I wonder if this is the same group that was working on Ishin 5+ years ago? I remember that group crumbled to dust after the 2023 Ishin remake got announced. It would be cute if they perservered in the end.
I'm so captivated by the story of these PET programmers who sold their games to Taito. I remember reading about them in your books, and was blown away by how vivid & interesting their recollections were.
In the '90s, Sony released a puff-piece book that lionized Kutaragi and depicted Nintendo as scoundrels. Clearly, a very biased work.
Something that stands out about it: it depicts Kutaragi as someone that wasn't personally out to get revenge, and instead was very passionate about his project.
However: it also depicts Kutaragi as having emotionally manipulated Sony's president Norio Ohga into giving him more resources to develop PlayStation, by painting the project as a chance to get revenge against Nintendo:
"'Are you just going to sit back and accept what Nintendo did to us?' He appealed intensely and repeatedly to Ohga in this manner, provoking the Sony president."
"Ohga bears no hard feelings about the time his emotions were
taken advantage of. On the contrary, he smiles when he recalls
how Kutaragi pulled it off. 'There is no doubt that Nintendo
propelled Kutaragi in that direction,' he says. 'That incident
was a formidable driving force. No doubt Nintendo had no idea
Sony would go so far. My own anger at being stabbed in the
back also provided impetus.'"
Shameful. Kate's video has less than 10,000 views. If they are using images from the video as reference, I imagine they're using information as well... Not giving any credit to Kate is basically stealing from her. It's also a total disservice to all the people whose research was used to create her video (of which there are many).
This interview has been translated for several years, but I'm glad it's getting attention anyway.
The senior employee mentioned by Kojima is probably Naoki Matsui, who in another interview is mentioned as one of his two mentors at Konami, and the one that convinced management to give Kojima's version of Metal Gear a chance (I think it was titled "Intruder" back then).
CWX and Sam's group are certainly being petty... But the "mediocre" translation that Eadmaster is using is actively being made worse by the translator he recruited. Their grasp of the English language is quite poor.
I mean, look at these absolutely horrible pull requests:
It's definitely similar, but not 100% the same. If they are truly the same image, then maybe the in-game texture was manipulated? That would be a strange choice for an image nobody was meant to pay attention to, but possible nonetheless.
Love this book. It's almost entirely raw interview material, arranged beautifully and properly contextualized with footnotes. On the surface, it's just a clean & condensed version of the author's first three books, but the editor was clever and rearranged the contents into a chronological order of sorts, starting with stories from the late 70s and ending with those from the early 90s. This is an excellent gateway to understanding how games were made in 20th century Japan.
That cover art is AI generated, has typos, and also just looks horrible... So I'm not surprised that the game's sprites were ripped straight from Metal Gear. The varying art styles displayed in that trailer make me wonder if AI art was used in more than just the cover. Certainly not worth a $60 physical release in this state.
I'm also skeptical if the game itself will be any good. The enemies are clearly shooting blindly and can hardly follow the player. Maybe the game is still under development, but what's been shown so far is pretty lackluster.
Comments 9
Re: 'It Took a Lot of Work' - the Elusive PS3 Title Like a Dragon: Kenzan! Has Just Received an AI-Free Fan Translation
Damn, thought this one wouldn't ever come out.
I wonder if this is the same group that was working on Ishin 5+ years ago? I remember that group crumbled to dust after the 2023 Ishin remake got announced. It would be cute if they perservered in the end.
Re: Feature: Before Metal Gear and Resident Evil, a Trio of Japanese Devs Blazed a Trail in Stealth and Survival Horror
I'm so captivated by the story of these PET programmers who sold their games to Taito. I remember reading about them in your books, and was blown away by how vivid & interesting their recollections were.
Re: 'I Didn't Think That We Had to Crush Nintendo' - the Father of PlayStation Says Revenge Was Never the Aim
In the '90s, Sony released a puff-piece book that lionized Kutaragi and depicted Nintendo as scoundrels. Clearly, a very biased work.
Something that stands out about it: it depicts Kutaragi as someone that wasn't personally out to get revenge, and instead was very passionate about his project.
However: it also depicts Kutaragi as having emotionally manipulated Sony's president Norio Ohga into giving him more resources to develop PlayStation, by painting the project as a chance to get revenge against Nintendo:
"'Are you just going to sit back and accept what Nintendo did to us?' He appealed intensely and repeatedly to Ohga in this manner, provoking the Sony president."
"Ohga bears no hard feelings about the time his emotions were
taken advantage of. On the contrary, he smiles when he recalls
how Kutaragi pulled it off. 'There is no doubt that Nintendo
propelled Kutaragi in that direction,' he says. 'That incident
was a formidable driving force. No doubt Nintendo had no idea
Sony would go so far. My own anger at being stabbed in the
back also provided impetus.'"
Re: Discovery's 'Game Changers' Series Under Fire For Using Historian Kate Willaert's Work Without Credit
Shameful. Kate's video has less than 10,000 views. If they are using images from the video as reference, I imagine they're using information as well... Not giving any credit to Kate is basically stealing from her. It's also a total disservice to all the people whose research was used to create her video (of which there are many).
Re: I Almost Quit Konami In The '80s, Says Hideo Kojima In Newly-Translated Interview
This interview has been translated for several years, but I'm glad it's getting attention anyway.
The senior employee mentioned by Kojima is probably Naoki Matsui, who in another interview is mentioned as one of his two mentors at Konami, and the one that convinced management to give Kojima's version of Metal Gear a chance (I think it was titled "Intruder" back then).
Re: "Ours Will Be The Translation Worth Playing" - Team Behind Decade-Old Princess Crown Localisation Speak Out
CWX and Sam's group are certainly being petty... But the "mediocre" translation that Eadmaster is using is actively being made worse by the translator he recruited. Their grasp of the English language is quite poor.
I mean, look at these absolutely horrible pull requests:
https://bsky.app/profile/astralphnx.bsky.social/post/3l7kckfemjh2n
Re: Random: Mario Kart 64 Texture Matched To A 1994 "Visual Disk" CD
It's definitely similar, but not 100% the same. If they are truly the same image, then maybe the in-game texture was manipulated? That would be a strange choice for an image nobody was meant to pay attention to, but possible nonetheless.
Re: Review: Japansoft's New Printing Brings A Masterpiece To The Masses
Love this book. It's almost entirely raw interview material, arranged beautifully and properly contextualized with footnotes. On the surface, it's just a clean & condensed version of the author's first three books, but the editor was clever and rearranged the contents into a chronological order of sorts, starting with stories from the late 70s and ending with those from the early 90s. This is an excellent gateway to understanding how games were made in 20th century Japan.
Re: Rescue Force Is A Metal Gear Clone That Comes With A Remake Of Adult Game Custer's Revenge
That cover art is AI generated, has typos, and also just looks horrible... So I'm not surprised that the game's sprites were ripped straight from Metal Gear. The varying art styles displayed in that trailer make me wonder if AI art was used in more than just the cover. Certainly not worth a $60 physical release in this state.
I'm also skeptical if the game itself will be any good. The enemies are clearly shooting blindly and can hardly follow the player. Maybe the game is still under development, but what's been shown so far is pretty lackluster.