I'll just point out it's not running on a SNES. It's running in an (emulated) SNES with a SuperFX2 chip. WHOLE nother kettle of fish, the SuperFX2 was rated to do 1000 3D polygons (either triangles or quads) per second. So it's impressive but nowhere near 'I can't believe it' (like running on SNES alone would be).
I shouldn't get into this argument but 'does it trivialize the hobby'? Maybe in a sense, but this is 'look what I got to run'. Which to me doesn't take away from people who want to hand port (and I do enourage this hobby!), discussint the tricks and optimizations they used, design choices etc. Similar to how buying a pre souped up muscle car (or having a tuner do it) doesn't take away from those who do a build thenselves and discuss endlessly with fellow hobbyists what choices they made and why.
I feel like if I werer making a game I'd try to go for a perpetual license. I mean, not covering later games in the line, but that way you don't have music, cars (in some cases) and branding just going away in a few years with a patch, rereleases can keep the original artwork, etc.
@slider1983 Well they have their cons. Bad information and hallucinations, dull, repetitive writing. No historical context. But hey in theory it could be unbiased maybe!
@Deway 'we can't deny LLMs are superior anymore.'. Speak for yourself. AI slop is called this for a reason. Incorrect and inaccurate information, hallucinations, repetitve writing, those overly shiny graphics. If you want that fine but I don't see it as superior.
OK that makes sense — I wondered how a sound track for a 20+ year old game could use generative AI. The cover art. Well if it's AI slop I'd be bothered; if they just used some it as a tool, no problem to me.
@Kushan And even better, back in the 8-bit era some hardware was analog; both the Atari POKEY and Commodore SID would vary chip to chip.
The new Commodore 64 actually includes sockets for 2 SIDS, it emulates them but enough people like the sound of their particular SID they'll let you pop one in. Don't know if the second is for additional sound channels or if it lets you switch between them, like 'this SID sounds better on these games and this one on these others'.
What is it with Commodore? I mean there are 2 or 3 Amigas STILL fighting over rights to Amiga name and product rights, and it seems like they have been for at least 20 years. And now the Commodore name itself. You'll note Atari, those dudes making a Vectrex now, these other retro systems, they are not having others pop out and start suing each other.
I'll also note, the Saturn games could be running 100% accurately without the hardware being 100% accurate. If the inaccuracies involve instructions or hardware features or corner cases the game doesn't use then it won't affect it.
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Re: "It Trivialises The Hobby" - GoldenEye Running On SNES Triggers More Debate Over Vibe-Coded Retro Projects
I'll just point out it's not running on a SNES. It's running in an (emulated) SNES with a SuperFX2 chip. WHOLE nother kettle of fish, the SuperFX2 was rated to do 1000 3D polygons (either triangles or quads) per second. So it's impressive but nowhere near 'I can't believe it' (like running on SNES alone would be).
I shouldn't get into this argument but 'does it trivialize the hobby'? Maybe in a sense, but this is 'look what I got to run'. Which to me doesn't take away from people who want to hand port (and I do enourage this hobby!), discussint the tricks and optimizations they used, design choices etc. Similar to how buying a pre souped up muscle car (or having a tuner do it) doesn't take away from those who do a build thenselves and discuss endlessly with fellow hobbyists what choices they made and why.
Re: MicroProse Turns To Fans To Rename Geoff Crammond Racing 4's Grid, Following Steam Reissue's Licensing Woes
I feel like if I werer making a game I'd try to go for a perpetual license. I mean, not covering later games in the line, but that way you don't have music, cars (in some cases) and branding just going away in a few years with a patch, rereleases can keep the original artwork, etc.
Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website
@Deway OK good. Some of these AI bros are so umm... enthusiastic, I didn't pick up on it. Thumbs up given!
Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website
@slider1983 Well they have their cons. Bad information and hallucinations, dull, repetitive writing. No historical context. But hey in theory it could be unbiased maybe!
@Deway 'we can't deny LLMs are superior anymore.'. Speak for yourself. AI slop is called this for a reason. Incorrect and inaccurate information, hallucinations, repetitve writing, those overly shiny graphics. If you want that fine but I don't see it as superior.
Re: This Fan-Made Sonic The Hedgehog Demo Brings Green Hill Zone To The Amiga
Very nice. The Amiga does have REALLY nice video and audio hardware so I'm sure it runs quite nicely.
Re: "You Cannot Claim Ignorance" - Myst Co-Creator Under Fire For Using GenAI Art In Riven Soundtrack Release
OK that makes sense — I wondered how a sound track for a 20+ year old game could use generative AI. The cover art. Well if it's AI slop I'd be bothered; if they just used some it as a tool, no problem to me.
Re: 3DO FPGA Core "Cannot Be Accurate On The MiSTer" Says Creator
@Kushan And even better, back in the 8-bit era some hardware was analog; both the Atari POKEY and Commodore SID would vary chip to chip.
The new Commodore 64 actually includes sockets for 2 SIDS, it emulates them but enough people like the sound of their particular SID they'll let you pop one in. Don't know if the second is for additional sound channels or if it lets you switch between them, like 'this SID sounds better on these games and this one on these others'.
Re: Commodore Industries Is Trying To Prevent The Revived Commodore International From Using The Iconic Name
What is it with Commodore? I mean there are 2 or 3 Amigas STILL fighting over rights to Amiga name and product rights, and it seems like they have been for at least 20 years. And now the Commodore name itself. You'll note Atari, those dudes making a Vectrex now, these other retro systems, they are not having others pop out and start suing each other.
Re: Developer Of Saturn FPGA Core Refutes Claim It's 100% Hardware Accurate
I'll also note, the Saturn games could be running 100% accurately without the hardware being 100% accurate. If the inaccuracies involve instructions or hardware features or corner cases the game doesn't use then it won't affect it.