Zool: Ninja of the Nth Dimension (Amiga)

When Sonic erupted onto the scene in the early '90s, he triggered a host of imitators, many of which tried to mix the blue hedgehog's brand of speed and style with varying results. Gremlin's Zool was one of the more successful attempts; it's fast and challenging, and while the lead character isn't quite as engaging as Sonic, he does at least have plenty of top-notch gameplay to keep you happy.

Zool would get a sequel in 1993, while Zool Redimensioned revived the franchise in 2020.

Stardust (Amiga)

Before it changed its name and released the likes of Resogun, Nex Machina and Returnal, the studio now known as Housemarque was called Bloodhouse, and it began life with 1993's multidirectional shooter Stardust.

Boasting some of the most jaw-dropping graphics on the Amiga, it matches visual splendour with an awesome techno soundtrack and captivating, Asteroids-esque gameplay. An enhanced sequel called Super Stardust would follow in 1994 for AGA-based Amigas, while the ill-fated CD32 would get the same updated version in 1995.

More recently, Super Stardust HD and Super Stardust Delta have been released on Sony consoles.

Formula One Grand Prix (Amiga)

Developed by the legendary Geoff Crammond, he of Stunt Car Racer and The Sentinel fame, Formula One Grand Prix (also known as MicroProse Formula One Grand Prix) was, for a time, considered to be the gold standard when it came to realistic racing simulations. Crammond's engine was capable of representing faithful physics and car handling, so much so that it was argued the game could serve as a tool to aid real-world drivers.

Crammond would iterate on the concept with Grand Prix 2 (1996), Grand Prix 3 (2000) and Grand Prix 4 (2002), the latter of which remains his final video game at the time of writing.

Pinball Dreams (Amiga)

One of the most compelling and enjoyable representations of pinball ever produced for home gaming hardware, Pinball Dreams offers four tables, realistic ball physics and some sumptuous graphics.

Developed by Digital Illusions (now known as DICE), it spawned sequels such as Pinball Fantasies and Pinball Illusions. The 1995 PC-only Pinball Dreams 2 was not developed by Digital Illusions but by Spidersoft.

Lotus Turbo Challenge 2 (Amiga)

Coded by Magnetic Fields, the Lotus series of racing games is the stuff of legend. Fast-paced, addictive and accompanied by Barry Leitch's amazing music, this second entry is perhaps the best of the trio. It even allows you to connect another Amiga via the computer's serial port and have up to four players (in split-screen) or two players in full-screen mode.

As an aside, the Lotus series would spawn the Top Gear franchise, which was popular on the SNES and Sega Genesis / Mega Drive.

Civilization (Amiga)

Civilization marks the debut of a series which is still alive and well today, and is one of the most influential video games of its type. Designed by Sid Meier and Bruce Shelley, the game expects the player to grow their civilization over thousands of years, developing new weapons, vehicles, buildings and scientific discoveries.

You'll need to manage resources, govern your population and – perhaps most important of all – engage in diplomatic relations with other nations. These often break down, leading to all-out war.

Despite its age – and the fact that subsequent sequels have improved on the formula – the first Civilization remains a classic that is sure to suck up weeks of your time, if you allow it to.

Flashback: The Quest For Identity (Amiga)

A successor of sorts to the equally brilliant Another World (AKA: Out of this World), Flashback might look at first glance to be your typical 2D platformer, but it skillfully blends cinematic scenes with reflex-testing action to create one of the most memorable 16-bit games of all time.

While it would find global fame on consoles (and director Paul Cuisset has been quoted as saying the Mega Drive version is the best), the Amiga version is where Flashback made its initial impact; this is effortlessly one of the finest games on Commodore's 16-bit computer.

Ruff 'n' Tumble (Amiga)

The one and only release from Wunderkind (a Renegade internal team comprised of programmer Jason Perkins, artist Robin Levy, and composer Jason Page), Ruff 'n' Tumble has to rank as one of the most visually stunning Amiga titles – what's on display here is just beautiful, and proves how powerful Commodore's hardware was when placed in the right hands.

With loads of weapons to use and some especially well-designed levels, Ruff 'n' Tumble's only real crime is that it's not tremendously original – but, when a game looks and sounds this good, you can learn to live with that.

Powermonger (Amiga)

Spurred on by the amazing success of Populous, Peter Molyneux and his team at Bullfrog created Powermonger, a game which boasts a unique 'artificial life' system whereby characters in the game will go about their daily business regardless of the player's input.

Unlike Populous, which placed the player in the role of a God-like power who can harness the forces of nature and even change the lay of the land, in Powermonger, you're reduced to the role of a warlord, whose aim is to dominate each map by taking towns by force and destroying opposing armies.

A series of expansion packs were planned, but only one of these, 1991's Powermonger: World War I Edition, was ultimately released.

Dungeon Master: Chaos Strikes Back (Amiga)

FTL's Dungeon Master was released on the Atari ST in 1987 and quickly became a 'killer app' for the Amiga's 16-bit rival. This 1989 'expansion' is actually more along the lines of a sequel, offering a more challenging dungeon to explore.

Indeed, Dungeon Master: Chaos Strikes Back is a far trickier proposition than its forerunner, as your path through the game can change in each playthrough. In addition to this, battles are more challenging, puzzles harder to fathom and level layouts more mind-bending – making this a stern task for any fantasy fan.

How many Amigas are there?

There are eight models of the Amiga.

The Amiga family began in 1985 with the Amiga 1000 and ended with the Amiga 4000 in 1992. The family also includes off-shoots such as CDTV and the CD32 home console, neither of which were commercially successful.

  • Amiga 1000 (1985)
  • Amiga 500 (1987)
  • Amiga 2000 (1987)
  • Amiga 3000 (1990)
  • Amiga 500 Plus (1992)
  • Amiga 600 (1992)
  • Amiga 1200 (1992)
  • Amiga 4000 (1992)

What is the difference between an Amiga 500 and 600?

The Amiga 600 is a redesign of the Amiga 500 Plus. It adds the ability to fit an internal hard disk drive and a PCMCIA port.

How much RAM did the Amiga have?

Model Stock Chip RAM Maximum Chip RAM
Amiga 500, Amiga 2000, CDTV 512 KiB – 1 MiB 512 KiB – 1 MiB
Amiga 500 Plus, Amiga 600 1 MiB 2 MiB
Amiga 3000 1 MiB 2 MiB
Amiga 1200, Amiga 4000, Amiga CD32 2 MiB 2 MiB

How many Amigas were sold?

It is estimated that 4.85 million Amigas were sold during its lifespan.

What is the most popular Amiga?

The Amiga 500, introduced in 1987, was the best-selling model of the computer.