Comments 156

Re: Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong

MeloMan

I'm guessing the "terms" that these companies came to is an agreement to a stalemate-- Nintendo would never be able collect further royalties from the arcade DK ROM, but neither would Ikegami, so essentially, the original ROM would just fall into code purgatory, never to be profited from again. Just my observation based on the info we do know, and the lack thereof. Whelp... there goes my hopes for an Arcade Archives DK, and possibly DKJr. arcade since it was reverse engineered. Guess that leaves Arcade Archives DK3, lol.

Re: Feature: The Making of Shadowrun

MeloMan

With grinding, I thought it was a pretty long action RPG, but that was about a decade ago since I last played it, so maybe my skills weren't as up to par, idk. I knew NOTHING of this game until a friend of mine told me to play it... wow, just wow. It was hard as hell, intriguing, different, fun... the list goes on. Didn't even know NL did a review, so I'll be sure to read it. I would actually give this another go if it would come to VC, no doubt. Cheers Jake Armitage!