Comments 5

Re: ScummVM Now Supports FTL's Legendary 1987 Adventure Dungeon Master

Stakker

Playing Dungeon Master on the Amiga was just one of the most amazing and memorable gaming experiences of my life. The freedom it gave you and the immersive realtime world… It properly scared me a couple of times when I was playing late at night, with headphones on for the spatial stereo sound… I can still remember freaking out when some skeletons jumped from around some dark corner

Re: "If I Didn't Have These Powerful Tools, I Wouldn't Do It at All" - The Oliver Twins Explain Why They're Dizzy About GenAI

Stakker

@SlangWon I've made games for a living for about three decades. Our current game team (of roughly 20 people) has used AI for the last 8 months or so, from the very point when the models started to be useful and reliable enough.

Pretty much everybody uses it in some ways, but definitely it's by far most useful for coders, who have literally multiplied their coding speed many times over. And this is even with experienced coders actually understanding what the code does and properly going through all PRs. (Because this is critical and supported live code, not vibing.)

Artists and audio people are luckily not using it for final assets, yet. It is surely also coming in some form, but we'll see how it turns out. I use it mostly for assisting in more mechanical stuff, not actual design work. So, I have no illusions about the reality. I don't like it, but you can't realistically completely avoid AI anymore if you want to be a professional game developer (outside the indies).

Now, what I'm doing at work are corporate products, which already don't have much human personality left in them. The actual work is fun, but the more AI is used, the less interested I am in the "end product". But this is what I do for a living, and I'm too old to start a new career from zero at this point (whatever that would even be).

I also believe that if you keep making things just with AI, you basically turn into a manager/lead. I already was a manager & lead for many years, and it eroded my art/design skills. It doesn't matter if the other is a human or a machine, you're still just telling somebody else what to do, unless you actually put in the work yourself. In my opinion, creativity can't survive very long outside the work you put into it. Maybe in the future there will be some completely new type of a magical AI interface that will enable it, but I don't see that happening now.

I know most people just want to be entertained and don't give a flying duck about how it's made. And I understand the realities of the business and the challenge of creating games with no budget, so in that sense I can understand the Twins' POV.

I am just talking about myself, what I find interesting and what I don't. But I do believe I'm also talking about this corner of the internet where people are passionate about creating things with these extremely limited machines. To me, the ingenuity and creativity in overcoming these limitations is core to this whole thing, so outsourcing that to a machine really seems pointless to me. And I would much rather see janky pixels drawn by a human than perfect AI-made ones. That's at least why I'm here

Re: One Of The Most Iconic Joysticks Of The '80s And '90s Is Being Revived

Stakker

Yeah everybody had a Quickshot II because it was cheap. And you could break a brand new QSII in one sitting playing, say, Decathlon It had those flimsy small metal plate ”bubbles” directly on the PCB and ridiculous leverage from the big stick. A friend also just cracked the stick by playing too forcefully If you were really careful you could make it last longer, and then you would be blowing away the dust that gathered at the base from the plastic wearing out And let’s not even start with the ”flight stick” ergonomics… (Some people do like it though.)

The first Quickshot is even worse though… Otherwise it would be slightly better, but the buttons are nearly unusable. (I had a white version, which I believe actually had the discrete B button for MSX. Can’t find even a mention of it anywhere on the internet.)

BTW: Me and my friends had Quickshot infrared guns. Similar to Laser Tag, but cheaper (of course).