It's fascinating to see how modern-day programmers are able to stretch the limitations of vintage hardware to run games that, by all rights, they shouldn't be able to play. We've seen a few examples lately, including more than a few Castlevania projects, but this latest effort by Under4MHZ is especially impressive.
Under4MHZ has managed to get a playable version of id Software's seminal FPS Wolfenstein 3D working on the Sega Master System and Japan-only Sega SG-1000.
The game is very much a work in progress, with the current version being 1.06. There are a lot of limitations, which shouldn't come as a shock – for example, enemies are static, they only shoot when visible to the player and only one object (enemy or item) can be displayed on-screen at once. If you choose to play on the weaker SG-1000 hardware, then collectable objects are removed due to that console's limited memory.
Even so, it's an impressive piece of work given the humble nature of Sega's 8-bit hardware. All of the objects are present in the Master System version, guards are animated when shot, and the game moves at a fair pace. There are no textures to speak of, but the core gameplay is still intact – no mean feat when you consider that, at the time of release in 1992, Wolfenstein 3D would have required a reasonably powerful PC to run and the Master System would have been considered somewhat antiquated in comparison, even then.
You can read more about the port here.
Impressive, but then the MS always handles the Phantasy Star dungeons well. That music though is classic MS chip tune!
"In 1992... the Master System would have been considered somewhat antiquated in comparison, even then."
How very dare you! I was bought my Master System II in 1992 (bundled with Alex Kidd built in and Sonic on cartridge). But yes, definitely the cheapo system for folks who couldn't afford a Mega Drive...
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