Capcom's 1986 coin-op Trojan – known in Japan as Tatakai no Banka – is one of the many arcade hits the company pumped out during the latter part of the 1980s.
Considered something of a spiritual successor to IREM's seminal Kung-Fu Master / Spartan X – both were designed by Takashi Nishiyama, who also co-created Street Fighter (alongside Hiroshi Matsumoto) and would later join SNK to oversee the creation of titles like Fatal Fury and King of Fighters – Trojan came at a time when home hardware was perhaps not up to the task of replicating the experience. A Famicom / NES port arrived at the close of 1986, but it wasn't in quite the same league as its arcade parent.
Thankfully, it would seem that we might be getting a decent domestic conversion after all these years – and, as is so often the case these days, it's down to the efforts of a fan rather than Capcom itself.
Retro Passion / skyzoo73 is working on porting Trojan to the Commodore Amiga using the powerful Scorpion Engine (thanks, Indie Retro News), and, as you can see from the video below, significant progress has been made:
Here's what skyzoo73 has to say about the process so far:
For some time now I've been experimenting with the fantastic Scorpion Engine too, and I'm trying to convert one of my favorite arcade games: Trojan ( Tatakai no Banka ). Important premise: I'm not a programmer, nor a graphic designer, I just have a lot of passion for these old glories and Commodore computers like the Amiga. The game is obviously full of bugs, and many details are still missing. Still, I wanted to show something to the community.
We're sure you'll agree that it's looking (and sounding) pretty good so far; hopefully, skyzoo73 will keep up the good work and give us a final release in the near future.