The Dev Behind Super Mario's 3DO Port Is Working On An "Insane" Sega Saturn Version 1
Image: Eyepatch Entertainment

Eyepatch Entertainment's 3DO port of Super Mario 64 raised some eyebrows recently, and the developer has now shown off very early footage of the game running on real Sega Saturn hardware.

As with the early 3DO footage, things are still pretty rough. The port uses the assets of the 3DO port, and throws them into the PowerSlave Saturn engine. Enemies are sprites, but the Mario model itself is taken from the recent decomp.

"I hope you guys have liked what you've seen so far, even though it's still pretty cursed," says the developer.

"You can see the potential in the future of how good this could be. It's definitely possible. It's more possible than the 3DO. You can definitely see times where the frame rate is up high enough, and it looks fun and playable enough that you could get the full game working. Mario 64 on the Saturn, that would be insane. It is very hard to get everything working. When something starts working, something else starts breaking."

Eyepatch Entertainment has also ported the game to PlayStation, and that's looking pretty healthy right now – but then again, it has been through 3000 builds, according to the developer.

However, as noted by Elias Daler in response to this news piece, it seems that Eyepatch Entertainment's PS1 Mario port is based on the work of Malucard. Daler – a key figure in the world of PS1 homebrew development – has also expressed the opinion that Eyepatch Entertainment has used AI to create these ports.

We've reached out to Eyepatch Entertainment for a statement, and will update this post if we hear back.

In the meantime, Eyepatch Entertainment plans to keep working on the PS1 version, but also has other irons in the fire – including a port of the first level of Duke Nukem 3D to the 3DO.