Overview

Status
Announced
Number of Players
1 (Single Player)
Genre
Release Date

Nintendo eShop

  • US 5th Nov 2026 — $19.99
  • EU 5th Nov 2026
Also Available On

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About The Game

CRYMELIGHT features an action roguelike game structure and new gameplay mechanics, ensuring countless opportunities for challenging combat and rich storytelling.

Wonderland and the Tea Party

Traverse between two distinct realms: “Wonderland” — A prison where the souls of the dead are held captive — and "The Tea Party"— A sanctuary offering respite to young girls burdened by their sins. At the Tea Party, in between conversations with the characters she meets along the way, Alice can confess and atone for sins accumulated during combat, allowing her to acquire enhancement items and power-ups.

Blend Exhilaration With Strategy in Combat

Defeating enemies in combat triggers a burst of energy, and as their final cries dissipate, a shimmering blue-violet space — the “Wonder Dimension” — unfolds beneath players’ feet. The more this space expands, the more player abilities are amplified, accelerating movement and tactical maneuvers. Furthermore, the specific skills players acquire alter the scope and nature of these enhancements, dynamically transforming a player’s entire combat style. Smart players will be able to use this system to turn the tide of battles and expand the battlefield itself, utilizing space as smartly as possible.

The Cards You’ve Drawn

Between stages, players collect “Skill Cards” in a poker-style build system, ultimately forming a set of five cards. The stronger the poker combination players assemble, the more potent the hand’s effects become—dramatically altering both the impact of attacks and the flow of movement.

Play Your Way

Finally, players can switch between “World-Immersion Mode” (which minimizes UI, prioritizes certain visual effects, and keeps the camera closer with a side-angle view) and “Action Mode” (which pulls the camera back to a top-down perspective, keeps critical UI elements visible, and prioritizes combat and action). Clearing a stage rewards players with skill cards that when combined with cards in Alice’s hand, multiply Alice’s strength in combat. Dying sends Alice back to the Tea Party Hall to plan her next descent.