
Sega's Phantasy Star series is 35 years old today.
The first game in the franchise was released on the Sega Master System in Japan on December 20th, 1987. North American and European players would have to wait almost an entire year – November 1988 – to get their hands on it, but it was worth the wait.
The original game was a trailblazer in more ways than one. Most notably, it had a female protagonist and fused traditional fantasy elements with a sci-fi setting. Also, it boasted smooth, 3D-style animation during its first-person dungeon-crawling sections, which was relatively unique for a console-based JRPG at the time.
The team behind the game included designer Kotaro Hayashida, programmer Yuji Naka and graphic designer Rieko Kodama. Kodama sadly passed away this year, while Naka was recently arrested following accusations of insider trading.
Speaking some time ago about the game's creation to Swedish journalist Tobias Bjarneby, Kodama said:
One point is that this is a game with a female leading character. With this, we could challenge the stereotype that the main characters of games should be men. It would be fairly difficult for male users to empathise with a heroine, but I was happy we could try something new. Another point is that we could attempt various things like animated maps, or one with moving walkways, 3D dungeons, animated enemies, and so on. Also, I feel glad we achieved things that had not been done in console RPGs before that, like displaying the characters' expressions with large images.
Phantasy Star II would follow in 1989 for the Sega Mega Drive. Phantasy Star III – also for the Mega Drive – came in 1990, but 1993's Phantasy Star IV is considered by many to be the zenith of the 'traditional' series; since then, Phantasy Star has been mainly focused on online play, a trend which began with Phantasy Star Online in 2000.
Comments 3
I was just thinking about Phantasy Star a few minutes ago, unaware of the anniversary. I was a Master System kid primarily, so Phantasy Star was a big deal to me. I managed to find a used copy at some point which was great because the game was more expensive than other games then. That was also cool because the saves were still there so I could jump around and see more of it with no effort. There was definitely a bias against female heroes in games then. I remember a lot of people in my area didn't like the idea of Samus being revealed as a woman. But I think games like those also helped get that accepted because the games were good and the fun we had displaced any cultural programming fairly quickly, at least for me and people I knew. It didn't take long for me to accept Alis in that role and, looking back, I think it makes things more interesting. Happy 35th to Phantasy Star, but more specifically, Myau!
I remember going with my grandfather to the store for Christmas to buy me a game or two. It was a big deal because they were expensive and I only could buy a game or two during a year.
As there were no magazines or internet you were blind about games so the cover was important. I picked Phantasy Star and Ys.
Man they were DIFFICULT. The damned passport in Phantasy Star. How many times you get kill just exiting first town. When you arrive to the next place you eventually get used and exploring and finding new areas and treasures and monster really felt like adventure.
Sweet memories. Happy Aniversary !!
What brilliant memories. I remember playing this at my friends house as a kid - I couldn’t afford it myself because, as others have pointed out, given the size of the cart and battery back up this game was more expensive then others.
I picked up a used copy a few year’s ago.
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