Tag: The Making of - Page 3
The Making Of Grand Theft Auto, The Start Of The 370-Million-Selling GTA Franchise
"We never believed that it would actually cause that much trouble"
The Making Of Red Alarm, The Virtual Boy's Answer To Star Fox
"It seemed the game had drawn a lot of attention within Nintendo"
The Making Of Carmageddon, The Controversial Racer That Took On The BBFC And Won
"We wanted the collisions to feel real"
The Making Of Killer Instinct, Nintendo's Street Fighter And Mortal Kombat Killer
"My first ever job was modelling a haunted house for a werewolf"
The Making Of Live A Live, A Groundbreaking JRPG Masterpiece
"It's thanks to Final Fantasy that I was able to do all of this"
The Making Of WipEout, The Trailblazer Of 'Generation PlayStation'
"It’s amazing that we even managed to produce the game at all"
The Making Of Diddy Kong Racing, The Game That Overtook Mario Kart
How a diddy development team made a huge impact on the kart racing genre
The Making Of Micro Machines, The Best Racer On The NES
"We'd go to the pub at, play pool and come up with ideas for maps"
The Making Of Shadowrun - The SNES Cyberpunk RPG That Almost Never Happened
""It was a bit like being caught in a guerilla war"
The Making Of GameFan Magazine - Drugged Coffee, Pirated Games And Empty Bank Accounts
"It remains one of the most defining parts of my life"
The Making Of Arcade Paradise, The 'Stardew Valley' Of Coin-op Management Sims
Puzzle Bobble, Stardew Valley, and more inspired this management sim
The Making Of OutRun 2 On Xbox - How Sumo Digital Helped Bring Sega's Classic Home
How a tiny UK team domesticated an arcade beast
The Making Of Fable, One Of Xbox's Most Important Early Exclusives
"Some of the best ideas came out of costly failures"
The Making Of Robotech: Crystal Dreams
Designer and developer Doug Lanford talks about the unreleased N64 title













