Wireframe Magazine 70
Image: Raspberry Pi

Disclosure notice: As documented later in the article, Jack Yarwood previously contributed features as a freelancer to Wireframe Magazine from 2018-2022.

Earlier today, the team behind Wireframe Magazine revealed to readers that Issue 70 will be its last edition in print due to "a confluence of factors".

The magazine, published by Raspberry Pi, started in 2018 as a fortnightly magazine, before later switching to a monthly schedule. It covered a range of topics, including everything from exciting indie projects, to retro games, and coding tips.

In a separate tweet, the magazine's staff, which includes editor Ryan Lambie and features editor Aaron Potter, teased that it would return in an "evolved form" and to follow its socials for future developments.

You can currently purchase the latest edition of the magazine from the Wireframe website. It features articles on the Sega Mega Drive's thriving indie scene, Mr. Biffo on the rise of mobile gaming, and a profile of Activision's Brian Bright. As always, there is also a free downloadable PDF available from the site too.

Typically at Time Extension, we try to avoid breaking into the first person, especially in our news output, but as a former contributor to the magazine, I feel it's worth throwing in my two cents. I first heard about Wireframe at EGX 2018 when I met its editor Ryan Lambie on the show floor. It was at this event that he pitched the magazine to me as something different, a place where we weren't afraid to look backward as well as forwards and cover the human stories behind both influential and forgotten games.

Since then, I've contributed features to the magazine off and on pretty much all the way up until November 2022 (which is when we published a lengthy article on Ganbare Goemon with input from former Konami staff). Wireframe was a rare treat as a freelancer that let me explore topics that I doubt many commissioning editors would have been bold enough to let me pursue. It's also arguably one of the reasons why I was confident enough to apply to my current role here at Time Extension.

It allowed me to follow my niche interests like the video games of Frank Sidebottom, the works of elusive Castlevania creator Hitoshi Akamatsu, and the origin of Beatles video games, and delve deep into the history of popular series like SSX (issue 50), GTA, and Fable.

We're hoping this legacy can continue in whatever form it now takes, for the next generation of writers and readers. We wish the magazine and its staff all the best with these future endeavors!

[source twitter.com]