@Norsaken You are not wrong. A fraction of people still own the original GBA and will be able to play this. Everyone else will either stick to emulation of wait for a proper digital release on a modern platform. Wayforward was aware of that, they simply cared more about selling an overpriced piece of old hardware rather than making it accessible.
There are much worse stuff like Genesis Collection and Psikyo shooters (from City Connection) that are actually unplayable due to severe input lag. NSO is fine.
That's a product with barely any marketing appeal. I mean, it's a $250 Wii clone without the games that made the Wii worth a purchase, in a world where eveyone already owns a Switch as a family console. What's the point here? Play Earthworm Jim 3?
A mediocre game locked behind a premium package and forced scarcity. On top of that, they still want you to pledge a kickstarter campaign for the game to be available elsewhere.
@N64-ROX The problem here isn't having a phone to play it, it's the immensely wasted potential of a proper sequel scrapped in favor of a (possible) free-to-play model.
Even worse scenario if we're dealing with an always-online GaaS that will shut operations prematurely like SEGA Heroes...
@Sligeach Not true, there was MGS ghost Babel for GBC back then. An amazing game.
Let's face the truth: Nintendo approach on families and casual gamers didn't help. An underpowered hardware was another reason Konami didn't bother with Nintendo machines for years for a fresh MGS entry. Even MGS3 struggles to run on 3DS.
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Re: Limited Run And Retro-Bit Under Fire For Using Recycled Chips In Shantae Advance
@Norsaken You are not wrong. A fraction of people still own the original GBA and will be able to play this. Everyone else will either stick to emulation of wait for a proper digital release on a modern platform. Wayforward was aware of that, they simply cared more about selling an overpriced piece of old hardware rather than making it accessible.
Re: Limited Run And Retro-Bit Under Fire For Using Recycled Chips In Shantae Advance
You can get the ROM file if you do a quick online search. Put that on Everdrive or any other emulator and be settled. This is outrageus.
Re: What's Happening With Forever Entertainment's 'Panzer Dragoon II Zwei' Remake?
Forever Entertainment is happening.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
There are much worse stuff like Genesis Collection and Psikyo shooters (from City Connection) that are actually unplayable due to severe input lag. NSO is fine.
Re: Intellivision Admits Its Wii-Like Amico Console May Never See Release
That's a product with barely any marketing appeal. I mean, it's a $250 Wii clone without the games that made the Wii worth a purchase, in a world where eveyone already owns a Switch as a family console. What's the point here? Play Earthworm Jim 3?
Re: Feature: More Than Four Years Of Painful Waiting Later, We've Finally Got Paprium - But Is It Any Good?
A mediocre game locked behind a premium package and forced scarcity. On top of that, they still want you to pledge a kickstarter campaign for the game to be available elsewhere.
Re: Gaiares Is Getting A Physical Re-Release With The Help Of The Kid Who Promoted It 31 Years Ago
Come back when the game is available digitally, thanks.
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
@N64-ROX The problem here isn't having a phone to play it, it's the immensely wasted potential of a proper sequel scrapped in favor of a (possible) free-to-play model.
Even worse scenario if we're dealing with an always-online GaaS that will shut operations prematurely like SEGA Heroes...
Re: Feature: The Story Of The Game Genie, The Cheat Device Nintendo Tried (And Failed) To Kill
I remember their nods saying it could potentially damage game carts. Like save corruption wasn't a thing when using CR batteries...
Re: Feature: The Making Of Star Fox Command
I tried to like it, but it just isn't a good Star Fox game at all.
Re: Feature: The Making Of Metal Gear Solid: The Twin Snakes
@Sligeach Not true, there was MGS ghost Babel for GBC back then. An amazing game.
Let's face the truth: Nintendo approach on families and casual gamers didn't help. An underpowered hardware was another reason Konami didn't bother with Nintendo machines for years for a fresh MGS entry. Even MGS3 struggles to run on 3DS.
Re: Feature: The Making Of Metal Gear Solid: The Twin Snakes
Too bad it had some shitty controls on GC, it deserved a re-release for PS3 along with the HD Collection.