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Re: The Making Of: Omega Boost - "Layzner's Movement Was Burned Into My Imagination" - How Yuji Yasuhara Created A PS1 Mecha Classic

newjorg

No mention of female programmer and designer Kotori Yoshimura whose Knight Arms: The Hyblid Framer WAS a proto Omega Boost on the X68000.

Practically the same game in so many aspects.

The fact that she was a key and original part of the Omega Boost team and isn’t given any credit by the interviewee (who says he joined the team “years” into dev) is disappointing, though not surprising.