@Damo Because most of the info in here directly contradicts what we now know. You, being a modern "Journalist", couldn't be arsed to do any research and merely reposted an article for the clicks.
""There was consensus at Sega of America that making an add-on for Mega Drive was the right move,""
No, there wasn't. SoA upper management didn't want it at all - they made the best of a bad situation.
"Sega of America CEO Tom Kalinske remained bullish, insisting that better titles were on their way, but Bayless feels he was making hollow claims"
Uh, yeah, and we already know that based on what Tom's said in Console Wars.
"Kalinske didn’t have to make much of this bad situation for long; in 1995 he left the company he had so brilliantly taken to the top of the video game arena in North America just a few years before."
He left in 1996. Was any research done for this article? Let's see:
"This feature previously appeared in a slightly different form in Retro Gamer magazine, and is reproduced here with kind permission"
Ah, so it's a copy and paste for clicks. Nice.
"Sega, by contrast, lacked that ruthless cultural honesty. Nobody wanted to hurt anyone's feelings. Even when everybody knew 32X and Saturn were way behind the power curve, nobody was willing to stand up and say so."
This is proof Scot Bayless was a low man on the totem pole. Sega of America and Tom Kalinske in particular were working with both Sony, and later Silicon Graphics, to get a more powerful alternative to the Saturn.
Articles like this do no one any good, as they just contribute to the BS out there about gaming history. Shameful performance by NintendoLife here.
Comments 3
Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure
@Damo Because most of the info in here directly contradicts what we now know. You, being a modern "Journalist", couldn't be arsed to do any research and merely reposted an article for the clicks.
Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure
@JayJ Nothing could be further from the truth, and your comment is bad.
Re: Hardware Classics: Unpacking The 32X, Sega's Most Catastrophic Console Failure
""There was consensus at Sega of America that making an add-on for Mega Drive was the right move,""
No, there wasn't. SoA upper management didn't want it at all - they made the best of a bad situation.
"Sega of America CEO Tom Kalinske remained bullish, insisting that better titles were on their way, but Bayless feels he was making hollow claims"
Uh, yeah, and we already know that based on what Tom's said in Console Wars.
"Kalinske didn’t have to make much of this bad situation for long; in 1995 he left the company he had so brilliantly taken to the top of the video game arena in North America just a few years before."
He left in 1996. Was any research done for this article? Let's see:
"This feature previously appeared in a slightly different form in Retro Gamer magazine, and is reproduced here with kind permission"
Ah, so it's a copy and paste for clicks. Nice.
"Sega, by contrast, lacked that ruthless cultural honesty. Nobody wanted to hurt anyone's feelings. Even when everybody knew 32X and Saturn were way behind the power curve, nobody was willing to stand up and say so."
This is proof Scot Bayless was a low man on the totem pole. Sega of America and Tom Kalinske in particular were working with both Sony, and later Silicon Graphics, to get a more powerful alternative to the Saturn.
Articles like this do no one any good, as they just contribute to the BS out there about gaming history. Shameful performance by NintendoLife here.