Tag: The Making of - Page 2
The Making Of SpyHunter: Nowhere To Run - The Rock Movie Tie-In Without A Movie
"We have to make the game without the movie"
The Making Of EyeToy: Play, The PS2 Casual Hit That Predated Wii And Kinect
"If it succeeded, I would get the plaudits. If it failed, I would get the sack"
The Making Of Body Harvest - The N64 Cult Classic That Went Through Development Hell
Former DMA Design staffer Steve Hammond spills the beans
The Making Of Eternal Darkness: Sanity's Requiem - GameCube's Horror Classic
"Getting Nintendo to sign off on game elements was difficult"
The Making Of Turok: Dinosaur Hunter - The N64's Other Must-Have FPS
"We were flying by the seat of our pants"
The Making Of Star Fox Command, Fox McCloud's Nintendo DS Test Flight
"Miyamoto wanted us to try out new ideas and see what happened"
The Making Of Perfect Dark Zero And The Final Push To Hit Xbox 360's Launch
"Expectation is so insane you can't live up to it"
The Making Of Silent Hill: Shattered Memories - Sam Barlow's Wii Masterpiece
"I always have to connect things back to the human experience"
The Making Of Street Fighter Alpha 3: Upper, The GBA's Best Fighter
"We were a casualty of our own success"
The Making Of TOTAL!, The Nintendo Magazine That Had To Be Made In Secret
"Not even our colleagues knew what we were doing"
The Making Of Obsidian, Rocket Science's Myst-Inspired Adventure
"We thought this was going to go nuclear. And then it didn’t."
The Making Of Metal Gear Solid: The Twin Snakes - The Most Divisive Of Remakes
"We at Silicon Knights were creating the VCR to play their movie"
The Making Of Curiosity: What's Inside The Cube - Peter Molyneux's Infamous Experiment
"I still stand by the innovation of the experiment"
The Making Of Popful Mail, The Game That Nearly Became Part Of The Sonic Series
"I was the only programmer left and I had no graphics to work with"
The Making Of Gun Trails, A Killer Playdate Exclusive & The Most Surprising Shmup Of 2023
"Nothing [...] was really pushing the hardware"
The Making Of Clock Tower, The SNES Horror That's Getting A Second Chance To Scare
"Sticking to your own ideas in the face of market expectations can result in good games"
The Making Of Aliens: Infestation - The Nintendo DS Metroidvania Classic
"People still ask us to this day whether we’re ever going to port it"
The Making Of Cosmic Smash And C-Smash VRS - Reviving Sega's Cult Classic
"We're doing something fresh, but building on something timeless"
The Making Of J.R.R. Tolkien's The Lord of the Rings, Vol. I - A Middle-earth Classic
"Honestly, Interplay didn't try to imitate anyone"
The Making Of Grand Theft Auto Advance, The GTA III Prequel You’ve (Probably) Never Heard Of
"We're not gonna compromise what the game is for Nintendo"
The Making Of Star Wars Rogue Squadron II: Rogue Leader
"It was the most hectic nine months of my life"
The Making Of Langrisser / Warsong - Fire Emblem's Oft-Ignored Rival
"It is actually based on the flow of the Korean War"
The Making Of Super Play, The Japan-Obsessed SNES Magazine That Inspired A Generation
"Super Play didn’t try to be all things to all people"
The Making Of Star Fox, Nintendo's First 3D Smash Hit
"We didn't really know if that was even possible"
The Making Of Microcosm, CD-ROM Gaming's First AAA Title
"We were part of a golden period in gaming"
The Making Of James Pond: Codename Robocod
"The quality of Super Mario World became an attribute I aspired to achieve"
The Making Of Mean Machines, The Magazine That Sold Console Gaming To The UK
"Like the Renaissance, Left Bank and Vietnam of vulgarity, all rolled into one"
The Making Of Dangerous Heaven, The DVD Game That Aimed To Unify Hardware Platforms
"It was designed to work with a mouse, a PlayStation controller or TV remote"
The Making Of Barbie (1984) - The First Ever Video Game Based On The Popular Doll
"It was something very different and time-consuming."
The Making Of Cybernator / Assault Suits Valken - A Legendary SNES Mecha Epic
"It was such a wonderful time. I'm so grateful I was able to be a part of that"
The Making Of Soleil / Crusader Of Centy, Sega's Answer To Zelda
"I was desperate to create something that could not be beaten by Zelda"
The Making Of The Iron Mask, The 'Transmedia' Springboard For Mario + Rabbids' Art Director
"I did try to make the character design like The Secret of Monkey Island"
The Making Of Panini's Sega Super Play Trading Cards - Jaz Rignall's One-Man Side-Project
"It was a huge departure from their usual football stuff"
The Making Of Sorcerian, The Most Groundbreaking JRPG You've Never Played
"The beauty of Sorcerian is variety"
The Making Of Super Hexagon, The Game Terry Cavanagh Never Expected Anyone Else To 'Get'
"I never expected it to have the kind of impact it's had"
The Making Of In The Hunt - Metal Slug's Underwater Forerunner
"I am the worst at shooting games"
The Making Of Elder Scrolls V: Skyrim
Expectations as high as Hrothgar
The Making Of Assassin's Creed, Ubisoft's Original Open-World Epic
"I was convinced the game was a flop"
The Making Of Sonic Triple Trouble 16-Bit, 2022's Best Fan-Made Reboot
"This is the hypothetical Sonic 4 on Sega Mega Drive that never happened"
The Making Of HeroQuest - When Tabletop Gaming Went Mainstream
"I will forever be proud of my involvement with HeroQuest"
The Making Of The Curse Of Monkey Island, SCUMM's Underrated Swansong
"We were lucky to be the last SCUMM game"
The Making Of Split/Second, The Game That Tried To Better Burnout
"Jerry Bruckheimer, Michael Bay-style action exploding all over the screen"
The Making Of Secret Of Evermore, Square's Western 'Secret Of Mana'
"I think it's the game I'm the most proud of"
The Making Of GTA London, Rockstar's Daring Detour Into The Swinging Sixties
How a group of Canadian developers brought anarchy to the UK
The Making Of Grand Theft Auto, The Start Of The 370-Million-Selling GTA Franchise
"We never believed that it would actually cause that much trouble"
The Making Of Red Alarm, The Virtual Boy's Answer To Star Fox
"It seemed the game had drawn a lot of attention within Nintendo"
The Making Of Carmageddon, The Controversial Racer That Took On The BBFC And Won
"We wanted the collisions to feel real"
The Making Of Killer Instinct, Nintendo's Street Fighter And Mortal Kombat Killer
"My first ever job was modelling a haunted house for a werewolf"