that I am highly interested in what he ends up making.
My 1996 N64 controller that I have played for thousands of hours is somewhat loose, but still operates perfectly fine. I also have the Raphnet adapter to use my GCN controller on N64 and its pretty damn awesome for some games, as well. Nintendo quality and all that it brings.
I also own a few modern controllers like the Brawler 64 which I rather like, except for the build quality being pretty poor. After only a couple of years of usage I've experienced at least 3 build quality problems. But still, when they work, they're good.
Re: Hideo Kojima Claims Konami Wanted Metal Gear Solid 3 To Be More "Normal"
I really liked all the new additions to the game, glad he didn't listen to fools back then. And look now, Konami is remaking this game, to cash in on all the great ideas Kojima and his crew put into it!
The irony of it all.
Re: The Making Of: BMX XXX - "We Were Building This Beautiful Skate Park And Ended Up With A Strip Club"
Unlike most people, I actually rented and completed the PS2 version of this game. It has, to this day the best BMX game mechanics, which is kind of sad when you think about it.
A lot of people criticize the game for this reason or that reason, but in reality the game's major flaw was that its yet another unpolished, and buggy mess Acclaim game. It needed 6 more months to actually finish the game properly (which can be said about all of Acclaim's games), and it could have been a decent title.
Alas, it was not meant to be. Acclaim cared more about marketing than game quality, and that's why they're long gone now. This game, among many other Acclaim games, had potential that was never met due to having their priorities wrong.
If you want a more polished BMX game, you can play Mat Hoffman's Pro BMX 2, but the mechanics are less interesting than BMX XXX, and the final stage of that game is a terrible first person shooter with forced inverted controls. Yes really — which to me is an even bigger offense than anything BMX XXX did.
Re: Review: RetroTINK 5X Pro - RetroTINK 4K's Cheaper Sibling Is Still Worth A Look
A great device for sure, but I'll actually pick up the RT4K in the future.
Any plans to do a write up on the GBS-C device? There isn't as much coverage for that compared to the OSSC and Retrotink line of products.
Re: Review: Analogue Duo - The Best Way To Enjoy The Entire PC Engine / TG16 Library
Glad to see this product exist, but I have no interest in purchasing it.
Last year I bought a Core Engine from Japan, which wasn't that expensive, and this year I bought Krikzz's Turbo Everdrive Pro and EDFX. I also picked up Genesis HD Retrovision cables, and now I'm set to play the entire library on original hardware on my CRTs at component video quality.
I'd only consider an Analogue product if they allowed us to play games off its own internal SD card. But having to purchase these expensive FPGA consoles + a flashcart, makes me go the original hardware route.
Re: Tanita's PS4 'Virtual-On' Twin-Stick Controller Is Going Back Into Production
Can someone please explain how to purchase these outside of Japan? Many of us missed our chance the first time around, and don't want to miss this chance again.