The more Tommy Tallarico mouths off, the less appealing this enterprise is. He talks of how unprofessional it is to conduct arguments on Twitter, but has an unfortunate habit of attacking people on Twitter any time something negative is said. He was evasive on many points in this interview, which makes me question the appeal of developing for the system- he didn’t deny that devs may have to give Intellivision 50% of game revenue, just danced around it. Veering off into a suggestion that he was a key part of designing Finnegan Fox, and that it would be informed by his 30-year “friendship” with Miyamoto was laughable. He dismissed the controversy over Jay Allard by saying he was never an employee, but his appointment as “Global managing director” was touted last year. What’s the truth? Similarly, former Nintendo exec Perrin Kaplan was crowed about as a key part of the team, but her company is a client of Intellivision, she is not an employee. This woolly relationship with the truth also seems to manifest in the “partnerships” Intellivision are making with licensors- they are paying to have mobile Sesame Street games ported, which is a transaction, not a partnership. And the lineup of developers is, without wishing to disrespect any of them, hardly a roll-call of household names. So little gameplay footage has been shown of games which, if the delay of the console launch is down to component shortages, should be pretty much complete that questions should be asked about what the game lineup actually consists of. And “physical” games? Nothing has been shown but can they be anything other than RFID tags that trigger a download? Ultimately Tallarico’s Walter Mitty syndrome, the lack of interesting software and the underpowered hardware make it a tough sell, quite apart from the online toxicity.
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Re: Feature: Intellivision's Tommy Tallarico Wants To Follow In Nintendo's Footsteps, But Will He Get His Chance?
The more Tommy Tallarico mouths off, the less appealing this enterprise is. He talks of how unprofessional it is to conduct arguments on Twitter, but has an unfortunate habit of attacking people on Twitter any time something negative is said.
He was evasive on many points in this interview, which makes me question the appeal of developing for the system- he didn’t deny that devs may have to give Intellivision 50% of game revenue, just danced around it. Veering off into a suggestion that he was a key part of designing Finnegan Fox, and that it would be informed by his 30-year “friendship” with Miyamoto was laughable. He dismissed the controversy over Jay Allard by saying he was never an employee, but his appointment as “Global managing director” was touted last year. What’s the truth?
Similarly, former Nintendo exec Perrin Kaplan was crowed about as a key part of the team, but her company is a client of Intellivision, she is not an employee.
This woolly relationship with the truth also seems to manifest in the “partnerships” Intellivision are making with licensors- they are paying to have mobile Sesame Street games ported, which is a transaction, not a partnership.
And the lineup of developers is, without wishing to disrespect any of them, hardly a roll-call of household names.
So little gameplay footage has been shown of games which, if the delay of the console launch is down to component shortages, should be pretty much complete that questions should be asked about what the game lineup actually consists of.
And “physical” games? Nothing has been shown but can they be anything other than RFID tags that trigger a download?
Ultimately Tallarico’s Walter Mitty syndrome, the lack of interesting software and the underpowered hardware make it a tough sell, quite apart from the online toxicity.