The console wars of the early '90s weren't just fought on specs alone – software was perhaps the biggest deciding factor when it came to buying either a Super Nintendo or Sega Genesis / Mega Drive. Nintendo had Super Mario World, Zelda and Metroid, while Sega had Sonic, Streets of Rage and Phantasy Star. However, it was the games that came out on both systems that provided players with the best way of comparing their respective talents, with Capcom's Street Fighter II being one perfect example.
For years, Nintendo fans have rightly felt pretty smug about the fact that the SNES hosted better ports of this arcade smash hit than its 16-bit rival. It's not that the two Street Fighter II titles that the Genesis received were bad; it's just that the SNES ports were superior in almost every regard (although purists still argue that the music on the Sega version is closer to the sound of the arcade).
However, fast forward to the present day and Sega fans can finally feel proud of their sleek black box in this regard, because bedroom coder Gabriel Pyron has spent the past four years painstakingly remastering Street Fighter II: Champion Edition to create a new version which benefits from a host of improvements and enhancements.
"Everything related to art and presentation has been redone," Pyron states. "All resources have been used intelligently to extract the potential of the console. It is also not a port restricted to the original work, Street Fighter 2 has always been updated in arcades and ports. So part of the job was to revise the game with modern elements present in the SF series itself to give an updated look to the game."
The changes include a new HUD design as well as new text. The player select map has been revised, as have the character portraits on the player select screen. Animation frames have been revised, and the artwork has been updated to make use of more colour and detail. Even the game's ending sequences have been updated so they're closer to those seen in the arcade original. Pyron hasn't just been making cosmetic alterations, either; there are numerous gameplay fixes which rebalance the game.
You can download the patch here, but keep in mind you'll need a copy of Street Fighter II Champion Edition to apply it to, as well as the software required to apply IPS patches to original ROMs.
You can see the changes in motion by watching the video below.
This article was originally published by nintendolife.com on Mon 20th July, 2020.
This game just doesn't die
As a kid, I noticed differences, but I can’t remember thinking one was superior. Me and my friends happily fought each other on both in ignorant bliss.
Ah, to be a kid with no critical brain again.
I preferred the Megadrive version purely because it had a better controller (the 6 button pad) for fighting games
@carlos82 This 100%. The Sega 6-button pad destroyed the SNES pad for SF2.
Thanx for this. I appreciate it. I dont keep up to date on this stuff.
Looks like lots of great improvements (although character quote text looks more illegible from the original white-on-black).
SF2 iteration #8263647...
So downloading Roms is illegal but you're providing us with a link to obtain the patch for said Illegal rom? How exactly are we supposed to apply a patch to the original cartridge that we legally own? Am i missing something? No seriously if there's a way I'm dying to know.
@Zeldafan79 It's not difficult to create a legal ROM from your own cartridge if you have the hardware for it. For example, I'm currently playing GameCube ROMs on my WiiU, patched for non-stretched widescreen, all ripped from my own GameCube discs.
@Zeldafan79 - I think that if you own the original console and game, you can use a rom of the game legally.
How many remakes, remasters, ports can this game get hahahaha.
I wasn't aware you could do that. How do you extract the rom from the original cartridge? I know how to rip games from discs you own but not old cartridges.
@Zeldafan79 Roms and Emulators are necessary for game preservation as it is sometimes the only way to get a chance to replay some of these classics these days as their physical components and or operating systems are out of date/obsolete.
These methods and technologies will never go away nor should they as they pave the way for innovation, preservation and appreciation.
Why sit and whine about this sort of thing?
If you see an article you don’t like in the future, just don’t read it.
Let people have their fun.
It’s really that simple.
EDIT- Reading your comment made me suspect you were griping about the content in this article; unless you edited said comment earlier my response to you still stands. Hehe.
@Ikana64 would you mind telling me which programs and or components I could use to do what you did for your WiiU? I too have a library of classic games I wish to play and access again via ROMs.
This is good news. I'll try it. Thanks to those fans that only do this because of their love to games.
@Zeldafan79 You can basically get a gadget that you plug your cart into, then connect it to your PC to copy the data. I've not done it myself with carts as the cart-dumping hardware is a bit pricey.
@DoktorTotenKopf I did that as well. You can rip GameCube discs using Wii homebrew applications (Clean Rip), the dumped games are saved on a HDD or USB flash drive and you can play them on Wii and Wii U as long as they are soft-modded. Wii U has HDMI so it's better than Wii. You can play GameCube games on Wii U legally like this.
@DoktorTotenKopf Google 'WiiU hacking guide for 2020', its very quick and easy to set up. I used a softmodded Wii with CleanRip installed to rip the GC discs, also easy to set up.
@BlueOcean oh that’s absolutely delightful to know, thank you. I loved the GC era of games and if I can get these bits and bobs working on my home set up, I will be a very happy ghoul.
Thank you for letting me know this sort of tech exists. I wonder if I could employ someone or order a modded set up online...
@Ikana64 again, thank you. Very helpful information. I appreciate it.
@DoktorTotenKopf No problem . Google a guide. Note that to rip GameCube discs you need a Wii because Wii U doesn't play small discs but then you can play GameCube games on Wii U using the same HDD/USB flash memory. I use a USB flash memory.
Oh and the best thing is that you can use GameCube controllers. For that, use the official Wii U/Switch GameCube adapter or some other unofficial adapter.
@Redax I think the genesis may have had a better sound chip back then? I can’t really remember and I’m too exhausted at the moment to Google it.
You may be right though?
@BlueOcean very useful information, this I did not know as well. Looks like I might have to purchase a used or refurbed Wii console soon, haha. If only we could access Nintendo’s servers and download more VC games. There were so many great games and refreshed titles like Castlevania Rebirth I wanted to try before the VC was shut down. Breaks my heart not having those gems in my collection. Thank you so much for helping me.
@DoktorTotenKopf That's sad about WiiWare and Virtual Console, indeed. Official GameCube controllers are easy to find because they were re-released for Wii U and for Switch .
@Ikana64 pray tell- would I be able to -ahem- siphon and plug in old SNES, Genesis, GBA, N64 and other bits onto this system? My head is reeling with the potential possibilities.
@BlueOcean -salivating induced nostalgia intensifies- good golly gobs, man. You’re making my head spin with joy with these prospective proposed adventures!
@BlueOcean I hope that somehow Microsoft and Nintendo’s newly minted friendship brings forth a potential Rareware collection to our beloved Switch system. I really want to play Banjo Kazooie, JetForce Gemini, Goldeneye, DK64 and Perfect Dark (remastered) again.
@DoktorTotenKopf Rare Replay is awesome (remasters, higher resolution, better frame rate)! If it doesn't happen on Switch I recommend you getting an Xbox (like Sakurai said), I did and don't regret it 😁.
@BlueOcean -joyful nostalgia induced coma intensifies- I may very well have to at this point, bud. Hahaha.
I've always preferred the Genesis version to the SNES version of Street Fighter II. The music was better and the 6 button controller was perfect.
On a side note I like how Guile's stage now has the airfield in the background. It looks much better than the original version.
@Zeldafan79 It's not illegal to have a backup ROM for personal use if you own the original cartidge.
SNES Mortal Kombat is better than Genesis. Come at me!!
@Damo yeah, but it was definitely a pain to play the game pressing the start button to switch between punches and kicks when only using the standard controller Genesis controller. Thankfully, my friends and I weren't combo fiends back then, we were most definitely button mashers, even when playing SF2T on the SNES at my home and SF2CE at another friend's place.
@Robzilla Graphics and sound for the port, yes. I didn't mind the lack of blood and gore. The Genesis version just had more extras and was a more faithful port in spirit.
@Zeldafan79 You can use one of these: https://www.nintendolife.com/news/2013/01/hardware_review_retrode_2
@Zeldafan79 Take a chill pill bruh or you'll have a heart attack.
Seriously this is good news for fans of the Sega MD version of Street Fighter, which in this day and age will be a niche audience. I highly doubt it will harm a massive corporation and I've no doubt the designers themselves try out these hacks.
How do you think Sonic Mania started and Sega liked the teams work so much.
Relax and enjoy
@BlueOcean if you have an Xbox One X all in 4K too.
It really is a great collection and as it is Microsoft they usually have it on sale on Xbox love for £5 or free to download on Gamepass.
I feel sorry for all the ones on here who think digital is extortion all because they only use a Switch. XBL and PSN have so many sales as good as Steam, the prices cannot be found second hand or in store.
@liveswired Yes, Rare Replay is 4K on Xbox One X and Series X, the games look like never before! It's worthwhile getting an Xbox One console (any) just for this. Conker's Bad Fur Day looks like a remaster, it makes me you think how good the original assets were. This is the most advanced N64 game but every game looks awesome, the 720p to 4K upgrade in Xbox 360 games is noticeable.
As a side note, Grabbed by the Ghoulies is 60 FPS on all Xbox One consoles, it was originally 30 FPS. This might sound not important but in reality it makes the game much more enjoyable because it's an arcade quite fast-paced game. I liked it more that I thought I would. It's a bit shallow but real fun.
Looks wonderful. That said he did have the benefit of chipping away at this over 4 years with no deadline, as the article says. Capcom did not have that luxury during the 16-bit era. They had some sort of deadline to meet and were under pressure to get their cart out the door as quick as possible, even if it meant rushing the job a little. I owned both the SNES and Genesis version of this game and had a lot of fun with both. The Sega version was nothing to be ashamed of.
Damn, and y'all still got the trash version.
Am I the only one who doesn't feel that much has changed in this remaster version?
Inferior or no, it's always been my favorite version of non-super SF2. Just something about it.
All this just to fix a version that doesn't need fixing. If anything he could use that time to fix the Sega Master System version, that one need the most polish, probably with the control and framerate. Also there's a reason Capcom altered the arcade opening of the Sega Genesis port. They feared of racist remark, restoring that in a time when racist still exist ain't a good idea.
@Damo Pretty much the Genesis version was superior all the way around, except for the amount of colors on screen. I guess if you like to pause the game and look at a static image, the SNES version could be considered superior.
Graphically they were about equal, with both games having their advantages. Sound wise, Genesis had the most accurate port, due to similar sound hardware being used on the Genesis and arcade. Of course sound is subjective and some people like the SNES version better. The voices sound better on SNES, but they are also less accurate to the source material.
But those are low tier check boxes to tick. We are talking about a competitive 1 on 1 fighter here. What matters most is gameplay. And thats where the SNES port turns into a dumpster fire. The game was ported so poorly, it’s basically unplayable for enthusiasts. There is so much slowdown, it breaks the gameplay. You cant take a fighting game seriously when the action slows to a crawling pace right in the middle of a setup. Giving your opponent those extra seconds to think about your next move just ruins a game, that is based on overwhelming the enemy .
I already have the patch that sorted out the speech samples and thats enough for me really. Don't particularly like some of the visual improvements on offer with this one.
@Tim_Vreeland Me and everyone I knew own the Super NES version and none of the nonsense you spoke of were ever in the game. We even had both versions featured during a Street Fighter party from time to time (6-buttons and everything) and mostly everyone prefer the SNES version and all of us are die hard arcade and Sega players at the time.
It’s nice that they remade Street Fighter II for Genesis......... a third time. I will admit that the Sega Genesis is the grand daddy of 16-Bit but lost the 16 bit war to the Superior Super NES. Nintendo of America pushing back release dates, angering parents in getting a brand system after investing in the NES and releasing it for $199.99 with Super Mario Bros. 4, Super Mario World, a game Yuji Naki states himself used to create the basis of Sonic which actually is almost an entire year older, not to mention, Sega dropped their system from $189.99 to $159.99, taking out Altered Beast and repacking it with a 2 month old Sonic the Hedgehog didn’t hurt either, but I digressed, this shows the hard work and dedication that gamer makers put into improving their childhood favorites.
I play street fighter 2 now and again on 3ds and SNES mini, I love it. But I always seem to forget that it was a phenomenon that seemed to bring all gamers together and in the early 90s was THE game. I remember going to France on a family vacation in 92 and bought a French games mag because it had pictures of every character doing every move, and I remember studying it trying to find who was my favourite. It’s Ryu xx happy times xx aalso I went to the games master convention and all the guys from mean machines were there in a booth and managed to get Julian rign all and Richard leadbetters autograph I was star struck these guys were the Beatles to me or nirvana! And I remember radion automatic jumping over the booth eager to play some games. Anyway near the end of the show when most people went there was about 40 unused street fighter 2 machines, and had that eerie but calming feeling that there was so much love and adoration for this game but one day things would change and people would be onto the next hot thing. Anyone got a time machine? Xxxxx
@Zeldafan79 You don't dump your own roms? Kidding. Yeah this is a grey area article for sure.
Maybe if we’re lucky! They’ll remake The game boy version TOO! 😀
The Genesis version had better animation and wasn’t censored (e.g. continue screen). It was the most complete and best 16-Bit version available. A “remaster” is a nice gesture, but unnecessary. I still play the Genesis version more than any other.
I only got a Genesis back in the day for Sonic and Altered Beast; rest of the time was SNES for me with this game. Dating myself in that I remember when this hit the arcades; KI came when I was in college.
Just so ya know you could now play as Sheeva in Ultimate Mortal Kombat 3 for Super NES as well as all the 10 classic MK3 stages like the Subway and Soul Chamber stages via this hack. Though the hack is still early in development, this does make the game feel closer to the arcade version. The hacking community is getting interesting as time goes on, hopefully soon they restore Yokozuna and Bam Bam Bigelow for the Super NES version of WWF WrestleMania Arcade as well.
Genesis version had terrible samples but yeah, the 6-button controller was god-tier.
I’d really like to see this play. Unfortunately the video doesn’t actually show any live playing with sound effects and voice.
Super Street Fighter 2 on the sega genesis is better than the snes one in my opinion.
Just gave this a go and it's really good! I'm certain the precision needed for Ryu's shoryuken has been lessened as I've never been able to consistently pull that off in the past even on a JAMMA cab, but here I'm pulling it off all the time.
My only gripe would be it's still got the "go away and play it again on a harder difficulty" ending system. I was hoping to see the tidied up endings without needing to beat it on hard with all the characters.
@Robzilla not really. UMK3 Genesis way better. SNES is bland version and almost like Gameboy advance game if you look closely. The rawer image on Genesis is better and the game is meant to be dark. And the OST is better and it sticks in your head and you have more blood and gore and more frams per character. Nightwolf has red shoulder attack (which was only on MK Trilogy) Selecting Jade on SNES was just animation pointing her weapon the floor. On genesis she twirls with her weapon before pointing it to the ground. It's much closer to trilogy version. Genesis has over SNES that's for sure. MK2 on other hand yes it's better on SNES. MK1.. no comment
@Zeldafan79 you can rip your own rom from a cartridge, legally you are allowed
I didn't get around to buying SF2 for Genesis in 1993 since Mortal Kombat came first. I did rent it. Eventually, I bought Turbo(used) for SNES the next year, so that's the one I had. Despite that, I have come to prefer the Genesis version, and even the PCE version over the SNES version. On the surface, the Genesis has the limited color palette and scratchy voice-sample playback. The SNES version has better voices, but they are not great. The PCE has the best voices and sticks to the arcade method of only allowing one voice sample at a time, which I think works better. The Genesis version retains more background elements than the SNES version. And I do think the music is overall better on the Genesis. The SNES version is the only version that has music I simply don't like and never want to hear again. I know I'm not the only person who thinks Ken's stage theme on SNES is absolutely terrible. And while Guile's music sounds great remixed for SNES, it's also hugely disappointing that it doesn't sound much like the arcade version which I'd rather hear. To be fair, the Genesis didn't capture that arcade feel on that one well either. But there are no tunes on the Genesis or the PCE that make me want to stop playing.
@Zeldafan79 You have two options - 1) the easiest, is emulation and an IPS patcher and playing through that. If you own the game, a digital backup is not illegal. 2) Purchase a cart dump (not cheap) and create your own rom and patch it, then you can upload back to the cart or play via emulation.
@retro_player_77 I could make a video to show you what I mean. I think there are already some
On YouTube though, that show the slow down on snes.
@Damo I use a retrobit Genesis 6 button usb replica controller, than play the snes version on pc with button mapping. I could never get the right files for the arcade version lol
I can transfert/convert my old legal DVD's to my PC, but its way faster to just download them! Feel the same about cart-dumping
@Zeldafan79 You weren't aware? How exactly did you think ROMs came to be? The magical ROM stork just dropped them on your computer's doorstep?
This is a decent romhack and it's great that Nintendolife isn't afraid to anger all the little anti-emulation virgins. But c'mon guys where's the article on Kirbys Dreamland DX or the Street Fighter of Rage hacks? Those are way more newsworthy
@Damo lol the snes version buried this game.
@Zeldafan79 You can legally run translation patches from an SD card and the original cart using a Retron 5
Insert “why tho” gif here
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