@2xDair From what I understand they were making a huge deal about limited edition case colors such as gold for certain tier rewards. Perhaps I'm the only one that thinks so, but I'd be worrying about having a working prototype before working on special case modifications for high-tier backers.
> Cartridge games mean no updates or free DLC, so for example Shovel Knight owners would have never got the Plague of Shadows if they got it for the VGS.
> Patching exists for a reason. Not everybody is the cynical "Release it now patch it later" triple A gaming company. Not every bug can be checked. It is a fact of life
> The creators literally have no idea (or at least were not listing) what speed of processor they even need.
> They marketed it based on collectors, not gamers. Putting more thought into case/cartridge color design than the actual system is bad.
> The default controller they were listing was a third party Wii U Pro controller with poor Amazon reviews. Seriously?
> As someone with some game design experience of my own, why would I release my game at a higher cost point (Cartridges, remember) with no updates or DLC when I can just release it on Steam for a fraction of the price, get more sales, and be able to fix issues I missed in testing?
With these issues and a bunch of others... Remind me why this had any chance in World 8 to succeed? This thing just screamed bad idea.
Comments 2
Re: Retro VGS Crowdfunding Campaign "Dead In The Water" But Work Will Continue
@2xDair From what I understand they were making a huge deal about limited edition case colors such as gold for certain tier rewards. Perhaps I'm the only one that thinks so, but I'd be worrying about having a working prototype before working on special case modifications for high-tier backers.
Re: Retro VGS Crowdfunding Campaign "Dead In The Water" But Work Will Continue
Well lets see.
> Cartridge games mean no updates or free DLC, so for example Shovel Knight owners would have never got the Plague of Shadows if they got it for the VGS.
> Patching exists for a reason. Not everybody is the cynical "Release it now patch it later" triple A gaming company. Not every bug can be checked. It is a fact of life
> The creators literally have no idea (or at least were not listing) what speed of processor they even need.
> They marketed it based on collectors, not gamers. Putting more thought into case/cartridge color design than the actual system is bad.
> The default controller they were listing was a third party Wii U Pro controller with poor Amazon reviews. Seriously?
> As someone with some game design experience of my own, why would I release my game at a higher cost point (Cartridges, remember) with no updates or DLC when I can just release it on Steam for a fraction of the price, get more sales, and be able to fix issues I missed in testing?
With these issues and a bunch of others... Remind me why this had any chance in World 8 to succeed? This thing just screamed bad idea.
Edit: Formatting too hard.