
30 years ago this week, Nintendo and Rare attended the Consumer Electronics Show '94 with one of the most significant games of the 1990s – Donkey Kong Country.
Much of 1994 was spent hyping up the new consoles from Sega and Sony, while Nintendo's mooted Ultra 64 was still some way off being ready for release.
Therefore, the company needed something special to convince attendees that its SNES console could still do business in a rapidly evolving market – and Rare's CGI-made platformer was just that.
So dramatic was the impact of the game's pre-rendered visuals that some people assumed Nintendo was showing a game for its forthcoming 64-bit system.
To celebrate 30 years since the game was shown to the public for the first time, former Rare artist Kev Bayliss has shared some of the earliest concept artwork for the game.
These include Winky, the Kremlins, Rambi and – of course – Kong himself.
Donkey Kong Country sold 9.3 million copies and is the third best-selling game on the SNES. Rare would produce two more sequels for the console, as well as Donkey Kong 64.
Following the amazing success of the game, Nintendo would purchase a sizeable stake in the British developer, effectively turning it into a second-party studio.
Comments 10
I like the first Donkey Kong Country the most.
It was (and still is) an incredible-looking game, but it wasn't a "once in a lifetime leap in visual quality"
I'd say that leap was the transition from 16 bit to 32 bit.
Everything since was incremental.
It's probably hard for some people to process that when they first showed the game, it looked so good to most people's eyes that it just seemed far beyond what most people at that time thought was even possible on a 16-bit console. It wasn't just another example of a typical 16-bit game with a couple more explosions or a neat graphical effect that was actually present in plenty games of the time already. No one had seen full-on pre-rendered visuals like this running on a 16-bit console at this level of all-round almost Pixar-esque quality, including top class animation and such too. That was the stuff of Silicon Graphics workstations as far as people knew. And when they saw it on the screen at CES, I can very easily believe it initially made them think they were seeing footage of Nintendo's next cutting edge 64-bit console. When gamers found out it was the SNES doing this, it totally blew their many of their minds, and sales of the system surged as a result. In fact, in the Americas, I think that was the year Nintendo pulled ahead of the competition again. It was a huge deal that Nintendo got a game of this all round stunning quality when it did.
@RetroGames Yeah I think it's a real power house performance from Rare and also the SNES doing these graphics. It really sets it apart from the Megadrive in this regard (which of course had it's own different strengths.)
There's a brilliant DF Retro on how they performed this magic:
https://www.youtube.com/watch?v=GQ7qtqqgTlo
Unpopular opinion - my favourite of the original trilogy is DKC 3. I very much seem to the loner in that regard!
Love em all though!
@bring_on_branstons Yeah I think you can blame Baby Kong for that one. If I'm any indication, then most people haven't actually given it much of a chance because they think it's kind of stupid. I'm sure it's a much better game than I think it is.
@bring_on_branstons I've always preferred the first two games in the series overall, but there are some levels in DK3 that are just lovely too. And I think the boss battles are better than in 1 as well.
I think it you took the best levels from 1-3 and the best boss battles from 1-3, cut out any of the weaker moments and combined them into one game, it would just be stunning and peak 16-bit era platforming.
@MisterStu Well, that proper leap from the classic 16-bit 2D visuals to the era of 3D graphics is basically the biggest graphical leap and paradigm shift the industry has ever seen, so you're not wrong. Still, when people saw pre-rendered 3D of this quality in their 16-bit games, it was a hugely impacting moment too. It was a bit like how it was seeing the dinosaurs in Jurassic Park for the first time. We had seen some cgi before, but we suddenly realised we'd witness the future of computer graphics and special effects right there.
Trust me as a 10 year old when this game came out it was mind blowing! 🤯
I saw the Twitch stream when Kev first shown the artwork just after he received it in the mail.
The Donkey Kong sketch was first shown in 1998 though https://web.archive.org/web/19980705022318/http://www.rare.co.uk/recent/games/dkc/dkhistory.html
Some Of The Concepts Look Straight Out Of A Saturday Morning Cartoon, Shame They Never Capitalised On DKC's Success At The Time & Made A Cartoon For It (No, The CGI Cartoon Doesn't Count)
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