
Back in 1995, just as the gaming world was moving into the 32-bit realm with the PlayStation and Saturn, Ocean released Jelly Boy on the SNES and Game Boy.
Developed by Probe and only released in Europe, this platformer placed the player in the role of a transforming jelly bean. A Genesis / Mega Drive port was in the works but was cancelled.
The game recently got a new lease of life thanks to its addition to Nintendo Switch Online in 2021, but fans will get a second chance to own it physically thanks to the efforts of Limited Run Games, which is republishing Jelly Boy on both formats.
Shipping on a transparent "jelly" cartridge, Jelly Boy's pre-orders go live later today and close on January 19th, 2025. The SNES version costs $59.99 while the Game Boy version is $49.99.
Is it worth shelling out for? Well, our user rating is hoving around the 5/10 mark, so it's perhaps something of an acquired taste. Let us know if you're a Jelly Boy fan by sounding off in the comments below.
Comments 5
Well, as per usual, I'll support anything coming to SNES if it's all we're getting for now. Because we need to encourage anyone who's taken their time to support this system without having anywhere near the best environment to do so.
And, also as per usual, I'll repeat that the SNES indie/homebrew community truly needs a great development tool that's easy for everyone to use if we're to see genuinely new and exciting games for the system going forward.
"SNESmaker" truly cannot come soon enough. But I think we need more than that too, something entirely focused on making SNES development as painless and simple as possible and that's built specifically around all the SNES' features and capabilities to allow developers to take full advantage of everything there.
A Mega Drive release could be interesting but I won't be buying this Limited Fun release.
As I recall, some versions of this game were licensed by Jelly Belly, you see it during the game's credits.
I'd be curious to see if those licensing references get removed in the LRG release.
Otherwise, I'm not itching to play this game, but did enjoy it on the SNES way back as a rental I think?
@RetroGames This release has absolutely nothing to do with supporting homebrew developers with limited tooling and whatnot. This is a ~30 year old rom that's being put on a new flashchip (contrary to the old maskroms). Most of the effort here went in designing new packaging.
@hste It's supporting the SNES, and that's good enough. Right now I'll support anything that supports the SNES in principle. The more modern day support the SNES can get the better. And hopefully we also start to see more brand new indie/homebrew games too.
Leave A Comment
Hold on there, you need to login to post a comment...