Back when Space Harrier II first launched for the Sega Mega Drive/Genesis in 1989, the console couldn't handle sprite scaling in the traditional manner, so at the time, the team at Sega needed to pre-render graphics at various different sizes to produce a similar effect.
This, combined with the game's somewhat dodgy framerate, however, led to it looking somewhat choppier than expected. And this persisted in later rereleases. Now, though, thanks to the Mega Drive/Genesis Mini 2, this seems to be a thing of the past:
What do you think of the results? Comment and let us know!