Comments 154

Re: Feature: The Console Wars Are Back With The Analogue Mega Sg, The First FPGA Sega Console

Ristar24

It looks really good, but their consoles are quite expensive. I have an original 50/60Hz modded multi region MD console with a SCART output, so for the most authentic experience there is that.

The other point for me is that on a HD screen I feel that emulation is 'good enough' (I'm not talking about AT Games consoles here), plus has the benefit of save states (which I don't think this would?)

Still looks great though.

Re: Exclusive: Polymega Creator Playmaji On FPGA, Sega Saturn And Dealing With 'Healthy' Scepticism

Ristar24

I was a Saturn 'fan' when it was a current console (well, I made my choice after the Megadrive and... it was then the only console I could afford at the time). I have a couple, including a modded multi region model, so this probably isn't for me.

People are also correct about the rareness of 'real' games, if you are a collector of Saturn games you probably already have a way to play them, for a retro console it has a pretty good output through SCART.

Like with any new gaming product, I'll wait until its out to make a judgement overall, see how it works in practice.

Re: Polymega Answers Critics With 25 Minutes Of Sega Saturn Gameplay Footage

Ristar24

@SegaBlueSky There would be problems there, PAL SEGA Rally was optimised for full screen / speed at 50Hz, same with Virtua Fighter 2. Forcing them to 60Hz on a modded Saturn cuts the top and the bottom of the image off, they also run too fast! Forcing Guardian Heros to 60Hz glitches the game. You will also often get sound syncing issues when forcing PAL games to 60Hz, at least on an actual Saturn, I dont have an emulator.

I'd be interested to see if the Japanese games needing a RAM cart would work too... Though to be honest, as a Saturn collector, this would not appeal to me anyway.