
Game preservation faces a lot of unique challenges, but one of its major obstacles is opposition from organizations who don't believe the public should have access to remote libraries of games.
Earlier this year, for instance, the ESA's lawyer Steve Englund was quizzed on the topic of game preservation in a hearing on the subject and said that there's "[no] combination of limitations [ESA members] would support to provide remote access", before going onto state that physical buildings housing collections of vintage games aren't the answer. And it seems this issue isn't just exclusive to the Western institutions.
In a new report from the Japanese website Yomiuri, it was revealed that The National Diet Library's collection of 3,300 games, situated in Chiyoda, Tokyo had only been accessed 16 times in the last two years, due to an agreement with unnamed organizations to restrict access to research purposes only "to prevent harming the interests of software developers" (as spotted via Gosokkyu).
According to the report, there was a general worry that people would treat the collection as a game center — something that has attracted criticism from politicians and researchers who believe the games should be more widely available as a resource for game developers and for recreation.
It's disappointing to see genuine attempts at game preservation from official institutions being stymied in this way, and even more deflating seeing such a valuable resource seemingly just going to waste.
Hopefully, in the future, these restrictions can be relaxed, but we're not exactly holding our breath, due to the historical opposition to these types of initiatives.
[source yomiuri.co.jp, via x.com]
Comments 5
This is frustrating to see, but with continued efforts of folks like the Video Game History Foundation, things will gradually change — particularly as we're starting to move into an era where having a physical copy of a game for a past platform is no longer a guarantee you'll be able to play it as intended.
The concern that people will "treat the archive as a game centre" is bizarre. That's like telling people they can't visit art galleries because they might look at the paintings.
Honestly, if the best that "official" attempts to preserve this media can accomplish is to lock them up in a building for nobody to see, then there isn't any point in preserving any of it at all.
As ever, the real work of preservation will be left to the emulation community. Say what you will about the legality or morality, but it's literally the only way.
So the argument is... "We'll limit access to video games, because people might play them?" Bloody ridiculous.
Imagine the same thing with books, "We locked the doors to the library, people might read the books!", that's corporate dystopia material, right here...
I’ve been trying to tell people who blame anti-preservation practices on the companies that others are to blame for all this, and they didn’t believe me.
Karma is oh, so sweet.
So basically if someone can go to a library and check out a game that will destroy the industry? No one will ever buy a rerelease, compilation, or new version? Where have I heard this before?
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