Comments 5

Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?

ValentineMeikin

Something of a well-known fact over plagarism is that every idea has been done already. Fanfiction authors have to deal with the fact that another author can accuse you of copying their work, or of ripping off someone else's idea, without you having a clue about the other author.

With this situation, Nintendo decided that, since Palworld was hugely successful, they'd dust off one of their old patents, made some 'clarifying' sub-patents and sued them based on those.
It's well known now that the patents they sued them on were filed AFTER Palworld was released.

Now, that's a even worse risk than just getting sued for making your own Mario or Zelda game. That someone like Nintendo could take your game that's inspired by the games you grew up with, and sue you into bankruptcy because the core mechanics of your game are close enough to something they patented.

Patents are effectively a company declaring THEY own something and that everyone who uses that item must acknowledge that THEY own it. And that's what makes the whole situation even worse. That they effectively declared legal ownership of the underlying concepts of POKeMON to the point you can't even make a clone without them getting involved.

How long will it be before the big studios effectively use the fact one of them owns the patent for a sprite moving on a playfield to claim half the price of each copy off every game that still uses sprites?

Re: Konami Had Metal Gear Solid 4 "Running Beautifully And Smoothly" On Xbox 360

ValentineMeikin

Over the 'six discs' comment...

They have two options, the safer one being that the first disc is an 'install' or 'boot' disc, which has assets that are 'fixed', that won't change no matter where you are in the game.
The following discs would contain the FMVs and dialogue.
The second would be to have the 'fixed' assets be on all the discs.

One of the games released on PSP, Tales Of Eternia, had a bug which was CAUSED by it's origins as a two disc game, when it loaded 'Disc 1' audio instead of 'Disc 2' audio since they forgot to change the data pointers.

Either way, they'd have to divide up the game into arbitrary sections, with the Smoking Snake now being the 'Change Disc' screen instead of the 'Please wait while I install' screen.