Konami had been sleeping on the Metal Gear series for the longest time following its split from franchise creator Hideo Kojima, but it has finally begun giving it some attention via a Metal Gear Solid 3 remake and a collection of classic titles.
There's still room for much more amazing Metal Gear content, of course – and in an ideal world, Konami would take one look at Mitchell Hammond's stunning animated work and commission him to create the Metal Gear anime we've all dreamed of for years.
Hammond has been working on Metal Gear animation for some time, with the earliest footage coming over a year ago.
His latest clip, dubbed 'Metal Gear Warhead Activate', has just been uploaded to YouTube, and shows a grizzled Metal Gear pilot loading up an MSX game before obliterating an unseen target. The robot itself is clearly inspired by Metal Gear Mk. II, a character from Kojima's classic Snatcher.
"This is from a few months ago," says Hammond of the awesome new footage. "I intended to upload this as a part of a larger segment, but it will be a while for the full sequence to be complete, so I figured what the hell."
You can check out another of Hammond's related videos below, as well as his animation inspired by the MSX version of Metal Gear.
Comments 7
Very nice.
I was watching Invincible the other day and lamenting how it's such a good show but the quality of the art and animation is just sub par, and it really doesn't to it full justice.
If Invincible had art and animation of this quality or beyond, the show overall would just be brilliant.
Today's TV animation standards really aren't great in terms of the art and animation imo, especially given where we're at with modern technology and such that should allow for TV animations basically on par with what Disney was doing decades ago with its feature films imo.
Anyway, that was just a tangent point. This guy's art and animation looks relatively lovely for what it is.
Excellent work. Considering how Konami is these days, if they were to hire this guy, it would be to animate a pachinko machine.
Thanks for the post! These are awesome
@RetroGames I had that with Castlevania. It was simply unwatchable for me. Happy for folks who loved it but it was impossible for me to enjoy.
@Daniel36 Yeah, same for me with Castlevania too. Basically, many of these animations look like they were done by amateur fans of anime cartoons mimicking what they saw growing up, and probably not even from the likes of Japan where they were masters of this kind of look and feel back in the day, rather than the actual top class talented artists and animators that should be working on them imo. It get the impression these new artists and animators have learned simply through copying and replicating what they have seen instead of actually going to proper art and animation school to learn and understand the fundamentals of things like anatomy, line of action, slow in/out, overlapping actions, staging, appeal, squash and stretch, etc, which is also why so many characters in animations these days look like this are made from lots of unnatural sharp angles and such--one of my major pet peeves with so much modern TV animation.
@RetroGames Well, it's a style. Not one I like, but I don't think we can fault the animators for doing what they want to do. There's been plenty of hugely successful animations in that style.
Again, I dislike it, but there are plenty of people who seem to adore it, so I guess it's just tough luck for us.
@Daniel36 Personally, I'm not convinced people actually do adore that style, more that they simply don't know any better and have no reason to think what they're getting is crap because everything else looks the same these days anyway. But it is the current thing, so there's not much I can do but moan and hope we eventually get better.
Have you seen that Arcane animated TV show? Now that looks gorgeous and worthy of our times. I can only imagine how genuinely stunning a combination of everything else about Invincible with that general quality of art [not necessarily the exact same almost painterly style] and animation might be.
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