@axelhander Nintendo was only dumb in signing the contract without reading the fine print, though it was arguably to get Ken Kutaragi to stop pestering them.
Sony would have pulled a Daniel Plainview on Nintendo.
@RetroGames In retrospect I tend to prefer tried and true yet refined to earth-shattering but rough when the latter ages like milk. Only the N64 led with analog from the start. Of the two competitors, the Saturn had the far superior pad, especially the d-pad, compared to the PS1 controller’s small baby handed grip form and split cross pad. (I’ll give it points for the dual sticks.) 2d games on PS1 needed cutbacks compared to Saturn due to its use of polygons as sprites. Thunder force V and Grandia for instance lost effects in transition, and Treasure gave up on porting Radiant Silvergun.
@jimmytodgers hard disagree. 2d was matured and looked awesome on Saturn. 3d in that generation was rough despite some classics like Mario 64 and Metal Gear Solid. The fact is, it took the next generation for 3d to start to shine.
@RetroGames Saying Saturn “didn’t stand out” in any major way is inaccurate. Sure, N64 had z buffering, and PS1 had speedy if somewhat quick and dirty 3d capabilities while being able to cheat 2d, but the Saturn blew both of them out of the water in 2d with some of the best sprite/bitmap capabilities anywhere. The controller was and is also legendary for 2d games. Of course this means it was all wrong for the era.
@MetaJ92 Actually, he wasn't at first. It was when Square took offense to his ambivalence and retaliated by convincing Enix to abandon the N64 for the PSX that Yamauchi became pissed. Not for nothing did he initially deny them GBA dev kits.
@LowDefAl They didn’t mind Square’s decision to leave for Sony. It was when Square reacted pettily to Nintendo’s under reaction by convincing Enix, who were working on the N64 and slated to develop Dragon Quest 7 for it, to ditch Nintendo for Sony, that Nintendo were angered, and refused them dev kits for the GBA for awhile.
@-wc- Personally I think SotN is a bit overrated. Too much backtracking, and it isn't any more difficult than most of the other Metroidvanias. Aria pared down the design fat for a more seamless experience (there were too many hallways and shafts in SotN, albeit not as bad as Harmony of Dissonance). Dawn of Sorrow, despite the drawing gimmick and the soul grinding, was more refined especially with the weapons.
Finding the X68000 via emulation was one of the most awe-inspiring experiences, as much trouble I had setting everything up. It also had the flashing LED keyboard lights as well as full Roland MT-32 support. I'm looking forward to the MiSTer FPGA core.
Comments 10
Re: IP Owners, Hamster Wants To Release Your Classic Games To "Future Generations"
Steam ports please!
Re: Modder Behind The Custom Sega Neptune Might Make The SNES PlayStation A Reality
@axelhander Nintendo was only dumb in signing the contract without reading the fine print, though it was arguably to get Ken Kutaragi to stop pestering them.
Sony would have pulled a Daniel Plainview on Nintendo.
https://kotaku.com/the-weird-history-of-the-super-nes-cd-rom-nintendos-mo-1828860861
Re: Anniversary: 30 Years Ago Today, PlayStation Changed Video Games Forever
@KitsuneNight That’s the usual propagandized account of the Sony/Nintendo affair. This was a bit more accurate.
https://kotaku.com/the-weird-history-of-the-super-nes-cd-rom-nintendos-mo-1828860861
Re: Is It Time To Change The Narrative On The Sega Saturn?
@RetroGames In retrospect I tend to prefer tried and true yet refined to earth-shattering but rough when the latter ages like milk. Only the N64 led with analog from the start. Of the two competitors, the Saturn had the far superior pad, especially the d-pad, compared to the PS1 controller’s small baby handed grip form and split cross pad. (I’ll give it points for the dual sticks.)
2d games on PS1 needed cutbacks compared to Saturn due to its use of polygons as sprites. Thunder force V and Grandia for instance lost effects in transition, and Treasure gave up on porting Radiant Silvergun.
Re: Anniversary: Sega Saturn, The Most Successful Console "Flop" Of All Time, Turns 30 Today
@jimmytodgers hard disagree. 2d was matured and looked awesome on Saturn. 3d in that generation was rough despite some classics like Mario 64 and Metal Gear Solid. The fact is, it took the next generation for 3d to start to shine.
Re: Is It Time To Change The Narrative On The Sega Saturn?
@RetroGames Saying Saturn “didn’t stand out” in any major way is inaccurate. Sure, N64 had z buffering, and PS1 had speedy if somewhat quick and dirty 3d capabilities while being able to cheat 2d, but the Saturn blew both of them out of the water in 2d with some of the best sprite/bitmap capabilities anywhere. The controller was and is also legendary for 2d games. Of course this means it was all wrong for the era.
Re: Here's How Nintendo Reacted To The PlayStation Beating The N64
@MetaJ92 Actually, he wasn't at first. It was when Square took offense to his ambivalence and retaliated by convincing Enix to abandon the N64 for the PSX that Yamauchi became pissed. Not for nothing did he initially deny them GBA dev kits.
Re: Square Had Huge Plans For The N64 Before It Fell Out With Nintendo
@LowDefAl They didn’t mind Square’s decision to leave for Sony. It was when Square reacted pettily to Nintendo’s under reaction by convincing Enix, who were working on the N64 and slated to develop Dragon Quest 7 for it, to ditch Nintendo for Sony, that Nintendo were angered, and refused them dev kits for the GBA for awhile.
Re: Anniversary: Castlevania: Aria Of Sorrow Turns 20 Today
@-wc- Personally I think SotN is a bit overrated. Too much backtracking, and it isn't any more difficult than most of the other Metroidvanias. Aria pared down the design fat for a more seamless experience (there were too many hallways and shafts in SotN, albeit not as bad as Harmony of Dissonance). Dawn of Sorrow, despite the drawing gimmick and the soul grinding, was more refined especially with the weapons.
Re: Best Sharp X68000 Games: 20 Titles We Want On The X68000 Z Mini
Finding the X68000 via emulation was one of the most awe-inspiring experiences, as much trouble I had setting everything up. It also had the flashing LED keyboard lights as well as full Roland MT-32 support. I'm looking forward to the MiSTer FPGA core.