Super Robot Wars 4
Image: Banpresto

Over 31 years after its original release, an English fan translation patch has been released for Winkysoft and Banpresto's Super Famicom strategy RPG Dai 4 Ji Sūpā Robotto Taisen (otherwise known as Super Robot Wars 4).

Just to give you some context, the Super Robot Wars series originally began in 1991 with the release of the Game Boy title Super Robot Wars, and is a series of games featuring crossovers with popular robot anime of the time.

Technically the fifth game in the series (following three numbered games and the spin-off Super Robot Wars EX), Super Robot Wars 4 was the last mainline Super Robot Wars game on the Super Famicom and was initially designed as the end of the "DC Wars" subseries.

However, it was later remade with significant changes for the Sega Saturn (and PlayStation) as Super Robot Wars F and Super Robot Wars F Final Chapter, with these revised versions reportedly being produced to take advantage of the Neon Genesis Evangelion IP, which Sega held the license for at the time.

The new patch is the work of Aeon Genesis Translations, a six-person team that includes the project leader and ROM hacker Gideon Zhi; BobSchneeder45, who is credited as "ASM assistance"; the translators TheMajinZenki and Ngram Prisken, and the text editors SS4JCyberSonic and Faye.

It was released over the weekend, with Gideon Zhi writing in the readme, "This project has been a long time coming, and has not been without difficulty."

"Between an unusable initial translation pass and technical challenges around name entry, the karaoke mode timings, the title screen animation, battle popup sprites, etc, this was a fairly challenging game to work with end-to-end," he wrote. "The results, however, are spectacular, and I am proud of what's been achieved here. The patch is fully complete and without issues."

Elsewhere, he wrote, "[Super Robot Wars 4] is highly regarded amongst long-time Japanese fans. It's the first game in the series that lets you create your own main character, the first game to feature a karaoke mode, the first game to feature an encyclopedia of all the characters and units featured in the game, and perhaps most importantly, the first game that lets you pick whether to defend, evade, or counterattack for each enemy attack, rather than relegating counter options to an automatic squad-level general strategy."

If you want to give it a try, the translation is available to download from the website Romhack.ing, in two different versions: a traditional translation patch, and a patch that applies music persistence to the game. There's also another optional patch being offered here, too, which changes the Japanese Mazinger Z karaoke mode lyrics into the official English dub version from the late '70s.

[source aeongenesis.net]