Konami's Much-Maligned PlayStation Port Of Snatcher Is Finally Playable In English, For What It's Worth 1
Image: Konami

Hideo Kojima's Snatcher is considered one of the best visual novel-style adventures of the late '80s, and it was such a success in Japan that it was released across a wide range of systems, including PC-8801, MSX2, PC Engine, Sega CD, PlayStation, and Sega Saturn.

If it were released today, Snatcher would have been localised for all the platforms that made sense, but at the time of release, Kojima wasn't the internationally famous video game auteur he is today; as a result, Snatcher was released outside Japan on only one platform: Sega's Mega CD.

Released in Europe on December 15, 1994 and a month later in North America, Snatcher has become one of the most desirable games for Sega's CD add-on.

Naturally, it has fallen to fans to redress this balance, and a new translation patch has just been released for the PlayStation port of the game, which was released in Japan in 1996.

Pepasjc is the person we have to thank for this, and they say:

"Snatcher was released for the PlayStation in Japan only (SLPS-00154, Konami, 1996). This patch translates it into English. The PS1 port carries the Sega CD’s extra scenes and the uncensored script, and this is the first time it has been playable in English."

Here's what's translated, according to the patch's notes on ROMHacking.net:

The complete script — all 39 scene banks, New Game to the ending (12,004 strings). Every menu, verb, item and location label.

Voice subtitles — 1,042 of the 1,130 spoken lines are subtitled, drawn in the game’s own dialogue box, timed to the voice. The remainder are jingles, sound effects and duplicated lines. The opening narration and newsreel are subtitled too.

The keyboard and every typed puzzle — Latin key faces, Latin input; the name search, the passwords and the videophone all work in English.

Graphics — the memo pages, the New Game disclaimer, the credit roll, the opening’s title cards and the Snatcher diagram, the intro movie’s burned-in captions and credits, and a translation card in the Konami boot movie.

Names follow the Sega CD localization (Random Hajile, Benson Cunningham, Chin Shu Ho, Oleen Hospital, Freddy and Lisa Nielsen). The Sega CD script was used as terminology and tone guidance; the PS1 text has extra scenes and different line breaks, so it was translated fresh rather than copied.

It's good that we're finally able to play the PlayStation port in English, but, as a few people have been quick to point out on social media, this isn't the greatest version of Kojima's cyberpunk masterpiece; some even go as far as to call it an "aesthetic travesty" due to the fact that so much of the graphics were redone for the 32-bit system.

"The art direction on this one was a big downgrade compared to the PC98, PCE and SCD.
Music, bad CG, and artwork," says @elbuensaul. "I wonder why they choose to do this instead of the PC Engine one which is the definitive version. Oh, if you are wondering, the PS1 and SS versions are censored more." Indeed, many fans consider the Sega CD version to be the most "complete" version of the game, despite it running on weaker hardware than the PS1 and Saturn ports.

Of the versions released, only the MSX version, SD Snatcher and now the PS1 port currently have English fan translations.