Once upon a time, Sony wasn't the video game behemoth it is today – it was simply an electronics giant which eyed the video game industry with interest. To that end, it launched its own game publishing label – CSG Imagesoft, later Sony Imagesoft – in the late '80s and planned to release three games on the NES in North America, all of which were originally produced in Japan.
However, of the planned trio, only one game actually made it to market – Super Dodge Ball. Super Rescue (a localisation of the Famicom game Flying Hero) was displayed at the Winter CES in 1989 before being passed on to Nexoft, which advertised it as Blazebusters in 1991 but ultimately never published it in North America.
The third game, Super Sushi Pinball, was also never released, despite being advertised in the region (its Japanese version, Super Pinball, doesn't have any sushi in it).
Why was it canned? Rumours have been circulating that Nintendo itself rejected the game, but this seems unlikely, especially as it appears to have passed the company's LOT Check process – and, as we've noted, was advertised by Sony more than once back in the late '80s and early '90s.
Whatever the reason, Super Sushi Pinball was considered lost – until now. Thankfully, the wonderful folks at The Video Game History Foundation have not only tracked down a copy of the game, they've preserved it online for a whole new generation to experience.
The pre-release prototype owned by Ed Semrad has been digitised and uploaded to Hidden Palace, so head over there if you fancy giving it a try. Hopefully Super Rescue / Blazebusters will be found next!
[source gamehistory.org]
Comments 5
Correction: Super Rescue didn't release internationally either, and its localised version is still considered lost.
@Hydra_Spectre Apologies, that has been amended.
I've played the Japanese version of this. Pretty middling, especially if compared to Pinball Quest, which is one of my ten favorite NES games
That opening text crawl is amazing!
@Poodlestargenerica Almost Sony's entire Famicom catalog is jank of varying levels of amusement. Kyuukyoku(?) Tiger (Twin Cobra) is probably the one "normal" thing they published.
Though they were also the ones who published the abysmal US version of Dragon's Lair, a game that was so arguably an unplayable video game that they had to permit the devs to produce a (comparatively) better version for other regions.
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