The Battle Arena Toshinden Trilogy Is Coming To Modern Platforms 1
Image: Takara Tomy

Update []:

If you're old enough to remember when the original PlayStation launched in Japan, two key talking points stood out about Sony's 32-bit system.

One was Ridge Racer, which was an astonishingly faithful port of a cutting-edge arcade machine. The other was Battle Arena Toshinden, a 3D fighter that, at the time, boasted some of the best graphics on any home system.

Developed by Tamsoft and published by Takara, Toshinden was favourably compared to Sega's Virtua Fighter, the big launch game for the rival Saturn console. It certainly wiped the floor with Sega's title, but in terms of gameplay it was somewhat lacking; this didn't stop the series from continuing, however, and gaining a small but dedicated legion of fans.

Those same fans will be pleased to learn that Edia has reconfirmed plans for a Toshinden Collection, now in development for modern platforms.

The company is showing it off at this year's Tokyo Game Show. The pack will include Battle Arena Toshinden, Battle Arena Toshinden 2, and Battle Arena Toshinden 3, all of which were released on PlayStation. It will not include Toshinden 4, nor will it feature any of the spin-off titles, such as Battle Arena Nitoshinden (PS1), Battle Arena Toshinden Remix (Saturn) or Nettōu Tōushinden (Game Boy).


Original Story []: Takara's Battle Arena Toshinden series is getting a new lease of life on modern systems, thanks to Edia.

The Japanese company has secured a deal to port Battle Arena Toshinden (1995), Battle Arena Toshinden 2 (1995), and Battle Arena Toshinden 3 (1996) for current systems.

The series made its debut on the PS1, and was a key title in the console's launch window thanks to its amazing visuals.

However, the game was criticised for its shallow gameplay, and by the time Tekken appeared in March of 1995, Takara's game was already looking somewhat antiquated.

This didn't stop two sequels from launching on the PS1, as well as ports on the Saturn, MS-DOS and Game Boy. The fourth game, released in Japan and Europe, doesn't seem to be included in this deal.

"We will begin developing ports of contracted titles for current consoles, aiming for release between fiscal 2026 and 2027," says Edia. "We will utilize our accumulated know-how in porting and commercializing retro games to advance product planning, aiming to create products that will not only be ports but also be enjoyed by many fans. Further details regarding the product lineup will be announced as they are decided."

[source gematsu.com]