Comments 3

Re: "There's Basically Nothing" - Final Fantasy VII Remake's Director Reveals "Almost No Documentation" Exists For The Original

metaphysician

@NatiaAdamo

Its not that shocking in retrospect: Nintendo is by far the oldest company in the industry. More than any other, they probably came in with a corporate culture of long term thinking. "Ooops we lost important info" is probably a mistake Nintendo made, and learned from, decades before most of the people in the industry were even born.

Re: The Oliver Twins Are Reviving Ghost Hunters Using (Shudder) Generative AI

metaphysician

@Sn0w

There's at least one game in development that is more or less aiming for this.

https://store.steampowered.com/app/1685310/The_Wayward_Realms/

Basically, a modern Daggerfall using GenAI tech as a "virtual GM" managing the procedural content.

It is ridiculously ambitious, and I'd personally only give it a 25% chance of living up to its aspirations at best. However, its the right kind of ambition to be interesting ( maybe even if it fails ), and an example of how to use GenAI tech in video games as something other than a questionable excuse to reduce labor costs.

Re: The Oliver Twins Are Reviving Ghost Hunters Using (Shudder) Generative AI

metaphysician

@breach187

I think the key here would not using GenAI as part of developing the game, but using GenAI as part of the game engine itself. Which is to say, procedural games already effectively involve "training" the procedural engine to produce the desired array of results in game. Now you could do the exact same thing, only with the much more powerful GenAI tech as the underlying procedural "engine".

Of course, the "problem" with this is that it would require just as much work producing appropriate bespoke art for the training, and labor in doing the training, as it takes with current procedural games. Except that's only a problem if your goal with using GenAI is to produce a magic free "infinite art forever" button. For everyone else, it would just be a tool to do procedural design, only better than before.