The Sega Saturn may have sold less than ten million units worldwide compared to the PlayStation's 102.49 million, but if you were a fan of 2D gaming โ especially one-on-one fighters โ then it was the platform of choice back in the '90s.
This was partly due to the fact that Saturn handled 2D games a lot better than PlayStation due to its larger memory and the ability to augment that with RAM cartridges, but another key reason was its controller, which is arguably one of the best pads ever to be bundled with a home console.
Fast forward to 2023, and Chinese manufacturer Anbernic is exploiting the love of Saturn with its latest emulation-based handheld, the RG ARC. With a design which is clearly inspired by the Saturn controller, it is pitched as the ultimate portable for Sega fans โ but is the reality quite as positive? That's what we're here to find out...
Anbernic RG ARC Review: What's In The Box
The Anbernic RG ARC comes with a MicroSD card, screen protector and a USB-A to USB-C charging cable. The unit we were kindly sent for review by Anbernic also came with a second MicroSD card loaded with games.
It's worth noting that the system is available in two versions: the RG ARC-S and the RG ARC-D. The 'S' runs a Linux-based OS while the 'D' has both Linux and Android โ it also has 2GB of RAM compared to the single 1GB found in the 'S' variant. It also has a touch screen, whereas the 'S' model does not.
The 'S' model is available in transparent black and blue, while the 'D' comes in black (Western colour) and Grey (Japanese colour, with green, yellow and blue action buttons).
Anbernic RG ARC Review: Design & Display
As we've already mentioned, the RG ARC is clearly inspired by the Sega Saturn controller โ more specifically, the joypad which launched alongside the console in its native Japan (the West got a redesigned and less comfortable pad before Sega wisely reverted back to the Japanese design later). Everything from the general design to the button placement is a close match, although, as you'd assume, the RG ARC is a lot larger in overall size.
The reason the Saturn pad is so beloved by fighting game fans is because it has a brilliant rolling D-pad which is perfect for the kind of motion-based inputs required in games such as Street Fighter and King of Fighters. The second reason is that the pad has a six-button layout on its face, rather than the more traditional four-button 'diamond' configuration pioneered by the SNES and used by pretty much every major home console since. While the four-button setup makes sense for the vast majority of games, the six-button layout is perfect for Capcom's dazzling range of fighting game series โ which is perhaps why the company was such a staunch supporter of the Saturn back in the day.
The good news is that Anbernic has absolutely nailed the controls on the RG ARC. Both the D-pad and the buttons are brilliant; within seconds of firing up X-Men vs Street Fighter, we were happily throwing fireballs and pulling off Dragon Punches without a single hitch โ which is something that cannot always be said for modern-day control interfaces. Even the mighty Analogue Pocket, which has support for Capcom's CPS-based arcade titles via its OpenFPGA system, cannot hold a candle to the RG ARC when it comes to controls, as it lacks the all-important six-button layout on its face.
Accompanying the Saturn-style controls, you also benefit from two additional shoulder buttons (the Saturn pad only had one on each shoulder originally) and various buttons and ports. A handy 'Function' button can be used to drop out of emulators, for example. There are two MicroSD card slots, as well as HDMI-out on the top edge of the device. There are also two USB-C ports โ one for charging and the other for accessories.
The screen is a 4:3 aspect ratio 4.0-inch IPS panel with a 640x480 pixel resolution, which makes it ideal for retro gaming. The screen has great colour, brightness and contrast, but we noticed a very small area in the bottom-left corner of the screen which, on a black image, appears lighter than the rest of the panel. This is usually when part of the case is applying pressure to the display. It might be an issue that's unique to the review unit we were sent, but we thought it best to mention it regardless.
Anbernic RG ARC Review: Software & Battery Life
The Anbernic RG ARC is running a Rockchip RK3566 chipset, which isn't all that powerful when you look at rival machines in the same kind of cost ballpark. This might sound like a disaster, but in actual fact, it's not as much of an issue as you might assume at first, largely because you shouldn't be looking at the RG ARC if you're keen to emulate systems like the N64, Dreamcast and PSP.
First things first, it's worth discussing the differences between the Linux ('S') and dual-boot ('D') versions of the system. With the cheaper model, you're stuck with Linux โ which isn't actually as bad as it sounds, as the vast majority of emulators seem to run better in Linux than they do on Android. The Linux version has its own selection of emulators but also comes with RetroArch loaded, so you'll find yourself swapping between the two when it comes to securing the smoothest possible performance.
Booting the 'D' model into Android (hold down the Function button and Power button at the same time) presents you with the typical Google experience, with a catch โ there's no Google Play Store support on the RG ARC, so you'll need to side-load apps. That isn't the end of the world, but it's not as 'clean' an experience as some Android users might be accustomed to.
The Android OS does offer some benefits, such as touchscreen support for Nintendo DS emulation, but we were shocked at how poorly some games ran when compared to Linux โ and, beyond a quick mess around for review purposes, stuck with Linux for the majority of our time with the RG ARC. This is worth keeping in mind if you're looking at the price difference between the S and D models of the device.
Both the S and D models of the RG ARC have the same 3500 mAh battery, which is quoted as offering around six hours of use on a single charge. That figure naturally depends on what kind of emulation you're doing, but we found it to be a reasonably accurate total during our review period.
Anbernic RG ARC Review: Emulation
Given that the RG ARC is shaped like a Saturn controller, you'd imagine that Saturn emulation is 100% rock solid โ but sadly, that isn't the case. While a great many games are perfectly playable with frame skip enabled, you're not getting a full-speed experience here, which could be off-putting for some purists. For casual users, however, the RG ARC is an agreeable (and portable) way to become familiar with the console's library of amazing titles.
What really saves the RG ARC's bacon is the fact that many of Saturn's best 2D titles came from the arcades, and the performance of coin-op emulation is, in most cases, perfect. Capcom's CPS1, CPS2 and CPS3 arcade standards are all emulated to the highest possible level on the RG ARC, which means you can play titles like Street Fighter II, Marvel Super Heroes vs Street Fighter, Vampire Savior and Street Fighter III: 3rd Strike at full speed with the best fighting game controls you'll find on any portable device.
Saturn was also blessed with some excellent ports of SNK's fighting games franchises, including King of Fighters, Real Bout Fatal Fury and Samurai Shodown. Again, these run as smooth as butter on the RK3566 chipset, and are a joy to play with the RG ARC's brilliant control setup.
Systems like the Mega Drive and SNES also benefit from those lovely controls โ Sega's 16-bit console actually had a six-button layout before the Saturn arrived, so you'll find many games are perfectly suited to the RG ARC. Any console prior to that will also play like a dream, thanks mainly to that fantastic rolling D-pad.
It's only when you look beyond the 32-bit era that things begin to get a little sticky. Because the RG ARC lacks an analogue stick, N64 games are often unplayable as the system's D-pad is mapped to the N64's digital pad โ which was often meant to be used in tandem with its analogue wand. Even when there are cases where control is possible with the D-pad, you have to make to with digital control rather than proportional analogue, which many N64 games were built around.
Likewise, with Dreamcast, there are too many instances where the lack of an analogue stick renders things unplayable (although it should be noted that Capcom's arcade ports, such as Marvel vs Capcom, are still enjoyable โ assuming you can stomach the slightly sluggish frame rate). Honestly, the key thing with the RG ARC is to focus on a particular era of gaming rather than expecting it to do everything.
Anbernic RG ARC Review: Conclusion
It would be foolish to call the Anbernic RG ARC the 'ultimate' emulation platform because, in a lot of respects, it's inferior to many of the other options on the market due to the weak chipset and lack of even a single analogue stick.
However, this is a case where focusing on a particular niche has paid off handsomely; if, like us, you adore 2D fighting games, then it's hard to think of a more perfect way to play them on the move than this.
While mobile devices have been perfectly capable of emulating CPS1, CPS2 and CPS3 games in the past, none of them have married that power with a control interface that's suited for such games. By taking the Saturn's rolling D-pad and six-button layout and fusing it with an emulation-based system, Anbernic has created the perfect way to play one-on-one brawlers when you're out and about.
If you're not interested in this genre, then the RG ARC becomes a harder device to recommend โ but again, this is aimed at a niche, and in that regard, it does practically everything right. This is a fantastic fusion of amazing controls and capable emulation which strikes the balance better than most devices of this kind, and we don't mind admitting we're totally in love.
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Comments 17
I have the RG35PS aka "the SNES-looking one", which I love, and if I ever find myself wanting a dedicated handheld just for fighting games I grab this too.
good review, this looks cool
slight nitpick -
"...the N64's digital pad โ which was often meant to be used in tandem with its analogue wand."
n64 is literally the only controller i can think of in which the exact opposite is true, by virtue it's design. ๐
"Likewise, with Dreamcast, there are too many instances where the lack of a second stick renders things unplayable..."
one, this device doesnt have a first stick to begin with.
two, Dreamcast didnt have a second stick, so i cant see how this makes sense.
anyway! thanks for the review, ive been looking forward to this one ๐
Thatโs a shame. Youโd think making something that heavily references the Saturn controller theyโd ensure it could run those games well.
With better hardware and an analogue stick and having six face buttons it could be perfect for N64 games too.
The vita is definitely the dream handheld for fighting games. It's native library is amazing, and the pad is great.
@BulkSlash
i think the n64 face button layout is possibly the best ever conceived.
1. its six button
2. unlike the sat pad, you can load up a different function on each face button, yet because each button is quite distinct, and labelled to give a hint to its position, you are less likely to get "lost" or straight up misfire (looking at you, RSG)
3. the c buttons are intended to double as a second directional input! and unlike the snes pad (hello smash tv!) you still have A + B fire buttons under that thumb if needed. ๐๐๐
seriously underrated controller. i put a gamecube style stick in one of mine and i just love using it. all the classic complaints (besides slightly short handles, which isnt fair because they were the longest handles id ever seen on a controller at the time) IMO are kind of BS. โ๏ธ
oh, my actual comment was, i like your notion that saturn 6 button plus stick would be workable for n64, and ive had the same thought. in fact saturn 3d control pad might feel really cool with certain n64 games!
This is the kind of portable emulator I like to see. My time with the Pocket has really made me hate how every device is trying to be the all in one solution. I'd much rather a device focused on doing a few things perfectly than trying to do everything with a bunch of faults and catches.
Finally, a good new handheld with a classic Sega button layout. This is exactly what I wanted for playing Sega games.
Ordered the transparent black, but the opaque black should have been an option at the basic pricing, I feel. I donโt play fighting games but I did grow up with a Sega controller so this feels like the handheld for people who cherish Segaโs old hardware designs
If this handheld had a stick then it'll be perfect for playing N64 and some PS1 and Dreamcast games but with no sticks 3D games are awkward. Still getting this for any fighting games plays like a dream especially 6-button ones like Killer Instinct, Street Fighter, Eternal Champions, Darkstalkers, Samurai Shodown, World Heroes, Mortal Kombat, and the legendary console exclusive fighting masterpiece that was Clay Fighter.
I'm one of the probable few out there who could never fully grasp the six-button fighting game layout, probably since my fighting games of choice back then were the KOFs and Dreamcast fighters (MVC2, Project Justice, and the like).
Still, this seems like a solid unit, though I may be more compatible with their other models.
My only wish for this console is to be able to run the Dreamcast fighting game titles but based on the lack of power to run the console makes me hesitate. 3rd Strike for the DC is still my favorite version of the game. Alpha 3 Max for the PSP along Darkstalker Chaos Tower but as mentioned the power is lacking on this console. The lack of analog is not a concern since fighting games on the Dreamcast mapped the d-pad to the analogue.
I guess I can just grab the arcade versions of these games (minus Max since that is Atomiswave), but the DC soundtrack for 3rd Strike is part of the experience and Marvel vs Capcom 2 is unfortunately a Naomi/DC release. Iโll have to check out a youtube review to see how these games handle before I pull the trigger on this.
@fpcreator2000 2D DC fighters run fine on this, BTW. I was playing CVS2 last night and it runs at close to full speed.
@-wc- Fair enough on the 'second stick' wording, that was confusing (I meant second control input), so I've amended that.
However, with N64, my point is that there are plenty of amazing games which require you to use both the D-pad and the stick at the same time (Sin & Punishment being my personal fave) and that means the RG ARC isn't the ideal system.
TBH, this issue aside, I wouldn't recommend this device for ANY system that relies on analogue input, so the conversation is moot anyway
Getting this to play Genesis/Mega Drive, for which it is simply perfect. Oh yeah throw in some PC Engine Shmups and Basically whole of Neo Geo and this is the best handheld you can get!
@Damo
oh snap! i had momentarily forgotten about the n64s rarely used "3rd option," which is surprising as id used it just recently playing perfect dark. ๐ i just love this controller.
yes your wording does make perfect sense, thats my bad. thanks for the clarification! โ๏ธ
@-wc- I forgot PD uses that setup as well. GoldenEye doesn't though, does it? That's stick + C-buttons, if my fading memory serves me correctly...
@Damo
i think its a non default option in either case ๐ but its been a while since i played goldeneye with a real n64 controller.
the two controller, twin stick option is a funky adventure as well ๐
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