The Intellivision Amico has had a troubled couple of years, with multiple extensive delays, changes in leadership and question marks over the company's viability. More questions were raised recently when the company abruptly closed an investment run ahead of schedule.
Likely in a continued effort to reassure potential customers and investors, Intellivision has now released an unboxing video that also showcases a functioning unit. There is still no release date, with the unit shown being sent to president of European operations, Hans Ippish, to show potential partners. You can see the video at the top of the article.
It does indeed show a functional system, with the demonstration including the Amico connecting to a TV, running multiple games, switching Home menu languages, connecting online and accessing a dummy version of its store. It's not a flawless showcase, however - the 'EU' packaging belies the inclusion of a North America-standard power supply, while the online store (despite being on an EU unit) requests the US standard of State and Zipcode when signing in.
Nevertheless we do see that a functional unit, and planned packaging, is in place.
As detailed by VGC, a copy of this video was sent to those with direct pre-orders with Intellivision, 'along with a message from CEO Phil Adam reiterating that the company is “in negotiations with potential investors / acquirers”, and that “during this process, we continue to push forward with Amico”.'
What the video and message don't establish is a timeline for release, nor does the unboxing demonstrate that meaningful mass production is underway.
This article was originally published by nintendolife.com on Wed 23rd March, 2022.
[source youtube.com, via videogameschronicle.com]
The store being apart of the home menu seems like a cool idea since it looks like you have instant access to it, no load screens needed. No idea if I'll get the system though, the launch titles all seem generic...
He went straight for the cornhole.
This has been one of the more entertaining and long-term scams I’ve followed in long time.
I think he means they continue to flush money with Amico..
@Nameless_Shame Gaming (and EVs) are the ripest for scam picking. Find a dumb, emotional customer - bingo.
A fake "unboxing" of an unfinished product. I don't get who this is aimed at.
Umm, what? 😳 EV's are real. The Amico isn't.
I'm doubtful I'll get this, but I hope it works out. I like the premise for this system and some it's unique features.
The games I saw from the video was looked outdated for me. Not impressive.
"Comments are turned off" 🤔
It was a prototype. Watch the video. Notice how all the icons are gears..? Yeah, it's not done yet. I've been following this situation closely. I don't what they've been doing this whole time. This is just a way to give people faith after the shady stuff they've been doing and buy them more time.
I dunno man, Amico just seems like a gimmick/scam to me. For that price, buy a Switch Lite and a game.
@dkxcalibur I'm doubtful anybody will get it!
Unique games? Dynablaster doesn't look that unique and seems very familiar.
Wont see a release. And if it does it will be a mess.
It's real! On the box... 🤔
I thought this was quite exciting. I know things are very shaky with Amico at the moment, but it looks like they are pushing forward with it in the hopes of some additional investment.
I think the guy presenting the video commented that they have manufacturing in place but not mass scale manufacturing yet.
I'll be glad if this comes out but I won't buy one until I read a few remarks from people with opinions I trust.
So many haters… sad…
Yeah.... I don't buy this.
But at 6.50 it shows someone using the controller to type some numbers, but looks like the screen on it is already cracked?
It’s sad because I want to like it…
@Bunkerneath I saw that too… I think that was a hair…
I really appreciate how John Alvarado straight up resembles a stage magician by now. ^^
He's the best looking thing in this video. :V
Dynablaster looks like the bomb...
Yeah, that's all I got.
Did they get the 5 million investment they needed to stay solvent?
If that is the finished box, it is pretty shocking, both in design and construction.
@MostHandsieBoy are you seriously comparing this dumpster fire to a tesla?
@Supahfly No. Think Rivian and the lesser brands still sitting in concept and taking orders.
@Mikmoomamimocki Exactly. Even if it's legit and goes into mass production, why would you pay as much for it as a Switch?
I've heard that they're not giving out refunds to people who ordered the Amico through their site. Seems like for once preordering from Gamestop is the safer option.
The games on this make the Ouya look next gen. Still not too sure who these games and system are aimed at? As it seems somewhere in between the Evercade VS and the Atari VCS mixed with Wiiware games.
Looks like the love child of wii, wii u, Dreamcast and macromedia shockwave player app from days past. Maybe waiting for the big “Witcher 4” Amico platform exclusive reveal. At a guess a promo to fend off anyone who has invested so far. The pc engine/ turbo grafix was also released in Europe.
@DoorToMundane dynablasters is what bomberman was called in europe before the internet happened like starfox/starwing and many other games.
One of their dev units in a mockup box. The guy that's presented it later admitted as much.
Funny how they even film it running from a laptop to the tv. Noticed how this time Tommy Tallarico is not in the video with John anymore. Poor John Alverado, he just want to get this over with and collect his due.
@DoorToMundane dynablaster was the European release name for a few of the early Bomberman games.
@cdog555 they cost £250 in UK, you can get a non oled switch for that new, sometimes less. Honestly if it was like £100 I'd probably have taken a punt.
These look like free web-based games.
That’s just a dev unit inside a mock-up. These people are genuine charlatans and NLife giving them free publicity is crazy.
Simple, affordable, family entertainment. It's a console perfectly suited for families to have fun playing games together with their children. It's also a perfect console to ease kids and first time players into the world of gaming.
As a father and parent eager to introduce video games to my small daughter, this is right up my alley.
It was apparently confirmed that this is a handmade unit for their "EU partners" (meaning people they want to convince that its real). They are not even close to manufacturing and likely never will.
@Turbo857 well the system costs about the same price as a Switch, series s and PS4 and you can get plenty of affordable games on those that will be similar in style and probably quality. So not really sure how at it's price it can be considered an alterative. Although I see you pretty much quoted their marketing with there first sentence. I am all for something new but for the price if I can get a system like the Switch for the same price which has plenty of indie and family friendly games like this does that young children can enjoy as well as more complex ones to play as they get older then I would consider one as a better investment that the other. If the system was far less expensive then I would agree with the affordable part but pricing it to match modern entry level systems voids that part for me.
Except its no longer any more 'affordable' than the myriad of superior options available, it's no longer particularly 'simple', the Switch has already done a sterling job of introducing kids to gaming (my 7 YO daughter is awaiting Kirby eagerly after living the demo), the front end isn't finished, the back end isn't finished, the games aren't finished, the machine isn't finished, interest levels are dismal, they're hemorrhaging money, and the only thing they've delivered so far are cardboard boxes with tat inside them. Apart from that, all good.
Smoke and mirrors. Just another chapter in the long list of dog and pony scams this company has pulled. This thing is never coming out.
@Turbo857 As a parent, I understand the desire for a console that plays some simple, family-oriented games for the whole family.
From one parent to another, might I suggest the Evercade VS or the Nintendo Switch instead? Both are fine products with a range of simple games, and their biggest advantage is that they actually exist.
@DoomPlague Yep. This thing is pretty much a prototype. It's just give a little more faith to the people who somehow still have some and it helps stall a little bit more time.
@PokemonDMG Mine "Lives!" on PS2. Lol
This guy looks like a local swindler we have in our town, panhandler sorta dude who would steal the groceries out of the back of people's trucks and then try to sell them to other people in order to get money to afford booze.
Not a slight at this guy or anything, just thought it was a topical anecdote.
Also I feel like it should be noted that no hardware company would pack an electronic like that.
Well, reports I've read hint at a $250 price point. For six pack in games and two fully featured pack in controllers, I'd say that's a good deal. Yes, you can get a Switch for $50 more but I'm not comfortable with my child using it as a starting console. My Switch has taken a beating in the 5 years I've owned and a $300 portable device that can be easily dropped and damaged by a small child is not smart nor economical in my opinion. It makes more sense to have them starting out on a stationary non portable device for games imo.
I think at $200 the Amico will fly off the shelves if properly marketed upon release. But $299 is a bit too high.
Yes, the Switch has family friendly games and indie games. But you have to literally search through thousands of games to find them. I just came back from vacation and introduced two of my nephews (ages 6 and 11) to the Switch for the first time. I have a huge library but was hard pressed to find something they could get into. After playing a bunch of games in my library, they loved NES Soccer (via Nintendo Switch Online; NES) and Mario Kart 8. Games like Kung Fu Heroes, Super Mario 3D World, Super Mario Bros and Streets of Rage 4 were too challenging for them to grasp. An exclusive family centered, accessible, pick up and play gaming ecosystem is needed.
Some people might say, NSO is a great place to start and you'd be correct. But starting some games is a pain in single joy con mode (requiring the select button or plus button plus SR at the time). Even backing out of a game in NSO app to go to the next mode is annoying. Not great for small children I'm sorry.
And don't even get me started on controller syncing and going back and forth between single to double joy con mode. There is certainly room and a market for the simplicity that will be offered by the Amico if it makes it to retail (fingers crossed).
Both are good options but because it's portable, flimsy, expensive and features annoying controller syncing, I think the Switch makes a bad first impression for a first time gamer and not suited for most children under maybe 11-12, in my opinion. Of course there are parents with younger children who play Switch but I don't think the console is well suited for most small children playing games for the first time.
The Evercade is cool, cheap and the better option of the 2. But ya know at the end of the day we're just talking about old ass, retro arcade games. Some are good but some don't hold up as well. A lot of those games can use the retro reimagined approach that Amico is doing for a lot of Intellivision classics. I never liked AstroSmash, Moon Patrol or Shark Shark on the original Intellivision. But on the Amico, I enjoyed my time and had a lot of fun playing all of them. Also, there's nothing remotely unique or game changing about the Evercade's controller. In defense, it doesn't need to be for what it's trying to do. But I see the potential in the Amico and hope it makes it out the door.
My sources have lead me to believe that the price is still targeting $250. If you have a source that points to a definitive higher price, I'd appreciate a link.
I'm going to have to respectfully disagree with the no finished games or hardware remark. Astrosmash, Moon Patrol, Ridged Force Redux, Flying Tigers, Eval Knievel, Space Strikers, Dynablasters, Shark Shark, were very polished when I played back in July. I'm also sure the cardboard games at the very least are finished as well (it'd be strange if it ain't). So, as was stated in the unboxing, the hardware is done and they're games on deck. They just gotta get into stores and my fingers are crossed cuz I want the red Amico
Happy to hear your year old is waiting for Kirby but if she's able to move him in a 3D space and understand the game's objectives without much help, I doubt that's her first game console.
Ahhh nice, much more Stories haha
The Pricing and weak Hardware will kill it, if it really ever will be released.
Removed - inappropriate; user is banned
@Turbo857 My kids started on the Switch at 3 and 5. We didn't have many choices as it was March of 2020 - we used Animal Crossing as a way of bonding, keeping things light and giving us something to do. It was somewhat challenging at first - their hands were tiny after all. Now a few years later it is fairly easy for them to pick up games like Arceus, Odyssey and Kirby. They won't complete any of them - but they have fun in them - and so far I don't think they are addicted.
I think my story is common. The Switch is fine for little kids.
"You know, it’s been challenging. The cost parts have escalated, or whatever, and everybody keeps saying I'm going to wait for the product to go down in price. Well, I’m telling you it’s not going in that direction. It will go up before it goes down, because essentially there isn’t much profit into what we’re shipping day one"
This system already looks 15 years old based on that menu and those graphics. Who is this even for??
@Turbo857 That's a fair response. I do see the appeal of the Amico, and if it was on shelves in Walmart - at a decent price - I would probably recommend it for people who have smaller kids around. This is a niche that I think is viable and legitimate.
The number one problem I have with it is that it ISN'T on the shelves. It's vaporware. Ever since they announced it, there have been alarmingly regular stories about how it's being delayed again and again and is likely to cost more than the original projection. One delay after another for how long now? Wikipedia says Tommy Tallarico bought the brand in 2017. He announced the console in 2018. By December 2018 he had officially declared it would be launching in 2020 at a price around $150-180, with all exclusive games. None of those things were true.
Again and again the console has been delayed, while Tallarico and Co. have continued to take crowdfunding money, as well as preorders, promising the sun and stars and giving absolutely no concrete evidence that they were ever anywhere near fulfilling those promises. Multiple journalists have ripped into every single presentation of the Amico. They've talked about input lag, about games using stolen assets and games that are just straight Android ports, and numerous other things that cast serious doubt about Intellivision's ability to fulfill their promises. Not a single thing Tallarico has promised has been true. And now we're five years older and this is where we are. They're doing a presentation to potential backers using a mock-up. And no doubt there will soon be an announcement that the Intellivision Amico will definitely, positively come out in 2023.
I'm sorry, but I believe with all my heart that by the time the Amico comes out your kids will be ready for zombie annihilation games on the new XBoxen and Playstations, not "Baby's First Console".
I will also say that my youngest house gremlin was still a few months shy of 8 years old when she started playing games on my brand new Switch, and never had a problem she couldn't overcome with a little guidance. That Switch is still functional and has never been damaged by either of my kids in years of active use. It's definitely not in perfect condition anymore, I'd be lying if I said it was as good as the day I bought it (and yes, I've had Joy-Con drift) but none of the problems it has were caused by rough handling or careless children, just the usual problems that most computers, consoles and handhelds have after a few years of being used every day.
Those are problems that I doubt the Amico will be immune to. I mean, if it ever actually shows up.
@Turbo857 genuinely curious, what potential do you see? I have seen nothing that screams new or innovative or original. What separates Amico from other consoles that you can buy for the same price in your eyes?
@JasmineDragon my daughter has been playing on the Switch since 4. It's all about the games and not the system imo.
@Synthatron_Prime I agree 100%. Kids are savvy and capable with some guidance. Both my kids have been gaming on all kinds of devices since they graduated from Blue's Clues.
Those kids are the reason I still have a Gamecube. I was going to sell it when money was tight. Both my kids were almost in tears at the thought of me selling Super Monkey Ball. It was like I'd announced I was going to murder Big Bird. So yeah, we still have a Gamecube (and Super Monkey Ball).
Nobody really needs to invent a kid-friendly console. Nintendo have been doing it since the Eighties.
@JasmineDragon I have no issues with people hoping the Amico comes out and want to buy it. But I do get tired of people pretending it's something new or more than it actually is: an overpriced android device with a smaller Wii U controller.
It's like a prototype Wii, only without Nintendo quality games.
@AugustusOxy that's pretty much how the evercade vs was packed.
Moon patrol belong my childwood. I would like to play it again on a new console.
My guy looking like he sells books on the street
Still pushing this narrative that kids are stupid or modern games are complicated. Newsflash, they aren't. My daughter is 7 so yes, the Switch is her first console. She's blown through the Kirby demo a dozen times now and can't wait for the full game. The Amico offers nothing that my dodgy Android box doesn't.
Well, I already knew that beforehand and the comment was mostly in jest, but I'm sure you meant well and someone who didn't know will learn something new, so... thanks, anyway,
@DoorToMundane My bad! I just like to share my pre internet old man knowledge at every opertunity - most of the info you find online is very American centric and rewrites the history of many European gamers experiances with the video game industry in the 80s/90s.
@Cosmo_Joe No worries. I'm fond of the pre-Internet days myself... especially nowadays. But that's a conversation that's irrelevant to the unboxing of a system that... well, the less said, the better, I suppose.
Fair assessment. You've mentioned some facts and made some good points. There have been several delays and as of right now, we don't yet have a definitive price or a solid release date which will be a credible cause of concern until they are revealed.
However, I represent a Youtube channel that consists of 5 cohosts who have all played the Amico at an event in July 2021. That being said, I want to dispel the inaccurate/false reporting surrounding this seemingly reoccurring critique regarding imaginary input lag in the games. Between the 5 of us, we've played Space Strikers, Moon Patrol, Astrosmash, Hot Wheels, Skiing, Flying Tigers, Shark Shark, Dynablasters, Eval Knievel, Rigid Force Redux, and Emoji Charades. There was no input lag, whatsoever experienced during our time with the console. Even Youtuber Smash JT (a good friend of ours) who has been critical of Intellivision as of late, didn't report input lag from his experience playing the games.
Also, 2 of the games we've played which reflect ports, Eval Knievel and Rigid Force Redux, respectively, have Amico exclusive multiplayer modes. So cookie cutter port reporting alluding to the contrary, is inaccurate. If a ports appears on the Amico, it's safe to assume it'll have an exclusive feature.
The only reason parents are using Switch's to introduce gaming to their children is because Nintendo is the most kid friendly modern gaming console manufacturer out of the big three. So yeah, of course there are games on there that can be played by kids. But there is plenty of room for improvement for ease of use and accessibility which the Amico will provide if it makes it into stores.
As right now my daughter is 2. Yes, there is Minecraft and games like Lego StarWars, Marvel, etc. that appeal and can be played fine by kids. But just because it's serviceable doesn't mean the Switch is an ideal kids console. That's awesome your child is 8 and can't wait for Kirby. But Kirby is a $60 game.
How many parents really wanna pay $60 a pop for a new game for their 3-7 year old who probably won't finish the entire games. Again it's great your 8 year old is probably a great player but I've seen kids up to 11 years old struggle with navigating and playing the console. That said, there is room for improvement in the accessibly department for first time players imo.
I'm not arguing that the Switch can't be enjoyed by children. The console is somewhat serviceable for first time child gamers, but I just don't think the console is ideal for first time child gamers. There is plenty of room for improvement and our differing experiences interacting and teaching children to use the console illustrates that there is an accessibility issue that some commenters on here refuse to acknowledge. Possibly it's simply because there is no present existing alternative to help illustrate otherwise.
But your comment revealed to things to me. #1 you said despite the fact your kids can play the 3D games you mentioned, they won't finish the games. That tells me the game isn't perfectly suited for them. There's room in the market for a more approachable and accessible gaming ecosystem.
But kudos to you as a parent for being patient and helping them get into those games.
Everyone else is not buying this but I think I might because it'll flop and shoot up in price
Thanks for sharing. Yeah, I read this one before. CEO says the Amico's price "could" go up so it's not yet definitive that the price will increase. I don't think it should because obviously it puts the Amico in direct competition with the Switch and it's 2,000 + game library.
If they want more profit they should look to increasing the price of the games by 50% instead imo
Um, news flash. I never said kids were stupid that have trouble with the Switch. So I don't appreciate your attempt to put words in my mouth. The examples I used in my observations of kids struggling to navigate using the Switch and grasp certain games were my nephews... and I would never call them stupid. They both speak 3 languages and are very well travelled for their age.
And while I appreciate you sharing your daughter's experience with grasping the Switch... she doesn't represent every child that's every played with the device. Unless you're arrogant enough to believe that your daughter represents every single would-be child gamer in the world. I trust that you're not that short sighted.
As I've said several times in my comments, yes there are plenty of kids that own and play with Switch. I just see a glaring, obvious room for improvement for accessibility and ease of use categories that creates a void which can be certainly be filled by another console that's focused on doing just that.
That's all I'm saying. The floor is yours so feel free to reply with further misinterpretations of my commentary.
@Turbo857 You are not wrong - the games aren't "perfectly" suited to them. Perhaps there is a market for perfectly suited games. However, most normal parents aren't going to have multiple console just to cater to their children's every living desire.
A niche for wealthier or pushover parents.
True. A lot of parents won't buy multiple consoles. But why do they have to be wealthier or pushover parents? Amico games should range from $6 - $30. As a parent you'll never have to worry about shelling out $60 a pop. So I would think managing a Switch, PlayStation or Xbox library will cost you more in the long run.
How about just busy parents who rather have a console in the house that requires much less of a learning curve (on average) to access, pick up and enjoy a game? It's great that there are several parents that were able to get their children started on the Switch. But what they don't disclose is how much time was invested to guide and assist these children to teach them to turn on the console, put it in sleep mode, restart, power down, navigate menus, sync controllers, switch back and forth between game configurations, find the game they want to play, exit the NSO app, and select another game with that app, etc.. Not every gamer parent has the free time to help shorten that learning curve. Near instant pick up and play accessibly has its advantages.
It's a bit expensive ( €400 ) for a small games machine. Also does it have online play ?
"@Turbo857 genuinely curious, what potential do you see? I have seen nothing that screams new or innovative or original. What separates Amico from other consoles that you can buy for the same price in your eyes?"
Admittedly, the Amico is a console that needs to be played in order to be fully understood. But to answer your question, I'll list its unique features that I appreciated during my time with the console.
1. I believe the dial disc pad to be a game changer. It is more precise and accurate than a traditional dpad. 64 individual inputs as opposed to 8 and it just feels really cool to control with imo. It really shines when playing intense shooters like Astrosmash, Rigid Force Redux, Flying Tigers or even something simpler like Shark Shark.
2. The graphics and functionality of the controller changes with each game you play. It's fascinating to see how it changes function every time you play a different game.
3. The controller can seamlessly change orientations to accommodate right hand and/or left hand dominant gamers. It can also be played by being held vertically or horizontally.
4. The majority of the games made for the console will have multiplayer or co-op modes. So it's perfectly suited for parties.
5. Again, as a parent, I appreciated how I was able to just jump from game to game, quickly start it up and click with it easily without tutorials.
6. The motion controls demonstrated to me in games I didn't get to play, like pool and games that I did play, like Eval Knievel where fun and smartly implemented. They never felt tacked on or unnecessary.
7. I'm sure the running theme here by now is the controller. So one more thing, it's deceptively light, feature rich, simple and approachable. Another thing I appreciated.
@Turbo857 Hopefully this will come out and we can see. If it was awesome for me or the kids, and affordable, I'd pay attention.
Spouting the value of a 64 way disc to control a shmup? Ouch.
That entire post was cringe. I've yet to hear a compelling reason for Amico. I've got two originals, and 100+ games. I wanted this to be good. It isn't. Ah well, I'm guessing Evercade will pick up any finished games as Amico Collection.
I'm not basing it just on my daughter. I'm basing it on the regular Mario Kart/Party nights we have with multiple ages in my house. Wario Ware lately actually.
Well that’s certainly unfortunate that you feel that way about my post. Like stated previously, it is challenging to truly convey my hands-on experience with the Amico since I know what it was like for myself to be very skeptical about the console’s appeal up until I played it. It needs to be experienced in order to be truly understood.
If I was unable to communicate in my posts the value of owning a gaming console designed to play accessible, easy to pick up and play mutilplayer centered, 2-2.5DD games focused on family entertainment then perhaps you either don’t represent the intended demographic or it’s just not possible for you to mentally grasp its appeal.
But it really doesn’t matter at the end of the day. If WarioWare and Mario Party is all you need than that’s ok too. I can see value in owning both the Switch and Amico 🤷🏽♂️
« I'm not basing it just on my daughter. I'm basing it on the regular Mario Kart/Party nights we have with multiple ages in my house. Wario Ware lately actually. »
Even still, this small group of children on party night doesn’t represent every child. The world is a much bigger place outside of your living room.
@Roger_Brazil You could already play Moon Patrol on the Switch. Just not the remake version.
@Specter_of-the_OLED thanks for this information. i didn't knew that
Yeah but the old Moon Patrol has not aged well. The Amico version is much better and features a multiplayer mode where each player controls a different function on the vehicle. Much much improved
@Turbo857 So much fun to ONLY be able to press the Jump button in a game or JUST the "Fire Up" button. What a travesty. And that Moon Patrol looks so brown and dull, like a "My First Unity" game.
How is a 64 bit direction disc-pad better than a 360 degree analog stick? You said the more directions the better right, so shouldn't 360 > 60?
BTW Intellivision CEO said they lose money if the price is $250 so it has to be raised, anywhere up to $350, and the game prices will rise 50-100% too.
I'd rather play the funky old Moon Patrol than the muddy brown new one. The "each person has a different button to press" gameplay is right out of Atari's port of Space Invaders. It wasn't fun then, and it's still a terrible idea. This is from the old manual:
E. Two player partnership game. (Games 65-80) Both players
control a common laser cannon. Each player can move in
one direction only. Right player moves the cannon to the
right, left player moves it to the left. Either play may
fire. Otherwise, this version is like a one-player
"normal" game (one score display, COMMAND SHIP = 200
F. Two-player partnership game with alternating firing and
controlling of the cannon. (Games 81-96) The left player
starts and may move the cannon in either direction. After
ONE shot by the left player, the right player then has
control and fires one shot. Both players are striving for
a common (high) score, as in the E version above.
G. Two-player partnership game with one player controlling
cannon movement and the other player firing laser beams.
(games 97-112) Left player moves the cannon, right player
fires. Otherwise, this version is the same as the other
Hmm, I'm not sure if you trying to ask me a legitimate question or if you're callin' me out with that post. Regardless, I'll take the bait.
You can also shoot forward in Moon Patrol for Amico as well so... that makes 4 functions total (jump, shoot forward, shoot up, and move the vehicle). And yeah, I had a lot of fun with it. In AstroSmash for Amico, you can only move side to side and shoot upwards. Me and my friends had a blast with it (psst.... it's 4 players now!). Very intense especially after level 3
If the Amico doesn't appeal to you then I'm hopeful you can find better things to do with your precious time other than trying to discredit someone else's positive hands-on experience with the machine. Your post reads as if you have a problem with me enjoying my time with the Amico. I really don't know what to tell you but I'm certainly not going to apologize for enjoying all the games I played.
If my positive experience bothers you that much, I'd suggest seeking the help you need and start with maybe getting more sunshine, opening a window?
"BTW Intellivision CEO said they lose money if the price is $250 so it has to be raised, anywhere up to $350, and the game prices will rise 50-100% too."
Yeah, I know. Every console manufacturer usually takes a hit on hardware and usually hopes to recoup on the software. I hope they keep the price no higher than $250. I would even suggest removing one controller if necessary to keep the price at $250. Raise the price on the games, for sure. Making $5 - $10 games $15 to $20 is the better option imo.
And btw, your analog stick comparison to the Amico touch dial makes no sense since the Amico is a machine that will be playing 2-2.5D games. So in an attempt to fix your question, yeah I think the touch dial is superior to playing 2D games than an analog stick, absolutely (less travel, and the dial is just smooth to press and change direction).
If 3D games ever start coming to the Amico, I'll be sure to give my thoughts on how it compares to an analog stick.
Dude, come on lol! With all due respect = you're giving an example of alternating co-op gameplay (not simultaneous). And on top of that, the gameplay you're describing sounds very, very boring. "One player moves a canon to the right, and then the other moves it to the left." Sounds nauseating, totally not the same experience as Moon Patrol, I'm sorry. Terrible comparison = Apples and oranges.
In Moon Patrol, there is no alternating. There is no one person moving a canon and some else shooting out of it like you describe. You're controlling the buggie (tank, whatever it is) in real time and any player at any time can activate their assigned function (jump, shoot up, shoot forward, move.) I thought it was really fun and had a great time with it!
I'd say don't knock til you try it but if what I'm describing doesn't appeal to you, there's a world full of game consoles with games that may appeal to you.
This trash is gonna be the biggest flop in history.
@The_BAAD_Man probably because they are.
I love me some Bomberman but it’s not gonna sell me on a new system- especially if it’s just a knock off bomberman, but hey I hope this thing turns out to be awesome
I’m still hoping this gets released 🤔
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