It's neat but very expensive. I know that it's doing quite a bit more than that PlayStation and GameCube Memcard Pro, but those things are less than half the price of this. I wasn't expecting it to be over $100 US.
I'm going to wait and see the features and price of the 8BitMods version, while I know it's definitely going to cost more than their previous cards, I expect it will be cheaper than this.
@Sketcz Did you use the download link at the bottom of the article? That's the old link from when the article was originally written about a month ago that only supports the Japanese version.
The article was updated on August 16 to mention the new version that supports the English ROM, that one is in the Google Drive link in the tweet talking about the update.
I know, it took me a bit to realize which was the updated link too.
Would the SuperFX 3 benefit the game that much over just using the FX chip though? From my understanding the reason Star Fox ran so poorly was that it used some sort of older/beta variant of the SuperFX called the Mario Chip that ran at half the speed, and all the SuperFX2 did was support ROMs up to 16Mbit while the FX1 topped out at 8Mbit, but otherwise performed the same.
I remember running into all this when looking up how to make a custom Star Fox 2 cart and finding out you didn't need a doner cart with a FX2 chip (which are a lot rarer and more expensive to get than FX1 carets, especially in the US). I think the initial reason people thought you needed a FX2 was because the early attempts used a Star Fox cart as the doner... which of course ran at a much slower speed (And I think SF2 was originally advertised as using the FX2, likely just due to it being more cost-effective not to produce FX1 chips anymore).
Star Fox 1 runs pretty well already when put on a cart/flashcart that's running it off a normal FX chip.
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Re: Review: Dreamcast VM2 - An Essential VMU Upgrade For All Sega Fans
It's neat but very expensive. I know that it's doing quite a bit more than that PlayStation and GameCube Memcard Pro, but those things are less than half the price of this. I wasn't expecting it to be over $100 US.
I'm going to wait and see the features and price of the 8BitMods version, while I know it's definitely going to cost more than their previous cards, I expect it will be cheaper than this.
Re: N64 Classic Mystical Ninja Starring Goemon Gets Fanmade PC Recompilation Project
@Sketcz Did you use the download link at the bottom of the article? That's the old link from when the article was originally written about a month ago that only supports the Japanese version.
The article was updated on August 16 to mention the new version that supports the English ROM, that one is in the Google Drive link in the tweet talking about the update.
I know, it took me a bit to realize which was the updated link too.
Re: Star Fox Will Take Advantage Of The New Super FX 3 Chip, Will Feature Rumble Support
Would the SuperFX 3 benefit the game that much over just using the FX chip though? From my understanding the reason Star Fox ran so poorly was that it used some sort of older/beta variant of the SuperFX called the Mario Chip that ran at half the speed, and all the SuperFX2 did was support ROMs up to 16Mbit while the FX1 topped out at 8Mbit, but otherwise performed the same.
I remember running into all this when looking up how to make a custom Star Fox 2 cart and finding out you didn't need a doner cart with a FX2 chip (which are a lot rarer and more expensive to get than FX1 carets, especially in the US). I think the initial reason people thought you needed a FX2 was because the early attempts used a Star Fox cart as the doner... which of course ran at a much slower speed (And I think SF2 was originally advertised as using the FX2, likely just due to it being more cost-effective not to produce FX1 chips anymore).
Star Fox 1 runs pretty well already when put on a cart/flashcart that's running it off a normal FX chip.