SSX 3
Image: EA

[Correction: An earlier version of this piece mistakenly claimed Project Gravity had been cancelled based on a report from Kotaku. IGN reporter Rebekah Valentine has since been in touch to clarify that they don't know the current status of the project following it being dropped by 2K. We've also managed to receive confirmation from a source the project is still intact. We apologize for the error.]


Over the years, fans have been clamouring for a brand new entry in the SSX series, with countless op-eds, social media posts, and YouTube videos pleading with its developer/publisher EA to remake or remaster the iconic snowboarding series.

Despite the demand, however, EA has pretty much been content to sit on the IP since the 2012 reboot SSX, leading several former EA Canada employees including Steve Rechtschaffner and Larry LaPierre to announce that they had set up a brand new Vancouver-based company called SuperNatural Studios to work on a spiritual successor without the publisher's involvement.

We first heard about Project Gravity back in 2021, while speaking to several former SSX developers (such as LaPierre & Rechtschaffner) for a collection of features for Wireframe Magazine and Fanbyte. At the time, the pair couldn't tell us too much but expressed their excitement at getting the old crew back together to work on a brand-new project. Now, though, according to a new IGN report, published just two days ago, it appears the project has hit a spot of bother, being dropped by its publisher 2K. It's unknown how this will impact the project going forward, but it will likely be disappointing for fans of the series to hear.

The story comes courtesy of the IGN reporter Rebekah Valentine and is part of a larger report looking at the devastating layoffs that have swept the industry over the last couple of years.

As part of the story, Valentine spoke to a former SuperNatural employee who implied that the studio's decision to pay for a large downtown Vancouver office that was only used by a very small handful of its 100% remote workforce was likely a contributing factor to layoffs at the studio.

You can read Valentine's full report here.

[source ign.com]