Regarding kidnapping composer Junko Ozawa said the following in the rub bull music academy documentary, Diggin' the carts (http://daily.redbullmusicacademy.com/enhanced/diggin-in-the-carts): "At the time [early 80s], there were companies that copied games illegally and we were told not to show we were doing development on the company sign. They said that if I told anyone I did development at Namco, I'd be kidnapped and that they'd ask for a new game plan instead of a ransom. I wasn't sure if it was true or a lie" Though of course that could be the 80s in general given how credits rarely had real names.
Great things really do sometimes arise from unusual circumstances as this article points out. It is a shame the tight grip of NCL at the time only let things go so far.
@Ristar42 Before Wii VC and Animal Crossing (NES games there run in 50Hz). Zelda Collector's edition was 60Hz only and the NES classics on GBA were also correct speed (though the every x vertical line missing is lamentable).
@KeeperBvK I did a quick search and came across this: http://www.ravengames.co.uk/engine4.htm What isn't is it uses some sort of chip to convert the NTSC signal to PAL.
Comments 3
Re: Rumour: Leading Japanese Game Company Kidnapped Dev's Sister To Stop Them From Working With Nintendo
Regarding kidnapping composer Junko Ozawa said the following in the rub bull music academy documentary, Diggin' the carts (http://daily.redbullmusicacademy.com/enhanced/diggin-in-the-carts):
"At the time [early 80s], there were companies that copied games illegally and we were told not to show we were doing development on the company sign. They said that if I told anyone I did development at Namco, I'd be kidnapped and that they'd ask for a new game plan instead of a ransom. I wasn't sure if it was true or a lie"
Though of course that could be the 80s in general given how credits rarely had real names.
Re: Feature: How Rik Mayall Helped Bring Anarchy To Nintendo UK
Great things really do sometimes arise from unusual circumstances as this article points out. It is a shame the tight grip of NCL at the time only let things go so far.
Re: Feature: The Making Of The PC Engine
@Ristar42 Before Wii VC and Animal Crossing (NES games there run in 50Hz). Zelda Collector's edition was 60Hz only and the NES classics on GBA were also correct speed (though the every x vertical line missing is lamentable).
@KeeperBvK I did a quick search and came across this:
http://www.ravengames.co.uk/engine4.htm
What isn't is it uses some sort of chip to convert the NTSC signal to PAL.