Comments 3

Re: Super Smash Bros. For N64 Is Getting A Non-"AI Slop" Recomp, With 'Smash Remix' Support

Tejan

@qianniu I'm not even that guy and I'm not even against the use of AI in the decomp, but are intentionally being obtuse here?

The decomp of Smash 64, aka the game's code reverse engineered into readable code, was stalled out for awhile in the last couple percentages (I don't remember specific numbers and will not be looking it up.). So AI was used to help finish the final percentages.
Now all of the current non-AI written N64 recomps have a decomp that's at least 50% complete as that usually means a majority of the game's primary functions are "readable" and can be used as a reference when there's an issue. What, I think, @starius meant was that because the decomp used AI the "slop" will be transferred to any project using it as a reference.

Maybe I'm wrong in extrapolating his ideas from what he said and he thinks Battleship and this are sharing a codebase, this project aims to "de-slop" it, and it's a coincidence "ssb-decomp-re" used AI. We can't know unless they reply.
In any case it's not worth it to waste your time over it, because in the worst case they're completely wrong about this project as a whole and in the best case they're upset that 5% or less of a game's decomp, mostly the bits not needed to make the game playable, was AI assisted and they believe that means any project referencing it is AI slop.

Re: Dino Crisis Spiritual Successor Code Violet Will Be Console Exclusive To Avoid "Vulgar" PC Modding

Tejan

@845H
Hate to say it, but the only incels with low self esteem here are the devs of this game. The game is literally just an asset flip that they're just using the "all press is good press" marketing strategy for. They did the same with their last game except that time it was them trying to stir up a console war by saying their game was so demanding the Xbox couldn't handle it.