Comments 135

Re: After "Nineteen-ish Years Of Development", The Original 'Mother' Has Been Remade As A Patch For Earthbound SNES

metaphysician

In addition, Mother is a 'concluded' series rather than an active one. The main time Nintendo gets particularly quick on the draw vs non-monetized fan games, is when those games are perceived as directly competing with Nintendo's own active products ( ex: AM2R, various Pokemon fangames ). No such risk here, unless Nintendo actually did decide to produce a Mother 3 official release or "Mother Anniversary Collection" or the like.

Re: Surprise! The Developers Behind Cuphead Just Announced A New 8-Bit Spin-Off For The Sega Master System

metaphysician

@Exerion76

Eh, this is true but not exclusive to the Master System. Look at some late NES games like Kirby's Adventure, they also look better than "8-bit". The Master System is certainly more powerful than the NES, but some of its apparent advantage is more about comparing late-gen games vs earlier games. Or probably also comparing "games from a company that emphasizes graphics" vs "games from a company that doesn't".

Re: Thanks To AI, The Steam Deck Now Costs As Much As $300 More

metaphysician

Re: "What good is a product if no one can afford it?"

Some people like to attribute a conspiracy to end ownership. While there is something of a war against ownership, I don't think its an important factor with AI. Most of the products AI competes against are themselves services. The actual explanation is almost certainly both simpler and dumber: the entrepreneurs and investors pushing it simply don't care about the long term, intentionally or not. As long as they can make money off it now, it doesn't matter to them whether anybody can buy it 5 years from now. Which is why the AI Bubble has started to contract a bit against a backdrop of increased corporate skepticism: the businesses being sold on AI are starting to expect actual results, not just vague promises.

Re: It's Tough Out There, So Check Out These Amazing Websites

metaphysician

One youtube channel I don't see mentioned yet, but which should definitely be of interest to regulars of this site: Basement Brothers. PC-88/98 Paradise in particular is an excellent deep dive into the Japanese PC scene of the 80s and 90s. If you are a fan of Falcom, you definitely shouldn't miss it.

Re: Sega Saturn 'Samurai Spirits RPG' Has Been Hiding Content From The PS1 Version All This Time

metaphysician

There is actually a valid reason behind "Why not delete it?": especially in older, more tightly-coded works it may not be possible to delete stuff without introducing unwanted side effects. Get rid of 50 lines of code for a feature you dropped, and bam, something else breaks. The missing code shifts the position of other lines of code, which causes some bit that references a location to point at the wrong memory; or the lack of code to run through changes the timing and exposes a race condition. That kind of thing.

Re: "Greetings Straight From The 32-bit Era" - FPGA GF1 Neptune Console Shown Running Sega 32X Core

metaphysician

@sdelfin

I don't know if their arcade business hurt their hardware design, but I'd say it definitely hurt their software. At least, it seems a lot like Sega undervalued "franchises", and especially franchise continuity as a tool for driving sales. Look at the popular first party games on Genesis, and then look how few of them have any prominence on the Saturn. I suspect that Sega thought of games as a tool for showing off fancy new hardware, rather than the other way around. Which is a problem when the majority of customers absolutely are interested in hardware solely as a way to play games.

Re: Analogue 3D's Latest Update Makes Your Carts Look Colourful In More Ways Than One

metaphysician

@WaveBoy

Unlikely, for two reasons:

1. Any game coded with a locked FPS cap, will still have that cap. No amount of hardware jiggery could change this, it would have to be patched in the software, game by game.

2. Even for games that could be run at 60 FPS, it might not actually be a good idea. Many games are coded around an expected frame rate, and exceeding that results in anything from cosmetic glitches to crashes.

The most I could see is a console using frame generation to interpolate fill-in frames to raise the measured FPS up to 60 when it falls short, but that would obviously only effect visuals and not game logic. I have no idea whether it would look good or feel good.

Re: Following Prince of Persia Remake's Cancellation, Fans Are Now Trying To Do What Ubisoft Couldn't

metaphysician

I would be a little skeptical of claims like "80% complete". Those hinge entirely on how one measures "completeness", and its very easy to pick metrics which make a game look much more closer to launch than it actually is. For example, if you mean "80% of the levels of the game are playable", that sounds good. . . until you learn that most of the assets are still alpha assets, and nothing has gotten balancing or QA yet.

Re: 3DO FPGA Core "Cannot Be Accurate On The MiSTer" Says Creator

metaphysician

@Kushan

Also discrepencies between different models and revisions and production runs of the console, even when new. While people often simplify the matter as "consoles are one single fixed hardware" ( and compared to PC, this is substantially true ). . . iyd not quite technically the case. I'm comfortable with saying that "perfect emulation" is achieved when any imperfections between the emulator and real hardware, or the same or less than between real hardware and real hardware.

Re: 2026 Continues To Be An Awful Year For Retro Handheld Fans, As AYANEO Hints At More Price Hikes

metaphysician

@Martin_H

I would keep optimism tempered, since even if the AI bubble burst is here, and real, and doesn't cause larger economic collateral damage. . .

Prices are always fast to rise and slow to fall. So, expect the manufacturers to cling to high prices and the hope of sales at that level, as long as possible and still further. Especially versus small scale buyers like these kind of boutique manufacturers, who have less negotiating power to call a bluff in a way Big Silicon would have to care about.

Re: "I Knew The Project Must Go Wilder" - Originator Of Darkstalkers' Idea Shares The Birth Of Capcom's Monster-Filled Classic

metaphysician

I know there have been games since with technically more advanced animations. . . but I'm not sure if any game has ever really matched Darkstalkers for the complexity and creativity of its spritework. Which is sadly why its probably doomed to never return, since Capcom doesn't want to go back to using old school sprite sheets, and the transformations that are ubiquitous in Darkstalkers would make a modern 3D engine melt.

Re: "I Will Always Cherish That Chapter Of My Life" - A Million Subs Later, One Of Retro Gaming's Most Famous YouTubers Calls It Quits

metaphysician

@Azathoth

I think that's a broader issue with "scenes": the perceived sense of community and common bond acts as a lure to predators who wish to exploit that environment, unless there is someone actively monitoring for and enforcing good behavior. Which is difficult enough when you are dealing with something as structured as a fan convention, nevermind with much more amorphous communities that are only barely that. Sadly, it doesn't matter if 99% of everyone just wants to play fair out of shared love for a topic.

Re: "Pond Versus Bond" - James Bond's IP Owner Opposes Trademark For Cult UK Video Game Character

metaphysician

If I had to make a WAG, its the "wide range of goods and services" part that sparked the hostility. The Bond IP holders might not overly care about James Pond, so long as they are a decades old mostly forgotten couple of video games ( even if they got the occasional rerelease ). The prospect of a whole lot of merch showing up, all based on a parody of the Bond IP, by contrast? Had them contemplating ways to technically-legally stop it.

Re: The DNA Of Hideo Kojima, Video Gaming's Greatest Auteur

metaphysician

@James-Bond

Eh, I think the Konami influence kind of goes both ways. On one hand, they are definitely the reason why Kojima got to make basically nothing but Metal Gear once MGS proved a smash hit. OTOH, without Metal Gear and the Konami money it brought, I am skeptical Kojima would have ever got the budget needed to pursue his cinematic dreams.

As for comparisons with Miyamoto, I'd only do so with some reservations. They have such difference in philosophy that its basically 100% apples vs oranges- Kojima being a cinematic storyteller first and foremost, while Miyamoto largely rejects the idea of 'narrative' being important in the first place. Miyamoto almost certainly is the more influential figure, but that doesn't mean Kojima's work isn't also important and influential- art forms need specialists as well as generalists.

Re: This PS1 Emulator Will Let You See Metal Gear Solid In A Whole New Light

metaphysician

@tameshiyaku @badbob001

So, basically, a game where one or more players are agents in the field, and one or more players are Mission Control. It sounds like a neat concept, though it would be tricky to make the coordination fun. Maybe have multiple different types of "person in the chair", which have their own sets of information. Like, one player gets the "Satellite View", having the broadest overwatch of the site, but the least detail and no direct ability to intervene. Another has the "Drone View", where they watch things from a drone hanging above: more details and possibly the ability to target strikes for support, but a smaller view subject to viewing angle and obstacles. A third player has "Hacker View", where they can see through subverted cameras and hear through comms, but they are limited to what can be perceived by the systems they subvert.

Re: This Game Boy Cart Uses ChatGPT To Create "Personalised Scenarios Tailored To Each Player"

metaphysician

An adventure game "run" by an LLM is an interesting idea, and one of the more worthwhile ways to apply AI tech to video games. You just would need to actually put more effort than "Connect yourself to an existing generic LLM", which is what these people are doing. If you want to actually work, you'd need to train your own LLM towards the task of "running an adventure", as opposed to "be a generic chatbot".

Re: "No Longer Sustainable" - AYANEO Suspends Pre-Orders For Its Steam Deck Killer To Avoid "Harm" To Consumers And Brand

metaphysician

@-wc-

I think there's a fairly simple reason: Valve has both a theoretical source of secondary revenue ( increased sales on Steam ), and a large war chest they are willing to spend on experiments. Thus they are willing to sell a Steam Deck at a loss, and provide a lot of value for the dollar. None of the potential competitors have the same willingness to take the loss on hardware, and thus they can't provide a technically-better product without also a much higher price tag.

Re: "No Longer Sustainable" - AYANEO Suspends Pre-Orders For Its Steam Deck Killer To Avoid "Harm" To Consumers And Brand

metaphysician

@-wc-

The bigger issue with labeling it a "Steam Deck Killer" is that there is no evidence it ever would even come close. Given that the entire handheld PC market is so far about 6M sales total. . . and the Steam Deck is 5M of those. It is highly unlikely that this Ayaneo device will ever come close to outselling the Steam Deck, even if Valve does discontinue it for some future product.

Re: "This Is A Regret In My Life" - Sonic X-treme Designer On The "Fork In The Road" That Killed Saturn's Most Famous Unreleased Game

metaphysician

I think, if you could boil down Sega's problems to a single issue? It would be that Sega was fundamentally a hardware company, born of the arcades, and so they prioritized solving problems via hardware. In this context, the whole culture conflict between SoJ and SoA was at least exacerbated by SoA primarily dealing in software. . . and succeeding as a result.