Comments 4

Re: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?

batmanbud2

On one hand, I get the sentiment. Being afraid of a developer taking action against another developer can leave some concerns as to whether or not the next generation will have the creative freedom they want when it comes to making games.

On other hand, however, if Nintendo feels like a game is being successful by copying their own strategy, they have every right to take action. In addition (and more importantly), I think the best approach to this is to not simply take one of Nintendos ideas to use in your game, but instead give it your own spin. If all you do with your creative freedom is continuously use concepts used time and time again by other developers instead of actually making something truly unique, you won't make something that will truly stand the test of time.

That's my two cents, anyway.

Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?

batmanbud2

I use a Switch Lite, and I barely feel anything, if at all. I just played through the DK Land games, and any mistakes I made felt like my fault (or the games fault) and not the emulators fault. Even the Fzero games feel fine, and I own a physical copy of GP Legend. The only game I've struggled with in regards to this is Mario and Luigi Superstar Saga, but then again, that was with a wireless controller.

Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?

batmanbud2

@Uncharted2007 it also had to do with the games — the first party ones, that is. Almost no one remembers a single 1st party Game Gear game because most of them were awful, whereas the Game Boy has a library that still holds up today. In fact, I consider Links Awakening to be the best Zelda game.

It may also have to do with the size. The Game Gear was needlessly chunky, while the Game Boy could snugly fit in your pocket.