Originally released on the Commodore Amiga, Badger Punch's Roguecraft is coming to the Evercade family of systems as Roguecraft DX, and, as you might expect, it offers a few welcome enhancements that make this award-winning roguelike even more appealing.
I'll get onto what's been added in a moment, but if you're new to Roguecraft, here's a brief history lesson. The game is actually based on Rogue64, Badger Punch's C64 title (which is also available on Evercade, but as a hidden game). The goal is to take one of three character classes and guide them through a series of procedurally-generated dungeons, fighting off enemies, collecting gold, boosting your stats with pick-ups and picking up potions – all while attempting to secure the key which grants access to the next level down.
The trio of characters represent three difficulty levels. The Warrior is the easiest to master, as he's capable of dealing out plenty of damage and is also able to take plenty of hits. The Rogue is the intermediate character, and has the ability to teleport – but is weaker than the Warrior. The hardest character to use is the Wizard, who is physically feeble but can hurl magical attacks at enemies, thereby avoiding damage.
While Roguecraft DX retains the same basic presentation as the Amiga version, it comes with a host of new content to keep things fresh. The biggest addition is five more levels, bringing the total up to 15. These include a brand-new opening stage, called The Wilderness, which takes place above ground. There are also enemies which are exclusive to this version.
More subtle (but no less significant) is the inclusion of different potion types, which are randomised each time you play. This alone means the game has an incredible degree of variety, making each run feel distinct. In-game achievements are another massive bonus to the Evercade port; unlocking all of these is quite a challenge and will keep you coming back for more – and when you've obtained them all, there's the allure of topping the persistent high-score table and improving on your personal best.
Alongside some other balancing tweaks, Roguecraft DX is undeniably the best version of the game released so far – but is it different enough from the Amiga original to be worth a double-dip? That all depends on how much love you have for the game itself. I'd also say that, once you've completed it with all three characters, there's a danger it might lack the long-term appeal to make you come back for more.
Still, there's no denying that Roguecraft DX is one of the best 'new retro' releases we've seen on Evercade thus far, and if you're keen on roguelikes or lightweight RPGs in general, then it's well worth a look.
Comments 8
Looks interesting, one thing I've heard mention of via Crazy Burger's preview on YouTube is, no save states? Probably better for longevity, but worth a mention. I've not played the game but did play the C64 version that's unlocked on the VS-R. Really like the graphics, will consider a purchase.
Excited for this, love the support for new indie titles on Evercade, really enhances the consoles value I feel. It looks lovely too graphically!
I enjoyed Full Void a lot; and this seems to have a similar downside (on the short side), but I imagine less so than Full Void?
I too am excited for this. It looks excellent.
@Ristar24 Permadeath (ie. no savestate) is one of the attractions to roguelikes, but also a great frustration. Games like Nethack make you want to destroy your computer at times. There is a phrase in the Nethack community: "yet another stupid death". You're low on health. A baby dragon is chasing you. You were wearing cursed armor which had exploded. You drank a mystery potion which caused you to drop your weapon in confusion. You run down a flight of stairs, stealthfully evading the dragon, and are immediately surrounded by a group of goblins who despise your very existence...... yea.
Just got it yesterday.. too small o the super pocket, but nice on the alpha.. controls well, simple game play, but quite addictive..
gave me a good feeling to buy a new amiga game after all these years
@romanista quick question for you (or Damien); what's the save/pause situation? I heard it doesn't have save states (which makes sense for the kind of game it is), is there a way to "stop" a run to come back to it later; or is it a case of you have to play to the end of the dungeon/character death each time you boot it up from the start?
@Grackler don’t think there is a save. But games aren’t that long so it is not really a point
It's a nifty little game with nice graphics, perfect for when the kids are out and you have a quiet hour. The only thing that slightly annoys me are controls, up down left right mapping to diagonal on the screen, but I'm probably in the minority here.
No save states but don't let that put you off, games don't last long enough for it to be an issue and should you run out of time, you can always quit and log your high score.
"Those who have played the Amiga version might not see the point in double-dipping"
I don't agree. It's a vast improvement over that one. Like going from NES to PS1
The game is gorgeous. My only complaint is the lack of a save state.
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