Wolf
Image: Thalamus Digital

The Game Boy Color was never meant to be a playground for fans of 3D shooters, but that hasn't stopped people from trying to turn it into one over the past couple of decades

The most notable example is Xanth and Bullet Proof Software's 1991 Game Boy port of Faceball 2000, which had players navigate a 3D maze to blast smiley faces, but there have inevitably also been a few other homebrew examples since then.

The most recent of these is Wolf, a new Game Boy Color title from developer Shane McCafferty (who previously made the impressive Game Boy Color port of Roguecraft and an unofficial port of OutRun), which has just been released on itch.io this week.

Wolf uses a custom ray-tracing engine to achieve a 3D effect similar to that of games like Faceball 2000 and id Software's 1992 classic Wolfenstein 3D, transforming the handheld, originally designed for 2D, into "a maze of textured corridors, bold colour palettes, and lurking enemies."

It is published by Thalamus Digital and is described on its store page as "an ambitious technical showcase" with "elegantly simple gameplay" — the main goal being to hunt down the required number of baddies, grab the key, and make your escape to the exit.

It's certainly impressive to look at, and a remarkable technical achievement all round, but we're guessing that this one could potentially split players when it comes to the actual design of the gameplay (the enemies are nothing more than solid black blocks), similar to how Faceball 2000 split critics back in 1991.

At the time of release, most agreed that Faceball 2000 was technically impressive, but some lamented that its one-player mode was "rather boring", such as in the case of Electronic Monthly Gaming. In that particular instance, a multiplayer option was offered via a link cable, which let friends hunt each other instead, but sadly, Wolf seems to be limited to only one-player, so there's no such luck here for extending its playability.

Still, it's cheap at just $1.99 and definitely worth trying out if you want to admire what the developer has achieved and make sure they are compensated for their hard work. You can watch a video of it in action below:

[source thalamusdigital.itch.io]