Waiting for my Rendering Ranger cart from Limited Run....adjacent topic, but would be nice for the PC Engine to get some love. A machine I'd like to see some remakes on, and maybe a Contra port. Big miss for Konami to skip PCE with Contra, and Genesis with Gradius.
Pretty happy to get these to go with my Vita, MegaDrive, Switch versions. Sold the excellent Dreamcast version with my system last year. SNES would make sense for sure - the music would be interesting to hear - though I would be concerned on slowdown as a potential issue. Super Aleste / R-Type 3 / Contra 3 all suggest it can handle a busy screen in the right hands, so maybe we will see it eventually. After the PC Engine and Gameboy ports, perhaps?
I bought a PAL RF PC Engine back in 1989, and only shortly after realized there was this thing called SCART and my parents telly supported it - at 60hz NTSC as well. What a difference. Moved to the States and had to switch to component which is very close in quality. HDTV messed everything up until the Framemeister / OSCC / Retorting came along. Still use some SCART stuff for my PVM, and to put into my Retrotink 5. Component is great, and very much essential when using my Gamecube.
I have this on my PS2 Taito Legends 2. Not a great example of emulation, but the game seems fantastic. Sort of a vertical Rolling Thunder with more doors/puzzles. Great to see a re-release.
Fantastic list, I own and replay many of these games to this day. One title I also revisit is Sub-Terrania. I just love the clean visual style, the music is atmospheric, and of course the Thrust-style gravity/inertia centered gameplay. Nothing else quite like it and while it is uneven, and a steep learning curve, there’s something compelling about it. Two others that were great in their time were The Immortal (exploding heads) and the mani two-player duels in Star Control.
@BulkSlash yeah the gyro is cool - touch sensitive sticks to toggle it is neat. Nothing wrong with the old stuff. Amazing how quickly you accumulate stuff from Steam sales.
Some great items here. Couple of suggestions: Shadow Complex Binary Domain Dead Space Enslaved Pixeljunk Shooter Ultimate Strider (reboot) Titanfall 2 (too soon?)
@roadrunner343 I hear ya. They’d never do it, but a PCEngine GT remake, with a big screen, HDMI out would be great. With Switch, and Vita, it was one of the few software formats that really worked for console and handheld.
Awesome news. The Super NT is an incredibly high quality piece of kit. My only dissociate that they don’t have a PC Engine NT yet. Killing me with the hint about doing handheld.
@Dreamcaster-X I'll clarify my point - out of the box, it will play the CD-based library of those systems - without the added modules (which add the ability to play carts/use OG controllers, i.e. nothing to do with what I was ascribing value to). Thanks for the input.
I think $250 is reasonable if the compatibility out of the box is as they say. Between PS1, Saturn, Mega-CD and Turbo Duo you have a vast assortment of classic games that are not available on any digital store, previously only playable on original hardware, with the convenience of one box compatible with modern TVs. a LOT of questions remain, of course, and nothing here to drag me away from my Super NT (incredibly professional launch and support) or original hardware. Look forward to the reviews
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Re: Random: Yes, Xeno Crisis For The N64 And GameCube Are The Real Deal
Waiting for my Rendering Ranger cart from Limited Run....adjacent topic, but would be nice for the PC Engine to get some love. A machine I'd like to see some remakes on, and maybe a Contra port. Big miss for Konami to skip PCE with Contra, and Genesis with Gradius.
Re: Random: Yes, Xeno Crisis For The N64 And GameCube Are The Real Deal
Pretty happy to get these to go with my Vita, MegaDrive, Switch versions. Sold the excellent Dreamcast version with my system last year.
SNES would make sense for sure - the music would be interesting to hear - though I would be concerned on slowdown as a potential issue. Super Aleste / R-Type 3 / Contra 3 all suggest it can handle a busy screen in the right hands, so maybe we will see it eventually. After the PC Engine and Gameboy ports, perhaps?
Re: Poll: Which Old-School AV Connection Is Your Favourite?
I bought a PAL RF PC Engine back in 1989, and only shortly after realized there was this thing called SCART and my parents telly supported it - at 60hz NTSC as well. What a difference. Moved to the States and had to switch to component which is very close in quality. HDTV messed everything up until the Framemeister / OSCC / Retorting came along. Still use some SCART stuff for my PVM, and to put into my Retrotink 5. Component is great, and very much essential when using my Gamecube.
Re: Flashback: Remembering The Glory Days Of Wii-Exclusive Ports
@Gamecuber my bad, I’d always assumed it was a port of the PS3 game.and a quick visit to Wikipedia and I see the PS3 version was the port.
Re: Flashback: Remembering The Glory Days Of Wii-Exclusive Ports
Dead Space Extraction and Manhunt 2 both brought a bit of mature game violence and novel control to the Wii with a couple of solid ports.
Re: Elevator Action Returns Is Coming To Modern Consoles
I have this on my PS2 Taito Legends 2. Not a great example of emulation, but the game seems fantastic. Sort of a vertical Rolling Thunder with more doors/puzzles. Great to see a re-release.
Re: Best Genesis / Mega Drive Games
Fantastic list, I own and replay many of these games to this day. One title I also revisit is Sub-Terrania. I just love the clean visual style, the music is atmospheric, and of course the Thrust-style gravity/inertia centered gameplay. Nothing else quite like it and while it is uneven, and a steep learning curve, there’s something compelling about it.
Two others that were great in their time were The Immortal (exploding heads) and the mani two-player duels in Star Control.
Re: Guide: Got A Steam Deck? Here Are 20 Verified Classics You Should Play
@BulkSlash yeah the gyro is cool - touch sensitive sticks to toggle it is neat.
Nothing wrong with the old stuff. Amazing how quickly you accumulate stuff from Steam sales.
Re: Guide: Got A Steam Deck? Here Are 20 Verified Classics You Should Play
Some great items here. Couple of suggestions:
Shadow Complex
Binary Domain
Dead Space
Enslaved
Pixeljunk Shooter Ultimate
Strider (reboot)
Titanfall 2 (too soon?)
Re: Feature: The Console Wars Are Back With The Analogue Mega Sg, The First FPGA Sega Console
@roadrunner343 I hear ya. They’d never do it, but a PCEngine GT remake, with a big screen, HDMI out would be great. With Switch, and Vita, it was one of the few software formats that really worked for console and handheld.
Re: Feature: The Console Wars Are Back With The Analogue Mega Sg, The First FPGA Sega Console
Awesome news. The Super NT is an incredibly high quality piece of kit. My only dissociate that they don’t have a PC Engine NT yet. Killing me with the hint about doing handheld.
Re: Polymega's Grand Vision For The Ultimate Retro System Includes A Virtual Console Successor
@Dreamcaster-X I'll clarify my point - out of the box, it will play the CD-based library of those systems - without the added modules (which add the ability to play carts/use OG controllers, i.e. nothing to do with what I was ascribing value to). Thanks for the input.
Re: Polymega's Grand Vision For The Ultimate Retro System Includes A Virtual Console Successor
I think $250 is reasonable if the compatibility out of the box is as they say. Between PS1, Saturn, Mega-CD and Turbo Duo you have a vast assortment of classic games that are not available on any digital store, previously only playable on original hardware, with the convenience of one box compatible with modern TVs. a LOT of questions remain, of course, and nothing here to drag me away from my Super NT (incredibly professional launch and support) or original hardware. Look forward to the reviews