It still confuses me that the X button is at the top (which I associate with the vertical Y-axis) and the Y button is to the left (which I associate with the horizontal X-axis). In this respect I prefer the Xbox layout.
…But having the A button and the bottom and the B button to the right is just… wrong. Like, really wrong. Having the affirmative ‘A’ button to the right makes so much sense, given that → is generally associated with ‘forwards’. Progress bars move from left to right, or bottom to top. Having the back-button ‘B’ at the bottom makes sense because it’s pointing behind you, while also being within easy reach of the A button.
Basically, I hate all the available systems, but I hate Nintendo’s the least.
A royally good read! Thank you TE for setting this up, and Leslie for agreeing to do it. A fascinating window into a fascinating period of Nintendo’s development!
Part of me fears this would have been even derpier than the infamous Donkey Kong animated series, but we’ll never know. It’s a pity we’ve barely heard a peep out of the bear and the bird since.
So it seems the answer to the question posed by the title is “almost certainly not”, but it was a fun read anyway! Certainly something neat to imagine when next crossing the Kamo River.
Kamo River…
Duck River…
Wait, DID KYOTO’S FAMOUS RIVER INSPIRE DUCK HUNT!?!?
This looks cute and whack and charming as anything. Having just heard about it, I’ll need a little more convincing before throwing down money on yet another console, but I’ll be watching it with intrigue and wishing it every success. I’m glad oddball surprises like this are still a feature in the gaming landscape!
The game development tool is really cool too. Currently really looking forward to Game Builder Garage, and who knows, maybe it’ll kindle a flame!
Lovely write-up, Jon. Nice to get a Tokyo/Japan based article with a personal touch - especially when it's all too easy to just repeat 'JAPAN GETS ALL THE BEST THINGS' ad nauseam with little extra insight.
Would be interested to know more about the drinks menu!
Comments 8
Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'
It still confuses me that the X button is at the top (which I associate with the vertical Y-axis) and the Y button is to the left (which I associate with the horizontal X-axis). In this respect I prefer the Xbox layout.
…But having the A button and the bottom and the B button to the right is just… wrong. Like, really wrong. Having the affirmative ‘A’ button to the right makes so much sense, given that → is generally associated with ‘forwards’. Progress bars move from left to right, or bottom to top. Having the back-button ‘B’ at the bottom makes sense because it’s pointing behind you, while also being within easy reach of the A button.
Basically, I hate all the available systems, but I hate Nintendo’s the least.
Re: Interview: "We Did Try To Keep 'Forest' In The Name" - How Mario 64's Princess Peach Helped Bring Animal Crossing To The West
A royally good read! Thank you TE for setting this up, and Leslie for agreeing to do it. A fascinating window into a fascinating period of Nintendo’s development!
Re: "The Higher-Ups Did Their Pitch & It All Just Stopped" - Banjo Kazooie Almost Got A TV Show, Here's Why It Didn't
Part of me fears this would have been even derpier than the infamous Donkey Kong animated series, but we’ll never know. It’s a pity we’ve barely heard a peep out of the bear and the bird since.
Speaking of birds, it’s not “one fowl swoop”, nor “one foul swoop”, but “one fell swoop”.
@JackGYarwood
Re: Do Kyoto's Turtle Stepping Stones Have A Connection To Mario?
So it seems the answer to the question posed by the title is “almost certainly not”, but it was a fun read anyway! Certainly something neat to imagine when next crossing the Kamo River.
Kamo River…
Duck River…
Wait, DID KYOTO’S FAMOUS RIVER INSPIRE DUCK HUNT!?!?
…Almost certainly not.
Re: Yuji Naka Killed "Dreamcast's Star Fox", Says Former Sega Producer
This is why we never got CarFox. : (
Re: Acclaimed Video Game Magazine 'A Profound Waste Of Time' Is Getting A Reprint
Heheh… More like… to pointlessly cover this magazine in herbs would… be a waste of thyme!
Hah! Booyah! Kablamo! Bazzam!
Re: Panic's Cool Little Handheld, Playdate, Gets New Details On Pre-Orders And More
This looks cute and whack and charming as anything. Having just heard about it, I’ll need a little more convincing before throwing down money on yet another console, but I’ll be watching it with intrigue and wishing it every success. I’m glad oddball surprises like this are still a feature in the gaming landscape!
The game development tool is really cool too. Currently really looking forward to Game Builder Garage, and who knows, maybe it’ll kindle a flame!
Re: Feature: A Tour Of Game Bar A Button, Tokyo's Treasure Trove Of Gaming Kitch
Lovely write-up, Jon. Nice to get a Tokyo/Japan based article with a personal touch - especially when it's all too easy to just repeat 'JAPAN GETS ALL THE BEST THINGS' ad nauseam with little extra insight.
Would be interested to know more about the drinks menu!