101Force

101Force

Xbox does what Sony doesn't

Comments 13

Re: "Amiga Is On Our Radar Too" - The Resurrected Commodore Has Plans For The 16-Bit Classic

101Force

I hope a new Amiga doesn't exclusively target gamers, but bedroom musicians too. A lot of musicians got their start with the Paula chip, so why not expand on it?

Something along the lines of 24 channels, each with two oscillators, one low-pass filter, two LFOs, eight DADSRs, one audio effect (eg: chorus, delay, etc.), and one parametric EQ. Allow the oscillators to be configured for pitched instrument sample playback, segmented loop playback, wavetable playback, or 2 to 8-OP FM, and include optional depth / velocity / dynamics for the LFOs and DADSRs, and you'd have something versatile enough to be used for professional results. With onboard mixing it would even be possible for song / audio data to contain information for mono, stereo, 5.1, and 7.1 output.

Or if that's too much to put together in-house, license the engine of the Z8 Sampler from Akai or the E4 Platinum from Creative (who owns E-mu) to act as the dedicated audio chip in a new Amiga.

Well, a man can dream...

Re: "No Generative AI Was Used In Earthion's Final Version" - Yuzo Koshiro Debunks GenAI Rumour

101Force

@RupeeClock : Synthesizer V isn't "a form of generative AI". The software, like Yamaha's Vocaloid or EastWest's Symphonic Choir software, is built around sequenced playback of short, sampled vocalizations, and generative AI doesn't use a sample library to produce content.

The developer, Dreamtonics, claims AI is used to manipulate the samples for improved flexibility, but I doubt it's "AI" as we've come to understand it today, considering Synthesizer V was initially released in 2017. I wouldn't be surprised if Dreamtonics' AI claim is just marketing for what amounts to customized DSP algorithms.

Re: This Man Now "Owns Commodore", But His Use Of Generative AI Has Some Fans Worried

101Force

Hopefully we get a new Amiga that expands on the AGA architecture. Given that chip fabs of 30nm and greater aren't in high demand, it shouldn't be expensive to manufacture something that genuinely improves on the AGA architecture in every possible way, even if it just triples or quadruples the AGA chip's various functions.

And if the sound chip was expanded on, taking some inspiration from the sound chip in the PS1 and NDS, and maybe modern wavetable synthesizers as well, the appeal would be expanded to bedroom musicians too.

Re: Physical Collectors "Should Plug In" Switch, 3DS And Vita Game Cards "Every 5-10 Years" To Avoid Data Loss

101Force

A lot of people confuse modern Flash ROM, like that used in physical Switch and 3DS games, for Mask ROM. Mask ROM isn't available in capacities greater than 512 MB and it costs about $100K just to develop the mask used to manufacture a specific Mask ROM, and it should last 1000 years, if not more. Flash ROM on the other hand has a lifespan of about 20 years, unless it's "recharged" from reading, in which case it can (usually) last a lot longer, although still nowhere near as long as Mask ROM.

Re: Atari, Which Just Had Its Best Year In Over A Decade, Says New Consoles Are On The Way

101Force

@KingMike An online store would be easy to maintain, but I agree it might be difficult to maintain a physical market. Maybe a third-party, like Signature Edition Games, could help with limited runs of discs, but maybe it would be best to leave physical behind. At any rate, what I'm suggesting would be a lot more advanced than the Ouya or Zeebo ever were, comparable to something between the PS3 and PS4 or the Xbox 360 and Xbox One if it were made now.

Re: Atari, Which Just Had Its Best Year In Over A Decade, Says New Consoles Are On The Way

101Force

With consoles from Microsoft, Sony, and Nintendo creeping into luxury territory, Atari should consider becoming the "modern" budget brand, especially since the market for affordable gaming is growing.

Technology between the PS3/360 and the PS4/One would be relatively cheap to manufacture (the PS3 originally used 65nm chips and currently demand for 30 nm chips or larger is relatively low). The key would be to implement the right set of features to attract both indie developers and budget consumers — maybe dual HDMI outs for local multiplayer, support for physical media, an online store — I'm just guessing here.