Author Profile
Damiano researches gaming history, with a particular focus on European software houses and studios, especially lesser-known stories that might be interesting to rediscover. But history is not his only love, as he's been gaming all his life with no plans to stop. He likes to disassemble design ideas and look at them through various lenses and via different perspectives while also talking with developers, journalists and producers.
- Username
- DamianoGerli
- Articles
- 11
- First Article
- Sat 26th, November 2022
- Find Them On
- LinkedIn • Twitter/X • Instagram
Latest Feature Articles
Feature The Quest To Save Cookie's Bustle From Obscurity
"This game is a work of art and it should be preserved"
Feature Why The Video Game History Foundation Is Creating A Digital Library Of Games Media
"Based on our historical standpoint, we have a strong fair use case"
The Making Of Noctis, The 'No Man's Sky' Forerunner Whose Creator Retreated From The World
"I barely interact with human beings these days"
Feature Preserving Physical History: Meet The World's Biggest 'Big Box' Fans
"Your imagination was kickstarted by the pictures and text on the box"
The Making Of Dangerous Heaven, The DVD Game That Aimed To Unify Hardware Platforms
"It was designed to work with a mouse, a PlayStation controller or TV remote"
The Making Of The Iron Mask, The 'Transmedia' Springboard For Mario + Rabbids' Art Director
"I did try to make the character design like The Secret of Monkey Island"
Flashback Uncovering The Puzzle Of PlayStation Exclusive 'Tetris Successor' Vadims
The brainchild of Vadim Gerasimov, who helped port Tetris to PC
The Making Of Blindness, The '90s Breakthrough In Video Game Accessibility That Time Forgot
"It was definitely a risky project"
Feature How A Plagiarised Review Turned 'Rule Of Rose' Into A PS2 "Video Game Nasty"
"Every single frame is dripping with perversion"










