Comments 163

Re: Atari Signs Deal To Turn 10 Of Its Classic Games Into Movies, And It's Got Some People Scratching Their Heads

metaphysician

This is just a generally ill-conceived idea. There are basically two valid reasons to use a license:

1. To adapt the actual story of the license, as a thing with its own merit

2. To leverage the brand appeal and nostalgia to draw interest to an otherwise independent work

Neither makes any sense with these video games. They have no story worth speaking of to adapt, good or otherwise; and they are sold old and primitive that they have no recognizable brand imagery and any nostalgia cadre is way past the optimum marketing demographic.

Re: Guide: Suit Up With Virtual-On, Sega's Mecha Masterpiece

metaphysician

Doing a licensed tie-in between Virtual On and A Certain. . . feels weird. Like, yes the manga has robots in it at various points, so it technically can work. But still, how did this actually come to be a thing? Did Sega think "We want to do a licensed game to buff interest, lets find who we can reach out to"? Or did whoever managed A Certain. . . merchandising at the time just happen to be a big Virtual On fan?

Re: "This Whole Thing Has Just Been A Slap To My Face" - Dreamcast RPG Tricolore Crise Just Got An AI Fan Patch, & People Aren't Happy

metaphysician

@KingMike

I'm not disagreeing with you at all, or at least not trying to. I'm offering my own viewpoint on why you see some of the odd, seemingly inexplicable behaviors you were noting, vis a vis "why people work on translations". Basically, that a chunk of the people working in the field are doing it for the "wrong" reasons, as opposed to a passion for the game they are working on. I am, perhaps, a little blunt in how I describe those reasons.

Re: "Games Like PaRappa The Rapper Don't Get Made Anymore" - Shawn Layden Thinks Mainstream Gaming Has Gotten Too Safe

metaphysician

@BionicDodo

Which I think is a two-sided coin. On one hand, its perfectly fair to go "We're a big company, why should we make games that any indie developer could make?" Make something bigger, that a small studio couldn't do, and better take advantage of your resources.

On the other hand. . . prioritizing "big vs little" is not the same as "make only one single type of game ever". Nintendo demonstrates that you can make "big" games and not have them all possess a single indifferentiable style and genre. Versus the Sony stereotype of "not being able to tell any of their games apart, because they all have the same style and theme and often gameplay".

Re: "This Whole Thing Has Just Been A Slap To My Face" - Dreamcast RPG Tricolore Crise Just Got An AI Fan Patch, & People Aren't Happy

metaphysician

@KingMike

It kind of feels to me like there's a toxic dynamic rife in the fan translation community, where a lot of people seem motivated by 'Main Character Syndrome' more than anything else. Like, its perfectly fine to want to do something out of the pursuit of acclaim. However, when you act outraged that other people might also try to translate the game you are working on? Suggests you feel entitled that other people act in support of your pursuit of acclaim, rather than for their own entirely-legitimate ends.

Re: Agent 64 Is The Perfect Dark & GoldenEye 007 Successor We've Been Waiting For, And It Arrives Next Month

metaphysician

@Sketcz

There are games I can think of which handle difficulty in a similar way. . . though they aren't FPSes in any real sense: Thief 1 and 2 ( and possibly others ). Higher difficulties don't alter enemies or gear or damage, they just add more objectives like "Acquire a minimum amount of loot" or "Acquire a key to unlock a particular door" or "Don't kill anyone".

I suspect the aversion to this kind of difficulty is because it does not apply to multiplayer in any conceivable way. Thus you can't transfer the work on single player difficulty to the inevitable "monopolizing all the dev attention" deathmatch mode that tends to afflict FPSes for decades.

Re: "I Was Wrong" - It Looks Like DOOM "Impossible" Neo Geo Port Could Be Possible, After All

metaphysician

@Daggot

The irony is, this "no one would think of this" problem solving is also something done by AI. This is actually why no one uses neural networks to design electronics: experiments in doing just that resulted in weird, incomprehensible "solutions" that had a habit of only working for the exact narrow problem defined. Think "the electronic layout relied on capacitance between different portions of the circuit board to function", or the like. Yeah, it technically worked, but when the results consistently required more effort to decipher and generalize, than just doing the solution yourself would. . .

Re: "I Don't Mean To Sound Boastful, But I Think It's Quite Fun" - Ikaruga Successor Ubusuna Isn't Dead

metaphysician

@AdamGibson

I think the underlying issue, across many types of media, is that people have the popular impression of "Executive Meddling Ruining Art". Which is logical, since that's what people hear about. However, we don't hear about those cases because those are the only thing that happens. Rather, we hear about those because, in the cases where "executive meddling" is a neutral or positive influence? Nobody has an incentive to talk about it. A director isn't going to say in an interview "I wanted to put a really stupid scene in the movie, but the suits nixed it. . . and thank god for that, because that was a dumb idea on my part".

Re: "You Can't Rule Out The Possibility That Executives Are Idiots" - John Carmack On Microsoft's Gutting Of id Software

metaphysician

@Deuteros

This sounds to me like an argument that, for very large corporations that conceptually have a ton of individual businesses? They need structuring that accounts for this risk, so that at any given layer of the company, management only "sees" big pieces of the pie that are too large to treat as unimportant. Rather than one hundred business endeavors each bringing in a million books and thus irrelevant, they see one "Retail Gaming Division" that brings in 100M in revenue and thus does matter. Matched, presumably, by those divisions having heads who have a proprietary interest in advocating for their turf.

Granted, this likely is a solution that would lead to its own problems, like increased inter-division turf wars.

Re: "I Overestimated My Ability To Deliver" - Infamous Kickstarter 'Project Phoenix' Is Alive, But It Might Not Be Out Until 2031

metaphysician

@MARl0

OTOH, there is a difference between being six months late vs six years. Likewise, between running late, but with steady ongoing communication and clear evidence of progress, versus "dropping off the map". Neither of the latter cases necessarily involve fraud, either; they can simply be the result of poor management and excess ambition.

My top advice to people on crowdfunding remains: always treat payments to an unproven developer as a donation, never giving money you aren't happy to see vanish. And all developers are unproven until the actual organization they set up to do their first crowdfunded project has actually delivered.

Re: XBLA Version Of Castlevania: Symphony Of The Night Gets The Recompilation Treatment

metaphysician

@rastamadeus

I'm pretty sure the reason boils down to a combo of:

1. The most recent update of SOTN was paid for by Sony and thus can't be used

2. SOTN is available enough to be a lower sales priority than games which have never been rereleased

That logic shouldn't last forever, though, as the Switch ecosystem size expands, and "There's a BC version available digitally on PS4" stops feeling as contemporary. Its only a matter of time before Konami has M2 do a new version in some form ( most likely another collection ), and this one will obviously be full multi-plat like all their other collections.

Re: "This Project Is Not Vibe-Coded" - Developer Behind PS1 Recompilation Tool Takes Aim At AI

metaphysician

@Zybex242

Something that strikes me as funny with the AI discourse: the "proximate vs larger scope" matter is backwards of how it typically runs. Usually people focus on the immediate at the expense of the long term ( ie, "I like cheap stuff" vs "all the jobs disappeared from my town ten years later" ). . . but with AI, it seems like people spend so much time focusing on Larger Scope Issues ( theoretically or very real ), that they completely overlook the more immediate and practical issues of "Its not very good at ____". Like, never mind high minded ethics: if you are trying to oppose rampant AI abuse, its really useful to be able to point out "Um, Amoral Corporation, did you notice that its not actually making you money?" That's a valuable strategic card that lots of people seem to completely ignore.

Re: Konami Is Suing To Find The Identity Of The Metal Gear Solid 2 Source Code Leaker

metaphysician

@Yamanii

More importantly, its source code for a game that is 25 years old. There is no way this leak threatens their product or marketing plans in any meaningful way.

Yes, there is the fair desire to maintain proper security ( especially since this could theoretically be the result of a system breach, not an actual leak ), but the "sue everyone detectable" plan feels excessive. Barring potential non-public information anyway ( ie, they have actual evidence that this is an ongoing security risk and not just some staffer or former staffer anonymously releasing 20 year old files ).

Re: "It's Always Disappointing When A Game You've Been Working On Doesn't Come Out"

metaphysician

I have mixed feelings on Work For Hire. On one hand, it does often feel wrong that a finite and typically small payment buys the creation of a semi-permanent rentable IP. On the other hand, I don't view abolishing WFH as a good thing if it just pays royalties to a designated "creator" at the expense of all the other people involved in creating a work.

( On the other other hand, there's cases like with Quintet, where creator rights leads to media becoming lost. . . )

Re: 'Genji' Studio Game Republic's Painfully Long Demise Ends In Bankruptcy

metaphysician

So, what was this studio doing in those 15 years between ending operations and actually declaring bankruptcy? Did "effectively wound down" mean there was still a rump doing a trickle of work ( or receive a trickle of royalties ), thus staving off the need to formalize things? Or was there a legal fight over the company that had to be resolved before anyone was allowed to officially shut off the lights?

Re: After "Nineteen-ish Years Of Development", The Original 'Mother' Has Been Remade As A Patch For Earthbound SNES

metaphysician

In addition, Mother is a 'concluded' series rather than an active one. The main time Nintendo gets particularly quick on the draw vs non-monetized fan games, is when those games are perceived as directly competing with Nintendo's own active products ( ex: AM2R, various Pokemon fangames ). No such risk here, unless Nintendo actually did decide to produce a Mother 3 official release or "Mother Anniversary Collection" or the like.

Re: Surprise! The Developers Behind Cuphead Just Announced A New 8-Bit Spin-Off For The Sega Master System

metaphysician

@Exerion76

Eh, this is true but not exclusive to the Master System. Look at some late NES games like Kirby's Adventure, they also look better than "8-bit". The Master System is certainly more powerful than the NES, but some of its apparent advantage is more about comparing late-gen games vs earlier games. Or probably also comparing "games from a company that emphasizes graphics" vs "games from a company that doesn't".

Re: Thanks To AI, The Steam Deck Now Costs As Much As $300 More

metaphysician

Re: "What good is a product if no one can afford it?"

Some people like to attribute a conspiracy to end ownership. While there is something of a war against ownership, I don't think its an important factor with AI. Most of the products AI competes against are themselves services. The actual explanation is almost certainly both simpler and dumber: the entrepreneurs and investors pushing it simply don't care about the long term, intentionally or not. As long as they can make money off it now, it doesn't matter to them whether anybody can buy it 5 years from now. Which is why the AI Bubble has started to contract a bit against a backdrop of increased corporate skepticism: the businesses being sold on AI are starting to expect actual results, not just vague promises.

Re: It's Tough Out There, So Check Out These Amazing Websites

metaphysician

One youtube channel I don't see mentioned yet, but which should definitely be of interest to regulars of this site: Basement Brothers. PC-88/98 Paradise in particular is an excellent deep dive into the Japanese PC scene of the 80s and 90s. If you are a fan of Falcom, you definitely shouldn't miss it.

Re: Sega Saturn 'Samurai Spirits RPG' Has Been Hiding Content From The PS1 Version All This Time

metaphysician

There is actually a valid reason behind "Why not delete it?": especially in older, more tightly-coded works it may not be possible to delete stuff without introducing unwanted side effects. Get rid of 50 lines of code for a feature you dropped, and bam, something else breaks. The missing code shifts the position of other lines of code, which causes some bit that references a location to point at the wrong memory; or the lack of code to run through changes the timing and exposes a race condition. That kind of thing.

Re: "Greetings Straight From The 32-bit Era" - FPGA GF1 Neptune Console Shown Running Sega 32X Core

metaphysician

@sdelfin

I don't know if their arcade business hurt their hardware design, but I'd say it definitely hurt their software. At least, it seems a lot like Sega undervalued "franchises", and especially franchise continuity as a tool for driving sales. Look at the popular first party games on Genesis, and then look how few of them have any prominence on the Saturn. I suspect that Sega thought of games as a tool for showing off fancy new hardware, rather than the other way around. Which is a problem when the majority of customers absolutely are interested in hardware solely as a way to play games.

Re: Analogue 3D's Latest Update Makes Your Carts Look Colourful In More Ways Than One

metaphysician

@WaveBoy

Unlikely, for two reasons:

1. Any game coded with a locked FPS cap, will still have that cap. No amount of hardware jiggery could change this, it would have to be patched in the software, game by game.

2. Even for games that could be run at 60 FPS, it might not actually be a good idea. Many games are coded around an expected frame rate, and exceeding that results in anything from cosmetic glitches to crashes.

The most I could see is a console using frame generation to interpolate fill-in frames to raise the measured FPS up to 60 when it falls short, but that would obviously only effect visuals and not game logic. I have no idea whether it would look good or feel good.