@MontyCircus that's not quite true, Cerebus the Aardvark has more issues, but Usagi is slowly creeping up on it, but has competition from Savage Dragon.
@JackGYarwood Critters issue #1 was indeed published in June 86. However Usagi appeared in a number of further Critters issues along the way (you note the Mogera ninja, they were first introduced in Critters 10 and 11), he also featured in issues 23, 27, 38 and 50 which were definitely published after Usagi Yojimbo #1 launched. That’s what I was referring to, he didn’t appear in Critters, stopped appearing in Critters and then started in his own comic, he appeared in both at the same time in 87 and 88.
Nice piece, and the game is still excellent today. Have been friends with Stan for over 25 years, have shown him around London (twice!), and gave him copies of the game for his archives as he did not own them. Been reading Usagi for about 30 years. And there is good reason why Stan is considered the nicest man in comics.
One small correction. Usagi’s standalone comic series began before he finished his run in Critters, so the two sort of ran in parallel for a few stories.
Owned one and all the software, and the keyboard. It was nice but did feel gimmicky for the most part. Sold the whole bundle a few years ago which I regret slightly because it's probably worth about three times now what I sold it for! But it went to a good home.
Headbanger's Heaven iirc Jeff found randomly on an unmarked tape in a box one day and managed to get a digital image off, which a couple of us Vic20 spods then turned into a working PRG for people to load into VICE. Really looking forward to this, and not just because I've had a small hand in helping out, but because wider recognition of Jeff's legacy has been long overdue.
There hasn't been a lot of doubt that something was buried there for quite a while... we're talking years here. The question was "what". They didn't even break through the stuff buried under the concrete either, just the first dumping portion back from 1983 that was stopped when kids started to raid the dump. That's why the rest was buried under concrete, to stop anyone getting at what was there. Whether they carry on to break the seal remains to be seen.
Wow, Steve's leaving Future? If you happen to randomly read this, all the best mate. As a huge Zzap!64 fan, then I'm just glad, way way in the past, when I finally met you, you didn't mind signing the copy of Super Play I had to hand heh...
@MadGear - Mort scanned all the issues of Super Play along with the Gold magazine quite a while ago, and I threw in scans and photos of all the extras and freebies as I still have everything given away. If you contact him you might be able to get a DVD of them. Naturally it was one of the titles Future insisted he stop selling...
I was with Super Play from the beginning, and carried on through with N64 and NGC afterwards. Super Play WAS the magazine of the 90s, in the same way that Zzap!64 was the magazine of the 80s. Nothing came close to how good it was, it didn't talk down to the readership, and treated them as adults. Bit surprised to see this isn't in Retro Gamer mind you, it reads like the perfect article to have ended up there...
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Re: Feature: How A Cult Comic About A Samurai Rabbit Became A Classic Commodore 64 Game
@MontyCircus fair point. Savage Dragon by Eric Larson still applies though.
Re: Feature: How A Cult Comic About A Samurai Rabbit Became A Classic Commodore 64 Game
@MontyCircus that's not quite true, Cerebus the Aardvark has more issues, but Usagi is slowly creeping up on it, but has competition from Savage Dragon.
Re: Feature: How A Cult Comic About A Samurai Rabbit Became A Classic Commodore 64 Game
@JackGYarwood Critters issue #1 was indeed published in June 86. However Usagi appeared in a number of further Critters issues along the way (you note the Mogera ninja, they were first introduced in Critters 10 and 11), he also featured in issues 23, 27, 38 and 50 which were definitely published after Usagi Yojimbo #1 launched. That’s what I was referring to, he didn’t appear in Critters, stopped appearing in Critters and then started in his own comic, he appeared in both at the same time in 87 and 88.
Re: Feature: How A Cult Comic About A Samurai Rabbit Became A Classic Commodore 64 Game
Nice piece, and the game is still excellent today. Have been friends with Stan for over 25 years, have shown him around London (twice!), and gave him copies of the game for his archives as he did not own them. Been reading Usagi for about 30 years. And there is good reason why Stan is considered the nicest man in comics.
One small correction. Usagi’s standalone comic series began before he finished his run in Critters, so the two sort of ran in parallel for a few stories.
Re: Feature: How A Cult Comic About A Samurai Rabbit Became A Classic Commodore 64 Game
@Tasuki C64 was massive in the US but it lost out to the NES by 1988 once that took hold.
Re: Best Of 2024: Unpacking The 64DD, Nintendo's Most Infamous Flop
Owned one and all the software, and the keyboard. It was nice but did feel gimmicky for the most part. Sold the whole bundle a few years ago which I regret slightly because it's probably worth about three times now what I sold it for! But it went to a good home.
Re: Best Of 2024: "A True Original" - Digital Eclipse On 'Llamasoft: The Jeff Minter Story'
@KGRAMR sorry, never came back to reply to this! It was mentioned to me privately by one of the other guys helping to put the project together.
Re: Interview: "A True Original" - Digital Eclipse On 'Llamasoft: The Jeff Minter Story'
@KGRAMR There's a reason for that which I can't recall offhand.
Re: Interview: "A True Original" - Digital Eclipse On 'Llamasoft: The Jeff Minter Story'
Headbanger's Heaven iirc Jeff found randomly on an unmarked tape in a box one day and managed to get a digital image off, which a couple of us Vic20 spods then turned into a working PRG for people to load into VICE. Really looking forward to this, and not just because I've had a small hand in helping out, but because wider recognition of Jeff's legacy has been long overdue.
Re: Legendary Cover Artist Bob Wakelin Passes Away
A talented artist and a very humble guy, he will be sorely missed. So good that I own the Wizball artwork...
Re: Myth Becomes Reality As Atari's E.T. Cartridges Are Unearthed In New Mexico Landfill
There hasn't been a lot of doubt that something was buried there for quite a while... we're talking years here. The question was "what". They didn't even break through the stuff buried under the concrete either, just the first dumping portion back from 1983 that was stopped when kids started to raid the dump. That's why the rest was buried under concrete, to stop anyone getting at what was there. Whether they carry on to break the seal remains to be seen.
Re: Hardware Review: Neo Geo X Gold & Mega Pack Volume 1
"Finally, the mechanic for disturbing new games feels outdated."
Why, are there new methods to disturb games today compared to yesteryear?
On a serious note, having tried the Neo Geo X myself, I am mostly in agreement with Damien's assessment...
Re: Feature: The Making of TOTAL! Magazine
Wow, Steve's leaving Future? If you happen to randomly read this, all the best mate. As a huge Zzap!64 fan, then I'm just glad, way way in the past, when I finally met you, you didn't mind signing the copy of Super Play I had to hand heh...
Re: Feature: The Making of Super Play Magazine
@MadGear - Mort scanned all the issues of Super Play along with the Gold magazine quite a while ago, and I threw in scans and photos of all the extras and freebies as I still have everything given away. If you contact him you might be able to get a DVD of them. Naturally it was one of the titles Future insisted he stop selling...
Re: Feature: The Making of Super Play Magazine
What's copyrighted? The cover art? I couldn't see anything in the article copy wise that would be an issue.
Re: Feature: The Making of Super Play Magazine
I was with Super Play from the beginning, and carried on through with N64 and NGC afterwards. Super Play WAS the magazine of the 90s, in the same way that Zzap!64 was the magazine of the 80s. Nothing came close to how good it was, it didn't talk down to the readership, and treated them as adults. Bit surprised to see this isn't in Retro Gamer mind you, it reads like the perfect article to have ended up there...